/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Texture sampling -- SoA. * * @author Jose Fonseca * @author Brian Paul */ #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_debug.h" #include "util/u_dump.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_format.h" #include "util/u_cpu_detect.h" #include "lp_bld_debug.h" #include "lp_bld_type.h" #include "lp_bld_const.h" #include "lp_bld_conv.h" #include "lp_bld_arit.h" #include "lp_bld_logic.h" #include "lp_bld_swizzle.h" #include "lp_bld_pack.h" #include "lp_bld_flow.h" #include "lp_bld_gather.h" #include "lp_bld_format.h" #include "lp_bld_sample.h" /** * Keep all information for sampling code generation in a single place. */ struct lp_build_sample_context { LLVMBuilderRef builder; const struct lp_sampler_static_state *static_state; struct lp_sampler_dynamic_state *dynamic_state; const struct util_format_description *format_desc; /** regular scalar float type */ struct lp_type float_type; struct lp_build_context float_bld; /** regular scalar float type */ struct lp_type int_type; struct lp_build_context int_bld; /** Incoming coordinates type and build context */ struct lp_type coord_type; struct lp_build_context coord_bld; /** Unsigned integer coordinates */ struct lp_type uint_coord_type; struct lp_build_context uint_coord_bld; /** Signed integer coordinates */ struct lp_type int_coord_type; struct lp_build_context int_coord_bld; /** Output texels type and build context */ struct lp_type texel_type; struct lp_build_context texel_bld; }; /** * Does the given texture wrap mode allow sampling the texture border color? * XXX maybe move this into gallium util code. */ static boolean wrap_mode_uses_border_color(unsigned mode) { switch (mode) { case PIPE_TEX_WRAP_REPEAT: case PIPE_TEX_WRAP_CLAMP_TO_EDGE: case PIPE_TEX_WRAP_MIRROR_REPEAT: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return FALSE; case PIPE_TEX_WRAP_CLAMP: case PIPE_TEX_WRAP_CLAMP_TO_BORDER: case PIPE_TEX_WRAP_MIRROR_CLAMP: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return TRUE; default: assert(0 && "unexpected wrap mode"); return FALSE; } } static LLVMValueRef lp_build_get_mipmap_level(struct lp_build_sample_context *bld, LLVMValueRef data_array, LLVMValueRef level) { LLVMValueRef indexes[2], data_ptr; indexes[0] = LLVMConstInt(LLVMInt32Type(), 0, 0); indexes[1] = level; data_ptr = LLVMBuildGEP(bld->builder, data_array, indexes, 2, ""); data_ptr = LLVMBuildLoad(bld->builder, data_ptr, ""); return data_ptr; } static LLVMValueRef lp_build_get_const_mipmap_level(struct lp_build_sample_context *bld, LLVMValueRef data_array, int level) { LLVMValueRef lvl = LLVMConstInt(LLVMInt32Type(), level, 0); return lp_build_get_mipmap_level(bld, data_array, lvl); } /** * Dereference stride_array[mipmap_level] array to get a stride. * Return stride as a vector. */ static LLVMValueRef lp_build_get_level_stride_vec(struct lp_build_sample_context *bld, LLVMValueRef stride_array, LLVMValueRef level) { LLVMValueRef indexes[2], stride; indexes[0] = LLVMConstInt(LLVMInt32Type(), 0, 0); indexes[1] = level; stride = LLVMBuildGEP(bld->builder, stride_array, indexes, 2, ""); stride = LLVMBuildLoad(bld->builder, stride, ""); stride = lp_build_broadcast_scalar(&bld->int_coord_bld, stride); return stride; } /** Dereference stride_array[0] array to get a stride (as vector). */ static LLVMValueRef lp_build_get_const_level_stride_vec(struct lp_build_sample_context *bld, LLVMValueRef stride_array, int level) { LLVMValueRef lvl = LLVMConstInt(LLVMInt32Type(), level, 0); return lp_build_get_level_stride_vec(bld, stride_array, lvl); } static int texture_dims(enum pipe_texture_target tex) { switch (tex) { case PIPE_TEXTURE_1D: return 1; case PIPE_TEXTURE_2D: case PIPE_TEXTURE_CUBE: return 2; case PIPE_TEXTURE_3D: return 3; default: assert(0 && "bad texture target in texture_dims()"); return 2; } } static void apply_sampler_swizzle(struct lp_build_sample_context *bld, LLVMValueRef *texel) { unsigned char swizzles[4]; swizzles[0] = bld->static_state->swizzle_r; swizzles[1] = bld->static_state->swizzle_g; swizzles[2] = bld->static_state->swizzle_b; swizzles[3] = bld->static_state->swizzle_a; lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles); } /** * Generate code to fetch a texel from a texture at int coords (x, y, z). * The computation depends on whether the texture is 1D, 2D or 3D. * The result, texel, will be: * texel[0] = red values * texel[1] = green values * texel[2] = blue values * texel[3] = alpha values */ static void lp_build_sample_texel_soa(struct lp_build_sample_context *bld, LLVMValueRef width, LLVMValueRef height, LLVMValueRef depth, LLVMValueRef x, LLVMValueRef y, LLVMValueRef z, LLVMValueRef y_stride, LLVMValueRef z_stride, LLVMValueRef data_ptr, LLVMValueRef