/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_util.h" #include "draw/draw_context.h" #include "draw/draw_private.h" #include "draw/draw_vbuf.h" #include "draw/draw_vertex.h" #include "draw/draw_pt.h" #include "translate/translate.h" struct pt_fetch { struct draw_context *draw; struct translate *translate; unsigned vertex_size; }; /* Perform the fetch from API vertex elements & vertex buffers, to a * contiguous set of float[4] attributes as required for the * vertex_shader->run_linear() method. * * This is used in all cases except pure passthrough * (draw_pt_fetch_emit.c) which has its own version to translate * directly to hw vertices. * */ void draw_pt_fetch_prepare( struct pt_fetch *fetch, boolean emit_header, unsigned vertex_size ) { struct draw_context *draw = fetch->draw; unsigned i, nr = 0; unsigned dst_offset = 0; struct translate_key key; fetch->vertex_size = vertex_size; memset(&key, 0, sizeof(key)); /* If PT_SHADE is not set, then we are creating post-shader * vertices, meaning that we need to emit/leave space for a vertex * header. * * It's worth considering whether the vertex headers should contain * a pointer to the 'data', rather than having it inline. * Something to look at after we've fully switched over to the pt * paths. */ if (emit_header) { /* Need to set header->vertex_id = 0xffff somehow. */ key.element[nr].input_format = PIPE_FORMAT_R32_FLOAT; key.element[nr].input_buffer = draw->nr_vertex_buffers; key.element[nr].input_offset = 0; key.element[nr].output_format = PIPE_FORMAT_R32_FLOAT; key.element[nr].output_offset = dst_offset; dst_offset += 1 * sizeof(float); nr++; /* Just leave the clip[] array untouched. */ dst_offset += 4 * sizeof(float); } for (i = 0; i < draw->nr_vertex_elements; i++) { key.element[nr].input_format = draw->vertex_element[i].src_format; key.element[nr].input_buffer = draw->vertex_element[i].vertex_buffer_index; key.element[nr].input_offset = draw->vertex_element[i].src_offset; key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; key.element[nr].output_offset = dst_offset; dst_offset += 4 * sizeof(float); nr++; } assert(dst_offset <= vertex_size); key.nr_elements = nr; key.output_stride = vertex_size; /* Don't bother with caching at this stage: */ if (!fetch->translate || memcmp(&fetch->translate->key, &key, sizeof(key)) != 0) { if (fetch->translate) fetch->translate->release(fetch->translate); fetch->translate = translate_create( &key ); if (emit_header) { static struct vertex_header vh = { 0, 0, 0, 0xffff }; fetch->translate->set_buffer(fetch->translate, draw->nr_vertex_buffers, &vh, 0); } } } void draw_pt_fetch_run( struct pt_fetch *fetch, const unsigned *elts, unsigned count, char *verts ) { struct draw_context *draw = fetch->draw; struct translate *translate = fetch->translate; unsigned i; for (i = 0; i < draw->nr_vertex_buffers; i++) { translate->set_buffer(translate, i, ((char *)draw->user.vbuffer[i] + draw->vertex_buffer[i].buffer_offset), draw->vertex_buffer[i].pitch ); } translate->run_elts( translate, elts, count, verts ); } struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw ) { struct pt_fetch *fetch = CALLOC_STRUCT(pt_fetch); if (!fetch) return NULL; fetch->draw = draw; return fetch; } void draw_pt_fetch_destroy( struct pt_fetch *fetch ) { FREE(fetch); }