/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_util.h" #include "draw/draw_context.h" #include "draw/draw_private.h" #include "draw/draw_vbuf.h" #include "draw/draw_vertex.h" #include "draw/draw_pt.h" struct fetch_pipeline_middle_end { struct draw_pt_middle_end base; struct draw_context *draw; struct { const ubyte *ptr; unsigned pitch; void (*fetch)( const void *from, float *attrib); void (*emit)( const float *attrib, float **out ); } fetch[PIPE_MAX_ATTRIBS]; unsigned nr_fetch; unsigned pipeline_vertex_size; unsigned hw_vertex_size; unsigned prim; }; #if 0 static void emit_R32_FLOAT( const float *attrib, float **out ) { (*out)[0] = attrib[0]; (*out) += 1; } static void emit_R32G32_FLOAT( const float *attrib, float **out ) { (*out)[0] = attrib[0]; (*out)[1] = attrib[1]; (*out) += 2; } static void emit_R32G32B32_FLOAT( const float *attrib, float **out ) { (*out)[0] = attrib[0]; (*out)[1] = attrib[1]; (*out)[2] = attrib[2]; (*out) += 3; } #endif static void emit_R32G32B32A32_FLOAT( const float *attrib, float **out ) { (*out)[0] = attrib[0]; (*out)[1] = attrib[1]; (*out)[2] = attrib[2]; (*out)[3] = attrib[3]; (*out) += 4; } static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle, unsigned prim ) { struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; unsigned i, nr = 0; boolean ok; const struct vertex_info *vinfo; fpme->prim = prim; ok = draw->render->set_primitive(draw->render, prim); if (!ok) { assert(0); return; } /* Must do this after set_primitive() above: */ vinfo = draw->render->get_vertex_info(draw->render); /* Need to look at vertex shader inputs (we know it is a * passthrough shader, so these define the outputs too). If we * were running a shader, we'd still be looking at the inputs at * this point. */ for (i = 0; i < draw->vertex_shader->info.num_inputs; i++) { unsigned buf = draw->vertex_element[i].vertex_buffer_index; enum pipe_format format = draw->vertex_element[i].src_format; fpme->fetch[nr].ptr = ((const ubyte *) draw->user.vbuffer[buf] + draw->vertex_buffer[buf].buffer_offset + draw->vertex_element[i].src_offset); fpme->fetch[nr].pitch = draw->vertex_buffer[buf].pitch; fpme->fetch[nr].fetch = draw_get_fetch_func( format ); /* Always do this -- somewhat redundant... */ fpme->fetch[nr].emit = emit_R32G32B32A32_FLOAT; nr++; } fpme->nr_fetch = nr; //fpme->pipeline_vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float); fpme->pipeline_vertex_size = MAX_VERTEX_ALLOCATION; fpme->hw_vertex_size = vinfo->size * 4; } static void fetch_pipeline_run( struct draw_pt_middle_end *middle, const unsigned *fetch_elts, unsigned fetch_count, const ushort *draw_elts, unsigned draw_count ) { struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; struct draw_context *draw = fpme->draw; struct draw_vertex_shader *shader = draw->vertex_shader; char *pipeline_verts; pipeline_verts = MALLOC(fpme->pipeline_vertex_size * fetch_count); if (!pipeline_verts) { assert(0); return; } /* Shade */ shader->prepare(shader, draw); if (shader->run(shader, draw, fetch_elts, fetch_count, pipeline_verts, fpme->pipeline_vertex_size)) { /* Run the pipeline */ draw_pt_run_pipeline( fpme->draw, fpme->prim, pipeline_verts, fpme->pipeline_vertex_size, fetch_count, draw_elts, draw_count ); } else { unsigned i, j; void *hw_verts; float *out; /* XXX: need to flush to get prim_vbuf.c to release its allocation?? */ draw_do_flush( draw, DRAW_FLUSH_BACKEND ); hw_verts = draw->render->allocate_vertices(draw->render, (ushort)fpme->hw_vertex_size, (ushort)fetch_count); if (!hw_verts) { assert(0); return; } out = (float *)hw_verts; for (i = 0; i < fetch_count; i++) { struct vertex_header *header = (struct vertex_header*)(pipeline_verts + (fpme->pipeline_vertex_size * i)); for (j = 0; j < fpme->nr_fetch; j++) { float *attrib = header->data[j]; /*debug_printf("emiting [%f, %f, %f, %f]\n", attrib[0], attrib[1], attrib[2], attrib[3]);*/ fpme->fetch[j].emit(attrib, &out); } } /* XXX: Draw arrays path to avoid re-emitting index list again and * again. */ draw->render->draw(draw->render, draw_elts, draw_count); draw->render->release_vertices(draw->render, hw_verts, fpme->hw_vertex_size, fetch_count); } FREE(pipeline_verts); } static void fetch_pipeline_finish( struct draw_pt_middle_end *middle ) { /* nothing to do */ } static void fetch_pipeline_destroy( struct draw_pt_middle_end *middle ) { FREE(middle); } struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit( struct draw_context *draw ) { struct fetch_pipeline_middle_end *fetch_pipeline = CALLOC_STRUCT( fetch_pipeline_middle_end ); fetch_pipeline->base.prepare = fetch_pipeline_prepare; fetch_pipeline->base.run = fetch_pipeline_run; fetch_pipeline->base.finish = fetch_pipeline_finish; fetch_pipeline->base.destroy = fetch_pipeline_destroy; fetch_pipeline->draw = draw; return &fetch_pipeline->base; }