/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include "util/u_math.h" #include "util/u_memory.h" #include "pipe/p_shader_tokens.h" #include "draw_private.h" #include "draw_context.h" #include "draw_vs.h" #include "translate/translate.h" #include "translate/translate_cache.h" void draw_vs_set_constants( struct draw_context *draw, const float (*constants)[4], unsigned size ) { if (((unsigned)constants) & 0xf) { if (size > draw->vs.const_storage_size) { if (draw->vs.aligned_constant_storage) align_free((void *)draw->vs.aligned_constant_storage); draw->vs.aligned_constant_storage = align_malloc( size, 16 ); } memcpy( (void*)draw->vs.aligned_constant_storage, constants, size ); constants = draw->vs.aligned_constant_storage; } draw->vs.aligned_constants = constants; draw_vs_aos_machine_constants( draw->vs.aos_machine, constants ); } void draw_vs_set_viewport( struct draw_context *draw, const struct pipe_viewport_state *viewport ) { draw_vs_aos_machine_viewport( draw->vs.aos_machine, viewport ); } struct draw_vertex_shader * draw_create_vertex_shader(struct draw_context *draw, const struct pipe_shader_state *shader) { struct draw_vertex_shader *vs; vs = draw_create_vs_llvm( draw, shader ); if (!vs) { vs = draw_create_vs_sse( draw, shader ); if (!vs) { vs = draw_create_vs_exec( draw, shader ); } } if (vs) { uint i; for (i = 0; i < vs->info.num_outputs; i++) { if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && vs->info.output_semantic_index[i] == 0) vs->position_output = i; } } assert(vs); return vs; } void draw_bind_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs) { draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); if (dvs) { draw->vs.vertex_shader = dvs; draw->vs.num_vs_outputs = dvs->info.num_outputs; draw->vs.position_output = dvs->position_output; dvs->prepare( dvs, draw ); } else { draw->vs.vertex_shader = NULL; draw->vs.num_vs_outputs = 0; } } void draw_delete_vertex_shader(struct draw_context *draw, struct draw_vertex_shader *dvs) { unsigned i; for (i = 0; i < dvs->nr_varients; i++) dvs->varient[i]->destroy( dvs->varient[i] ); dvs->nr_varients = 0; dvs->delete( dvs ); } boolean draw_vs_init( struct draw_context *draw ) { tgsi_exec_machine_init(&draw->vs.machine); /* FIXME: give this machine thing a proper constructor: */ draw->vs.machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16); if (!draw->vs.machine.Inputs) return FALSE; draw->vs.machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16); if (!draw->vs.machine.Outputs) return FALSE; draw->vs.emit_cache = translate_cache_create(); if (!draw->vs.emit_cache) return FALSE; draw->vs.fetch_cache = translate_cache_create(); if (!draw->vs.fetch_cache) return FALSE; draw->vs.aos_machine = draw_vs_aos_machine(); #ifdef PIPE_ARCH_X86 if (!draw->vs.aos_machine) return FALSE; #endif return TRUE; } void draw_vs_destroy( struct draw_context *draw ) { if (draw->vs.machine.Inputs) align_free(draw->vs.machine.Inputs); if (draw->vs.machine.Outputs) align_free(draw->vs.machine.Outputs); if (draw->vs.fetch_cache) translate_cache_destroy(draw->vs.fetch_cache); if (draw->vs.emit_cache) translate_cache_destroy(draw->vs.emit_cache); if (draw->vs.aos_machine) draw_vs_aos_machine_destroy(draw->vs.aos_machine); if (draw->vs.aligned_constant_storage) align_free((void*)draw->vs.aligned_constant_storage); tgsi_exec_machine_free_data(&draw->vs.machine); } struct draw_vs_varient * draw_vs_lookup_varient( struct draw_vertex_shader *vs, const struct draw_vs_varient_key *key ) { struct draw_vs_varient *varient; unsigned i; /* Lookup existing varient: */ for (i = 0; i < vs->nr_varients; i++) if (draw_vs_varient_key_compare(key, &vs->varient[i]->key) == 0) return vs->varient[i]; /* Else have to create a new one: */ varient = vs->create_varient( vs, key ); if (varient == NULL) return NULL; /* Add it to our list, could be smarter: */ if (vs->nr_varients < Elements(vs->varient)) { vs->varient[vs->nr_varients++] = varient; } else { vs->last_varient++; vs->last_varient %= Elements(vs->varient); vs->varient[vs->last_varient]->destroy(vs->varient[vs->last_varient]); vs->varient[vs->last_varient] = varient; } /* Done */ return varient; } struct translate * draw_vs_get_fetch( struct draw_context *draw, struct translate_key *key ) { if (!draw->vs.fetch || translate_key_compare(&draw->vs.fetch->key, key) != 0) { translate_key_sanitize(key); draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key); } return draw->vs.fetch; } struct translate * draw_vs_get_emit( struct draw_context *draw, struct translate_key *key ) { if (!draw->vs.emit || translate_key_compare(&draw->vs.emit->key, key) != 0) { translate_key_sanitize(key); draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key); } return draw->vs.emit; }