/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef DRAW_VS_H #define DRAW_VS_H #include "draw_context.h" #include "draw_private.h" struct draw_vertex_shader; struct draw_context; struct pipe_shader_state; struct draw_vertex_shader * draw_create_vs_exec(struct draw_context *draw, const struct pipe_shader_state *templ); struct draw_vertex_shader * draw_create_vs_sse(struct draw_context *draw, const struct pipe_shader_state *templ); struct draw_vertex_shader * draw_create_vs_llvm(struct draw_context *draw, const struct pipe_shader_state *templ); /* Should be part of the generated shader: */ static INLINE unsigned compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr) { unsigned mask = 0x0; unsigned i; /* Do the hardwired planes first: */ if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT; if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT; if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT; if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT; if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT; if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT; /* Followed by any remaining ones: */ for (i = 6; i < nr; i++) { if (dot4(clip, plane[i]) < 0) mask |= (1<