texel_out[4]) { const int dims = texture_dims(bld->static_state->target); struct lp_build_context *int_coord_bld = &bld->int_coord_bld; LLVMValueRef offset; LLVMValueRef i, j; LLVMValueRef use_border = NULL; /* use_border = x < 0 || x >= width || y < 0 || y >= height */ if (wrap_mode_uses_border_color(bld->static_state->wrap_s)) { LLVMValueRef b1, b2; b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero); b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width); use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2"); } if (dims >= 2 && wrap_mode_uses_border_color(bld->static_state->wrap_t)) { LLVMValueRef b1, b2; b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero); b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height); if (use_border) { use_border = LLVMBuildOr(bld->builder, use_border, b1, "ub_or_b1"); use_border = LLVMBuildOr(bld->builder, use_border, b2, "ub_or_b2"); } else { use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2"); } } if (dims == 3 && wrap_mode_uses_border_color(bld->static_state->wrap_r)) { LLVMValueRef b1, b2; b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero); b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth); if (use_border) { use_border = LLVMBuildOr(bld->builder, use_border, b1, "ub_or_b1"); use_border = LLVMBuildOr(bld->builder, use_border, b2, "ub_or_b2"); } else { use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2"); } } /* * Describe the coordinates in terms of pixel blocks. * * TODO: pixel blocks are power of two. LLVM should convert rem/div to * bit arithmetic. Verify this. */ if (bld->format_desc->block.width == 1) { i = bld->uint_coord_bld.zero; } else { LLVMValueRef block_width = lp_build_const_int_vec(bld->uint_coord_bld.type, bld->format_desc->block.width); i = LLVMBuildURem(bld->builder, x, block_width, ""); x = LLVMBuildUDiv(bld->builder, x, block_width, ""); } if (bld->format_desc->block.height == 1) { j = bld->uint_coord_bld.zero; } else { LLVMValueRef block_height = lp_build_const_int_vec(bld->uint_coord_bld.type, bld->format_desc->block.height); j = LLVMBuildURem(bld->builder, y, block_height, ""); y = LLVMBuildUDiv(bld->builder, y, block_height, ""); } /* convert x,y,z coords to linear offset from start of texture, in bytes */ offset = lp_build_sample_offset(&bld->uint_coord_bld, bld->format_desc, x, y, z, y_stride, z_stride); if (use_border) { /* If we can sample the border color, it means that texcoords may * lie outside the bounds of the texture image. We need to do * something to prevent reading out of bounds and causing a segfault. * * Simply AND the texture coords with !use_border. This will cause * coords which are out of bounds to become zero. Zero's guaranteed * to be inside the texture image. */ offset = lp_build_andc(&bld->uint_coord_bld, offset, use_border); } lp_build_fetch_rgba_soa(bld->builder, bld->format_desc, bld->texel_type, data_ptr, offset, i, j, texel_out); apply_sampler_swizzle(bld, texel_out); /* * Note: if we find an app which frequently samples the texture border * we might want to implement a true conditional here to avoid sampling * the texture whenever possible (since that's quite a bit of code). * Ex: * if (use_border) { * texel = border_color; * } * else { * texel = sample_texture(coord); * } * As it is now, we always sample the texture, then selectively replace * the texel color results with the border color. */ if (use_border) { /* select texel color or border color depending on use_border */ int chan; for (chan = 0; chan < 4; chan++) { LLVMValueRef border_chan = lp_build_const_vec(bld->texel_type, bld->static_state->border_color[chan]); texel_out[chan] = lp_build_select(&bld->texel_bld, use_border, border_chan, texel_out[chan]); } } } static LLVMValueRef lp_build_sample_packed(struct lp_build_sample_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef y_stride, LLVMValueRef data_array) { LLVMValueRef offset; LLVMValueRef data_ptr; offset = lp_build_sample_offset(&bld->uint_coord_bld, bld->format_desc, x, y, NULL, y_stride, NULL); assert(bld->format_desc->block.width == 1); assert(bld->format_desc->block.height == 1); assert(bld->format_desc->block.bits <= bld->texel_type.width); /* get pointer to mipmap level 0 data */ data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0); return lp_build_gather(bld->builder, bld->texel_type.length, bld->format_desc->block.bits, bld->texel_type.width, data_ptr, offset); } /** * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes. */ static LLVMValueRef lp_build_coord_mirror(struct lp_build_sample_context *bld, LLVMValueRef coord) { struct lp_build_context *coord_bld = &bld->coord_bld; struct lp_build_context *int_coord_bld = &bld->int_coord_bld; LLVMValueRef fract, flr, isOdd; /* fract = coord - floor(coord) */ fract = lp_build_sub(coord_bld, coord, lp_build_floor(coord_bld, coord)); /* flr = ifloor(coord); */ flr = lp_build_ifloor(coord_bld, coord); /* isOdd = flr & 1 */ isOdd = LLVMBuildAnd(bld->builder, flr, int_coord_bld->one, ""); /* make coord positive or negative depending on isOdd */ coord = lp_build_set_sign(coord_bld, fract, isOdd); /* convert isOdd to float */ isOdd = lp_build_int_to_float(coord_bld, isOdd); /* add isOdd to coord */ coord = lp_build_add(coord_bld, coord, isOdd); return coord; } /** * We only support a few wrap modes in lp_build_sample_wrap_int() at this time. * Return whether the given mode is supported by that function. */ static boolean is_simple_wrap_mode(unsigned mode) { switch (mode) { case PIPE_TEX_WRAP_REPEAT: case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return TRUE; default: return FALSE; } } /** * Build LLVM code for texture wrap mode, for scaled integer texcoords. * \param coord the incoming texcoord (s,t,r or q) scaled to the texture size * \param length the texture size along one dimension * \param is_pot if TRUE, length is a power of two * \param wrap_mode one of PIPE_TEX_WRAP_x */ static LLVMValueRef lp_build_sample_wrap_int(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, boolean is_pot, unsigned wrap_mode) { struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld; struct lp_build_context *int_coord_bld = &bld->int_coord_bld; LLVMValueRef length_minus_one; length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one); switch(wrap_mode) { case PIPE_TEX_WRAP_REPEAT: if(is_pot) coord = LLVMBuildAnd(bld->builder, coord, length_minus_one, ""); else /* Signed remainder won't give the right results for negative * dividends but unsigned remainder does.*/ coord = LLVMBuildURem(bld->builder, coord, length, ""); break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: coord = lp_build_max(int_coord_bld, coord, int_coord_bld->zero); coord = lp_build_min(int_coord_bld, coord, length_minus_one); break; case PIPE_TEX_WRAP_CLAMP: case PIPE_TEX_WRAP_CLAMP_TO_BORDER: case PIPE_TEX_WRAP_MIRROR_REPEAT: case PIPE_TEX_WRAP_MIRROR_CLAMP: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: default: assert(0); } return coord; } /** * Build LLVM code for texture wrap mode for linear filtering. * \param x0_out returns first integer texcoord * \param x1_out returns second integer texcoord * \param weight_out returns linear interpolation weight */ static void lp_build_sample_wrap_linear(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, boolean is_pot, unsigned wrap_mode, LLVMValueRef *x0_out, LLVMValueRef *x1_out, LLVMValueRef *weight_out) { struct lp_build_context *coord_bld = &bld->coord_bld; struct lp_build_context *int_coord_bld = &bld->int_coord_bld; struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld; LLVMValueRef half = lp_build_const_vec(coord_bld->type, 0.5); LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length); LLVMValueRef length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one); LLVMValueRef coord0, coord1, weight; switch(wrap_mode) { case PIPE_TEX_WRAP_REPEAT: /* mul by size and subtract 0.5 */ coord = lp_build_mul(coord_bld, coord, length_f); coord = lp_build_sub(coord_bld, coord, half); /* convert to int */ coord0 = lp_build_ifloor(coord_bld, coord); coord1 = lp_build_add(uint_coord_bld, coord0, uint_coord_bld->one); /* compute lerp weight */ weight = lp_build_fract(coord_bld, coord); /* repeat wrap */ if (is_pot) { coord0 = LLVMBuildAnd(bld->builder, coord0, length_minus_one, ""); coord1 = LLVMBuildAnd(bld->builder, coord1, length_minus_one, ""); } else { /* Signed remainder won't give the right results for negative * dividends but unsigned remainder does.*/ coord0 = LLVMBuildURem(bld->builder, coord0, length, ""); coord1 = LLVMBuildURem(bld->builder, coord1, length, ""); } break; case PIPE_TEX_WRAP_CLAMP: if (bld->static_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); } /* clamp to [0, length] */ coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f); coord = lp_build_sub(coord_bld, coord, half); weight = lp_build_fract(coord_bld, coord); coord0 = lp_build_ifloor(coord_bld, coord); coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one); break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: if (bld->static_state->normalized_coords) { /* clamp to [0,1] */ coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, coord_bld->one); /* mul by tex size and subtract 0.5 */ coord = lp_build_mul(coord_bld, coord, length_f); coord = lp_build_sub(coord_bld, coord, half); } else { LLVMValueRef min, max; /* clamp to [0.5, length - 0.5] */ min = half; max = lp_build_sub(coord_bld, length_f, min); coord = lp_build_clamp(coord_bld, coord, min, max); } /* compute lerp weight */ weight = lp_build_fract(coord_bld, coord); /* coord0 = floor(coord); */ coord0 = lp_build_ifloor(coord_bld, coord); coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one); /* coord0 = max(coord0, 0) */ coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero); /* coord1 = min(coord1, length-1) */ coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one); break; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: { LLVMValueRef min, max; if (bld->static_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); } /* clamp to [-0.5, length + 0.5] */ min = lp_build_const_vec(coord_bld->type, -0.5F); max = lp_build_sub(coord_bld, length_f, min); coord = lp_build_clamp(coord_bld, coord, min, max); coord = lp_build_sub(coord_bld, coord, half); /* compute lerp weight */ weight = lp_build_fract(coord_bld, coord); /* convert to int */ coord0 = lp_build_ifloor(coord_bld, coord); coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one); } break; case PIPE_TEX_WRAP_MIRROR_REPEAT: /* compute mirror function */ coord = lp_build_coord_mirror(bld, coord); /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); coord = lp_build_sub(coord_bld, coord, half); /* compute lerp weight */ weight = lp_build_fract(coord_bld, coord); /* convert to int coords */ coord0 = lp_build_ifloor(coord_bld, coord); coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one); /* coord0 = max(coord0, 0) */ coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero); /* coord1 = min(coord1, length-1) */ coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one); break; case PIPE_TEX_WRAP_MIRROR_CLAMP: coord = lp_build_abs(coord_bld, coord); if (bld->static_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); } /* clamp to [0, length] */ coord = lp_build_min(coord_bld, coord, length_f); coord = lp_build_sub(coord_bld, coord, half); weight = lp_build_fract(coord_bld, coord); coord0 = lp_build_ifloor(coord_bld, coord); coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one); break; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: { LLVMValueRef min, max; coord = lp_build_abs(coord_bld, coord); if (bld->static_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); } /* clamp to [0.5, length - 0.5] */ min = half; max = lp_build_sub(coord_bld, length_f, min); coord = lp_build_clamp(coord_bld, coord, min, max); coord = lp_build_sub(coord_bld, coord, half); weight = lp_build_fract(coord_bld, coord); coord0 = lp_build_ifloor(coord_bld, coord); coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one); } break; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: { LLVMValueRef min, max; coord = lp_build_abs(coord_bld, coord); if (bld->static_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); } /* clamp to [-0.5, length + 0.5] */ min = lp_build_negate(coord_bld, half); max = lp_build_sub(coord_bld, length_f, min); coord = lp_build_clamp(coord_bld, coord, min, max); coord = lp_build_sub(coord_bld, coord, half); weight = lp_build_fract(coord_bld, coord); coord0 = lp_build_ifloor(coord_bld, coord); coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one); } break; default: assert(0); coord0 = NULL; coord1 = NULL; weight = NULL; } *x0_out = coord0; *x1_out = coord1; *weight_out = weight; } /** * Build LLVM code for texture wrap mode for nearest filtering. * \param coord the incoming texcoord (nominally in [0,1]) * \param length the texture size along one dimension, as int * \param is_pot if TRUE, length is a power of two * \param wrap_mode one of PIPE_TEX_WRAP_x */ static LLVMValueRef lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, boolean is_pot, unsigned wrap_mode) { struct lp_build_context *coord_bld = &bld->coord_bld; struct lp_build_context *int_coord_bld = &bld->int_coord_bld; struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld; LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length); LLVMValueRef length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one); LLVMValueRef icoord; switch(wrap_mode) { case PIPE_TEX_WRAP_REPEAT: coord = lp_build_mul(coord_bld, coord, length_f); icoord = lp_build_ifloor(coord_bld, coord); if (is_pot) icoord = LLVMBuildAnd(bld->builder, icoord, length_minus_one, ""); else /* Signed remainder won't give the right results for negative * dividends but unsigned remainder does.