/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef DRAW_VS_H #define DRAW_VS_H #include "draw_context.h" #include "draw_private.h" struct draw_context; struct pipe_shader_state; /** * Private version of the compiled vertex_shader */ struct draw_vertex_shader { /* This member will disappear shortly: */ struct pipe_shader_state state; struct tgsi_shader_info info; void (*prepare)( struct draw_vertex_shader *shader, struct draw_context *draw ); /* Run the shader - this interface will get cleaned up in the * future: */ void (*run_linear)( struct draw_vertex_shader *shader, const float (*input)[4], float (*output)[4], const float (*constants)[4], unsigned count, unsigned input_stride, unsigned output_stride ); void (*delete)( struct draw_vertex_shader * ); }; struct draw_vertex_shader * draw_create_vs_exec(struct draw_context *draw, const struct pipe_shader_state *templ); struct draw_vertex_shader * draw_create_vs_sse(struct draw_context *draw, const struct pipe_shader_state *templ); struct draw_vertex_shader * draw_create_vs_llvm(struct draw_context *draw, const struct pipe_shader_state *templ); #define MAX_TGSI_VERTICES 4 #endif