/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Texture sampling -- common code. * * @author Jose Fonseca */ #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_format.h" #include "util/u_math.h" #include "lp_bld_debug.h" #include "lp_bld_const.h" #include "lp_bld_arit.h" #include "lp_bld_type.h" #include "lp_bld_sample.h" /** * Initialize lp_sampler_static_state object with the gallium sampler * and texture state. * The former is considered to be static and the later dynamic. */ void lp_sampler_static_state(struct lp_sampler_static_state *state, const struct pipe_sampler_view *view, const struct pipe_sampler_state *sampler) { const struct pipe_resource *texture = view->texture; memset(state, 0, sizeof *state); if(!texture) return; if(!sampler) return; /* * We don't copy sampler state over unless it is actually enabled, to avoid * spurious recompiles, as the sampler static state is part of the shader * key. * * Ideally the state tracker or cso_cache module would make all state * canonical, but until that happens it's better to be safe than sorry here. * * XXX: Actually there's much more than can be done here, especially * regarding 1D/2D/3D/CUBE textures, wrap modes, etc. */ state->format = view->format; state->swizzle_r = view->swizzle_r; state->swizzle_g = view->swizzle_g; state->swizzle_b = view->swizzle_b; state->swizzle_a = view->swizzle_a; state->target = texture->target; state->pot_width = util_is_power_of_two(texture->width0); state->pot_height = util_is_power_of_two(texture->height0); state->pot_depth = util_is_power_of_two(texture->depth0); state->wrap_s = sampler->wrap_s; state->wrap_t = sampler->wrap_t; state->wrap_r = sampler->wrap_r; state->min_img_filter = sampler->min_img_filter; state->mag_img_filter = sampler->mag_img_filter; if (view->last_level) { state->min_mip_filter = sampler->min_mip_filter; } else { state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; } state->compare_mode = sampler->compare_mode; if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) { state->compare_func = sampler->compare_func; } state->normalized_coords = sampler->normalized_coords; state->lod_bias = sampler->lod_bias; if (!view->last_level && sampler->min_img_filter == sampler->mag_img_filter) { state->min_lod = 0.0f; state->max_lod = 0.0f; } else { state->min_lod = MAX2(sampler->min_lod, 0.0f); state->max_lod = sampler->max_lod; } state->border_color[0] = sampler->border_color[0]; state->border_color[1] = sampler->border_color[1]; state->border_color[2] = sampler->border_color[2]; state->border_color[3] = sampler->border_color[3]; /* * FIXME: Handle the remainder of pipe_sampler_view. */ } /** * Compute the partial offset of a pixel block along an arbitrary axis. * * @param coord coordinate in pixels * @param stride number of bytes between rows of successive pixel blocks * @param block_length number of pixels in a pixels block along the coordinate * axis * @param out_offset resulting relative offset of the pixel block in bytes * @param out_subcoord resulting sub-block pixel coordinate */ void lp_build_sample_partial_offset(struct lp_build_context *bld, unsigned block_length, LLVMValueRef coord, LLVMValueRef stride, LLVMValueRef *out_offset, LLVMValueRef *out_subcoord) { LLVMValueRef offset; LLVMValueRef subcoord; if (block_length == 1) { subcoord = bld->zero; } else { /* * Pixel blocks have power of two dimensions. LLVM should convert the * rem/div to bit arithmetic. * TODO: Verify this. */ LLVMValueRef block_width = lp_build_const_int_vec(bld->type, block_length); subcoord = LLVMBuildURem(bld->builder, coord, block_width, ""); coord = LLVMBuildUDiv(bld->builder, coord, block_width, ""); } offset = lp_build_mul(bld, coord, stride); assert(out_offset); assert(out_subcoord); *out_offset = offset; *out_subcoord = subcoord; } /** * Compute the offset of a pixel block. * * x, y, z, y_stride, z_stride are vectors, and they refer to pixels. * * Returns the relative offset and i,j sub-block coordinates */ void lp_build_sample_offset(struct lp_build_context *bld, const struct util_format_description *format_desc, LLVMValueRef x, LLVMValueRef y, LLVMValueRef z, LLVMValueRef y_stride, LLVMValueRef z_stride, LLVMValueRef *out_offset, LLVMValueRef *out_i, LLVMValueRef *out_j) { LLVMValueRef x_stride; LLVMValueRef offset; x_stride = lp_build_const_vec(bld->type, format_desc->block.bits/8); lp_build_sample_partial_offset(bld, format_desc->block.width, x, x_stride, &offset, out_i); if (y && y_stride) { LLVMValueRef y_offset; lp_build_sample_partial_offset(bld, format_desc->block.height, y, y_stride, &y_offset, out_j); offset = lp_build_add(bld, offset, y_offset); } else { *out_j = bld->zero; } if (z && z_stride) { LLVMValueRef z_offset; LLVMValueRef k; lp_build_sample_partial_offset(bld, 1, /* pixel blocks are always 2D */ z, z_stride, &z_offset, &k); offset = lp_build_add(bld, offset, z_offset); } *out_offset = offset; }