*/ icoord = LLVMBuildURem(bld->builder, icoord, length, ""); break; case PIPE_TEX_WRAP_CLAMP: case PIPE_TEX_WRAP_CLAMP_TO_EDGE: if (bld->static_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); } /* floor */ icoord = lp_build_ifloor(coord_bld, coord); /* clamp to [0, length - 1]. */ icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero, length_minus_one); break; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */ { LLVMValueRef min, max; if (bld->static_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); } icoord = lp_build_ifloor(coord_bld, coord); /* clamp to [-1, length] */ min = lp_build_negate(int_coord_bld, int_coord_bld->one); max = length; icoord = lp_build_clamp(int_coord_bld, icoord, min, max); } break; case PIPE_TEX_WRAP_MIRROR_REPEAT: /* compute mirror function */ coord = lp_build_coord_mirror(bld, coord); /* scale coord to length */ assert(bld->static_state->normalized_coords); coord = lp_build_mul(coord_bld, coord, length_f); icoord = lp_build_ifloor(coord_bld, coord); /* clamp to [0, length - 1] */ icoord = lp_build_min(int_coord_bld, icoord, length_minus_one); break; case PIPE_TEX_WRAP_MIRROR_CLAMP: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: coord = lp_build_abs(coord_bld, coord); if (bld->static_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); } icoord = lp_build_ifloor(coord_bld, coord); /* clamp to [0, length - 1] */ icoord = lp_build_min(int_coord_bld, icoord, length_minus_one); break; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: coord = lp_build_abs(coord_bld, coord); if (bld->static_state->normalized_coords) { /* scale coord to length */ coord = lp_build_mul(coord_bld, coord, length_f); } icoord = lp_build_ifloor(coord_bld, coord); /* clamp to [0, length] */ icoord = lp_build_min(int_coord_bld, icoord, length); break; default: assert(0); icoord = NULL; } return icoord; } /** * Codegen equivalent for u_minify(). * Return max(1, base_size >> level); */ static LLVMValueRef lp_build_minify(struct lp_build_sample_context *bld, LLVMValueRef base_size, LLVMValueRef level) { LLVMValueRef size = LLVMBuildAShr(bld->builder, base_size, level, "minify"); size = lp_build_max(&bld->int_coord_bld, size, bld->int_coord_bld.one); return size; } /** * Generate code to compute texture level of detail (lambda). * \param s vector of texcoord s values * \param t vector of texcoord t values * \param r vector of texcoord r values * \param lod_bias optional float vector with the shader lod bias * \param explicit_lod optional float vector with the explicit lod * \param width scalar int texture width * \param height scalar int texture height * \param depth scalar int texture depth * * XXX: The resulting lod is scalar, so ignore all but the first element of * derivatives, lod_bias, etc that are passed by the shader. */ static LLVMValueRef lp_build_lod_selector(struct lp_build_sample_context *bld, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, const LLVMValueRef *ddx, const LLVMValueRef *ddy, LLVMValueRef lod_bias, /* optional */ LLVMValueRef explicit_lod, /* optional */ LLVMValueRef width, LLVMValueRef height, LLVMValueRef depth) { if (bld->static_state->min_lod == bld->static_state->max_lod) { /* User is forcing sampling from a particular mipmap level. * This is hit during mipmap generation. */ return LLVMConstReal(LLVMFloatType(), bld->static_state->min_lod); } else { struct lp_build_context *float_bld = &bld->float_bld; LLVMValueRef sampler_lod_bias = LLVMConstReal(LLVMFloatType(), bld->static_state->lod_bias); LLVMValueRef min_lod = LLVMConstReal(LLVMFloatType(), bld->static_state->min_lod); LLVMValueRef max_lod = LLVMConstReal(LLVMFloatType(), bld->static_state->max_lod); LLVMValueRef index0 = LLVMConstInt(LLVMInt32Type(), 0, 0); LLVMValueRef lod; if (explicit_lod) { lod = LLVMBuildExtractElement(bld->builder, explicit_lod, index0, ""); } else { const int dims = texture_dims(bld->static_state->target); LLVMValueRef dsdx, dsdy; LLVMValueRef dtdx = NULL, dtdy = NULL, drdx = NULL, drdy = NULL; LLVMValueRef rho; /* * dsdx = abs(s[1] - s[0]); * dsdy = abs(s[2] - s[0]); * dtdx = abs(t[1] - t[0]); * dtdy = abs(t[2] - t[0]); * drdx = abs(r[1] - r[0]); * drdy = abs(r[2] - r[0]); */ dsdx = LLVMBuildExtractElement(bld->builder, ddx[0], index0, "dsdx"); dsdx = lp_build_abs(float_bld, dsdx); dsdy = LLVMBuildExtractElement(bld->builder, ddy[0], index0, "dsdy"); dsdy = lp_build_abs(float_bld, dsdy); if (dims > 1) { dtdx = LLVMBuildExtractElement(bld->builder, ddx[1], index0, "dtdx"); dtdx = lp_build_abs(float_bld, dtdx); dtdy = LLVMBuildExtractElement(bld->builder, ddy[1], index0, "dtdy"); dtdy = lp_build_abs(float_bld, dtdy); if (dims > 2) { drdx = LLVMBuildExtractElement(bld->builder, ddx[2], index0, "drdx"); drdx = lp_build_abs(float_bld, drdx); drdy = LLVMBuildExtractElement(bld->builder, ddy[2], index0, "drdy"); drdy = lp_build_abs(float_bld, drdy); } } /* Compute rho = max of all partial derivatives scaled by texture size. * XXX this could be vectorized somewhat */ rho = LLVMBuildMul(bld->builder, lp_build_max(float_bld, dsdx, dsdy), lp_build_int_to_float(float_bld, width), ""); if (dims > 1) { LLVMValueRef max; max = LLVMBuildMul(bld->builder, lp_build_max(float_bld, dtdx, dtdy), lp_build_int_to_float(float_bld, height), ""); rho = lp_build_max(float_bld, rho, max); if (dims > 2) { max = LLVMBuildMul(bld->builder, lp_build_max(float_bld, drdx, drdy), lp_build_int_to_float(float_bld, depth), ""); rho = lp_build_max(float_bld, rho, max); } } /* compute lod = log2(rho) */ lod = lp_build_log2(float_bld, rho); /* add shader lod bias */ if (lod_bias) { lod_bias = LLVMBuildExtractElement(bld->builder, lod_bias, index0, ""); lod = LLVMBuildAdd(bld->builder, lod, lod_bias, "shader_lod_bias"); } } /* add sampler lod bias */ lod = LLVMBuildAdd(bld->builder, lod, sampler_lod_bias, "sampler_lod_bias"); /* clamp lod */ lod = lp_build_clamp(float_bld, lod, min_lod, max_lod); return lod; } } /** * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer * mipmap level index. * Note: this is all scalar code. * \param lod scalar float texture level of detail * \param level_out returns integer */ static void lp_build_nearest_mip_level(struct lp_build_sample_context *bld, unsigned unit, LLVMValueRef lod, LLVMValueRef *level_out) { struct lp_build_context *float_bld = &bld->float_bld; struct lp_build_context *int_bld = &bld->int_bld; LLVMValueRef last_level, level; LLVMValueRef zero = LLVMConstInt(LLVMInt32Type(), 0, 0); last_level = bld->dynamic_state->last_level(bld->dynamic_state, bld->builder, unit); /* convert float lod to integer */ level = lp_build_iround(float_bld, lod); /* clamp level to legal range of levels */ *level_out = lp_build_clamp(int_bld, level, zero, last_level); } /** * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to * two (adjacent) mipmap level indexes. Later, we'll sample from those * two mipmap levels and interpolate between them. */ static void lp_build_linear_mip_levels(struct lp_build_sample_context *bld, unsigned unit, LLVMValueRef lod, LLVMValueRef *level0_out, LLVMValueRef *level1_out, LLVMValueRef *weight_out) { struct lp_build_context *float_bld = &bld->float_bld; struct lp_build_context *int_bld = &bld->int_bld; LLVMValueRef last_level, level; last_level = bld->dynamic_state->last_level(bld->dynamic_state, bld->builder, unit); /* convert float lod to integer */ level = lp_build_ifloor(float_bld, lod); /* compute level 0 and clamp to legal range of levels */ *level0_out = lp_build_clamp(int_bld, level, int_bld->zero, last_level); /* compute level 1 and clamp to legal range of levels */ level = lp_build_add(int_bld, level, int_bld->one); *level1_out = lp_build_clamp(int_bld, level, int_bld->zero, last_level); *weight_out = lp_build_fract(float_bld, lod); } /** * Generate code to sample a mipmap level with nearest filtering. * If sampling a cube texture, r = cube face in [0,5]. */ static void lp_build_sample_image_nearest(struct lp_build_sample_context *bld, LLVMValueRef width_vec, LLVMValueRef height_vec, LLVMValueRef depth_vec, LLVMValueRef row_stride_vec, LLVMValueRef img_stride_vec, LLVMValueRef data_ptr, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, LLVMValueRef colors_out[4]) { const int dims = texture_dims(bld->static_state->target); LLVMValueRef x, y, z; /* * Compute integer texcoords. */ x = lp_build_sample_wrap_nearest(bld, s, width_vec, bld->static_state->pot_width, bld->static_state->wrap_s); lp_build_name(x, "tex.x.wrapped"); if (dims >= 2) { y = lp_build_sample_wrap_nearest(bld, t, height_vec, bld->static_state->pot_height, bld->static_state->wrap_t); lp_build_name(y, "tex.y.wrapped"); if (dims == 3) { z = lp_build_sample_wrap_nearest(bld, r, depth_vec, bld->static_state->pot_height, bld->static_state->wrap_r); lp_build_name(z, "tex.z.wrapped"); } else if (bld->static_state->target == PIPE_TEXTURE_CUBE) { z = r; } else { z = NULL; } } else { y = z = NULL; } /* * Get texture colors. */ lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec, x, y, z, row_stride_vec, img_stride_vec, data_ptr, colors_out); } /** * Generate code to sample a mipmap level with linear filtering. * If sampling a cube texture, r = cube face in [0,5]. */ static void lp_build_sample_image_linear(struct lp_build_sample_context *bld, LLVMValueRef width_vec, LLVMValueRef height_vec, LLVMValueRef depth_vec, LLVMValueRef row_stride_vec, LLVMValueRef img_stride_vec, LLVMValueRef data_ptr, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, LLVMValueRef colors_out[4]) { const int dims = texture_dims(bld->static_state->target); LLVMValueRef x0, y0, z0, x1, y1, z1; LLVMValueRef s_fpart, t_fpart, r_fpart; LLVMValueRef neighbors[2][2][4]; int chan; /* * Compute integer texcoords. */ lp_build_sample_wrap_linear(bld, s, width_vec, bld->static_state->pot_width, bld->static_state->wrap_s, &x0, &x1, &s_fpart); lp_build_name(x0, "tex.x0.wrapped"); lp_build_name(x1, "tex.x1.wrapped"); if (dims >= 2) { lp_build_sample_wrap_linear(bld, t, height_vec, bld->static_state->pot_height, bld->static_state->wrap_t, &y0, &y1, &t_fpart); lp_build_name(y0, "tex.y0.wrapped"); lp_build_name(y1, "tex.y1.wrapped"); if (dims == 3) { lp_build_sample_wrap_linear(bld, r, depth_vec, bld->static_state->pot_depth, bld->static_state->wrap_r, &z0, &z1, &r_fpart); lp_build_name(z0, "tex.z0.wrapped"); lp_build_name(z1, "tex.z1.wrapped"); } else if (bld->static_state->target == PIPE_TEXTURE_CUBE) { z0 = z1 = r; /* cube face */ r_fpart = NULL; } else { z0 = z1 = NULL; r_fpart = NULL; } } else { y0 = y1 = t_fpart = NULL; z0 = z1 = r_fpart = NULL; } /* * Get texture colors. */ /* get x0/x1 texels */ lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec, x0, y0, z0, row_stride_vec, img_stride_vec, data_ptr, neighbors[0][0]); lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec, x1, y0, z0, row_stride_vec, img_stride_vec, data_ptr, neighbors[0][1]); if (dims == 1) { /* Interpolate two samples from 1D image to produce one color */ for (chan = 0; chan < 4; chan++) { colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart, neighbors[0][0][chan], neighbors[0][1][chan]); } } else { /* 2D/3D texture */ LLVMValueRef colors0[4]; /* get x0/x1 texels at y1 */ lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec, x0, y1, z0, row_stride_vec, img_stride_vec, data_ptr, neighbors[1][0]); lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec, x1, y1, z0, row_stride_vec, img_stride_vec, data_ptr, neighbors[1][1]); /* Bilinear interpolate the four samples from the 2D image / 3D slice */ for (chan = 0; chan < 4; chan++) { colors0[chan] = lp_build_lerp_2d(&bld->texel_bld, s_fpart, t_fpart, neighbors[0][0][chan], neighbors[0][1][chan], neighbors[1][0][chan], neighbors[1][1][chan]); } if (dims == 3) { LLVMValueRef neighbors1[2][2][4]; LLVMValueRef colors1[4]; /* get x0/x1/y0/y1 texels at z1 */ lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec, x0, y0, z1, row_stride_vec, img_stride_vec, data_ptr, neighbors1[0][0]); lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec, x1, y0, z1, row_stride_vec, img_stride_vec, data_ptr, neighbors1[0][1]); lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec, x0, y1, z1, row_stride_vec, img_stride_vec, data_ptr, neighbors1[1][0]); lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec, x1, y1, z1, row_stride_vec, img_stride_vec, data_ptr, neighbors1[1][1]); /* Bilinear interpolate the four samples from the second Z slice */ for (chan = 0; chan < 4; chan++) { colors1[chan] = lp_build_lerp_2d(&bld->texel_bld, s_fpart, t_fpart, neighbors1[0][0][chan], neighbors1[0][1][chan], neighbors1[1][0][chan], neighbors1[1][1][chan]); } /* Linearly interpolate the two samples from the two 3D slices */ for (chan = 0; chan < 4; chan++) { colors_out[chan] = lp_build_lerp(&bld->texel_bld, r_fpart, colors0[chan], colors1[chan]); } } else { /* 2D tex */ for (chan = 0; chan < 4; chan++) { colors_out[chan] = colors0[chan]; } } } } /** Helper used by lp_build_cube_lookup() */ static LLVMValueRef lp_build_cube_ima(struct lp_build_context *coord_bld, LLVMValueRef coord) { /* ima = -0.5 / abs(coord); */ LLVMValueRef negHalf = lp_build_const_vec(coord_bld->type, -0.5); LLVMValueRef absCoord = lp_build_abs(coord_bld, coord); LLVMValueRef ima = lp_build_mul(coord_bld, negHalf, lp_build_rcp(coord_bld, absCoord)); return ima; } /** * Helper used by lp_build_cube_lookup() * \param sign scalar +1 or -1 * \param coord float vector * \param ima float vector */ static LLVMValueRef lp_build_cube_coord(struct lp_build_context *coord_bld, LLVMValueRef sign, int negate_coord, LLVMValueRef coord, LLVMValueRef ima) { /* return negate(coord) * ima * sign + 0.5; */ LLVMValueRef half = lp_build_const_vec(coord_bld->type, 0.5); LLVMValueRef res; assert(negate_coord == +1 || negate_coord == -1); if (negate_coord == -1) { coord = lp_build_negate(coord_bld, coord); } res = lp_build_mul(coord_bld, coord, ima); if (sign) { sign = lp_build_broadcast_scalar(coord_bld, sign); res = lp_build_mul(coord_bld, res, sign); } res = lp_build_add(coord_bld, res, half); return res; } /** Helper used by lp_build_cube_lookup() * Return (major_coord >= 0) ? pos_face : neg_face; */ static LLVMValueRef lp_build_cube_face(struct lp_build_sample_context *bld, LLVMValueRef major_coord, unsigned pos_face, unsigned neg_face) { LLVMValueRef cmp = LLVMBuildFCmp(bld->builder, LLVMRealUGE, major_coord, bld->float_bld.zero, ""); LLVMValueRef pos = LLVMConstInt(LLVMInt32Type(), pos_face, 0); LLVMValueRef neg = LLVMConstInt(LLVMInt32Type(), neg_face, 0); LLVMValueRef res = LLVMBuildSelect(bld->builder, cmp, pos, neg, ""); return res; } /** * Generate code to do cube face selection and per-face texcoords. */ static void lp_build_cube_lookup(struct lp_build_sample_context *bld, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, LLVMValueRef *face, LLVMValueRef *face_s, LLVMValueRef *face_t) { struct lp_build_context *float_bld = &bld->float_bld; struct lp_build_context *coord_bld = &bld->coord_bld; LLVMValueRef rx, ry, rz; LLVMValueRef arx, ary, arz; LLVMValueRef c25 = LLVMConstReal(LLVMFloatType(), 0.25); LLVMValueRef arx_ge_ary, arx_ge_arz; LLVMValueRef ary_ge_arx, ary_ge_arz; LLVMValueRef arx_ge_ary_arz, ary_ge_arx_arz; LLVMValueRef rx_pos, ry_pos, rz_pos; assert(bld->coord_bld.type.length == 4); /* * Use the average of the four pixel's texcoords to choose the face. */ rx = lp_build_mul(float_bld, c25, lp_build_sum_vector(&bld->coord_bld, s)); ry = lp_build_mul(float_bld, c25, lp_build_sum_vector(&bld->coord_bld, t)); rz = lp_build_mul(float_bld, c25, lp_build_sum_vector(&bld->coord_bld, r)); arx = lp_build_abs(float_bld, rx); ary = lp_build_abs(float_bld, ry); arz = lp_build_abs(float_bld, rz); /* * Compare sign/magnitude of rx,ry,rz to determine face */ arx_ge_ary = LLVMBuildFCmp(bld->builder, LLVMRealUGE, arx, ary, ""); arx_ge_arz = LLVMBuildFCmp(bld->builder, LLVMRealUGE, arx, arz, ""); ary_ge_arx = LLVMBuildFCmp(bld->builder, LLVMRealUGE, ary, arx, ""); ary_ge_arz = LLVMBuildFCmp(bld->builder, LLVMRealUGE, ary, arz, ""); arx_ge_ary_arz = LLVMBuildAnd(bld->builder, arx_ge_ary, arx_ge_arz, ""); ary_ge_arx_arz = LLVMBuildAnd(bld->builder, ary_ge_arx, ary_ge_arz, ""); rx_pos = LLVMBuildFCmp(bld->builder, LLVMRealUGE, rx, float_bld->zero, ""); ry_pos = LLVMBuildFCmp(bld->builder, LLVMRealUGE, ry, float_bld->zero, ""); rz_pos = LLVMBuildFCmp(bld->builder, LLVMRealUGE, rz, float_bld->zero, ""); { struct lp_build_flow_context *flow_ctx; struct lp_build_if_state if_ctx; flow_ctx = lp_build_flow_create(bld->builder); lp_build_flow_scope_begin(flow_ctx); *face_s = bld->coord_bld.undef; *face_t = bld->coord_bld.undef; *face = bld->int_bld.undef; lp_build_name(*face_s, "face_s"); lp_build_name(*face_t, "face_t"); lp_build_name(*face, "face"); lp_build_flow_scope_declare(flow_ctx, face_s); lp_build_flow_scope_declare(flow_ctx, face_t); lp_build_flow_scope_declare(flow_ctx, face); lp_build_if(&if_ctx, flow_ctx, bld->builder, arx_ge_ary_arz); { /* +/- X face */ LLVMValueRef sign = lp_build_sgn(float_bld, rx); LLVMValueRef ima = lp_build_cube_ima(coord_bld, s); *face_s = lp_build_cube_coord(coord_bld, sign, +1, r, ima); *face_t = lp_build_cube_coord(coord_bld, NULL, +1, t, ima); *face = lp_build_cube_face(bld, rx, PIPE_TEX_FACE_POS_X, PIPE_TEX_FACE_NEG_X); } lp_build_else(&if_ctx); { struct lp_build_flow_context *flow_ctx2; struct lp_build_if_state if_ctx2; LLVMValueRef face_s2 = bld->coord_bld.undef; LLVMValueRef face_t2 = bld->coord_bld.undef; LLVMValueRef face2 = bld->int_bld.undef; flow_ctx2 = lp_build_flow_create(bld->builder); lp_build_flow_scope_begin(flow_ctx2); lp_build_flow_scope_declare(flow_ctx2, &face_s2); lp_build_flow_scope_declare(flow_ctx2, &face_t2); lp_build_flow_scope_declare(flow_ctx2, &face2); ary_ge_arx_arz = LLVMBuildAnd(bld->builder, ary_ge_arx, ary_ge_arz, ""); lp_build_if(&if_ctx2, flow_ctx2, bld->builder, ary_ge_arx_arz); { /* +/- Y face */ LLVMValueRef sign = lp_build_sgn(float_bld, ry); LLVMValueRef ima = lp_build_cube_ima(coord_bld, t); face_s2 = lp_build_cube_coord(coord_bld, NULL, -1, s, ima); face_t2 = lp_build_cube_coord(coord_bld, sign, -1, r, ima); face2 = lp_build_cube_face(bld, ry, PIPE_TEX_FACE_POS_Y, PIPE_TEX_FACE_NEG_Y); } lp_build_else(&if_ctx2); { /* +/- Z face */ LLVMValueRef sign = lp_build_sgn(float_bld, rz); LLVMValueRef ima = lp_build_cube_ima(coord_bld, r); face_s2 = lp_build_cube_coord(coord_bld, sign, -1, s, ima); face_t2 = lp_build_cube_coord(coord_bld, NULL, +1, t, ima); face2 = lp_build_cube_face(bld, rz, PIPE_TEX_FACE_POS_Z, PIPE_TEX_FACE_NEG_Z); } lp_build_endif(&if_ctx2); lp_build_flow_scope_end(flow_ctx2); lp_build_flow_destroy(flow_ctx2); *face_s = face_s2; *face_t = face_t2; *face = face2; } lp_build_endif(&if_ctx); lp_build_flow_scope_end(flow_ctx); lp_build_flow_destroy(flow_ctx); } } /** * Sample the texture/mipmap using given image filter and mip filter. * data0_ptr and data1_ptr point to the two mipmap levels to sample * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes. * If we're using nearest miplevel sampling the '1' values will be null/unused. */ static void lp_build_sample_mipmap(struct lp_build_sample_context *bld, unsigned img_filter, unsigned mip_filter, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, LLVMValueRef lod_fpart, LLVMValueRef width0_vec, LLVMValueRef width1_vec, LLVMValueRef height0_vec, LLVMValueRef height1_vec, LLVMValueRef depth0_vec, LLVMValueRef depth1_vec, LLVMValueRef row_stride0_vec, LLVMValueRef row_stride1_vec, LLVMValueRef img_stride0_vec, LLVMValueRef img_stride1_vec, LLVMValueRef data_ptr0, LLVMValueRef data_ptr1, LLVMValueRef *colors_out) { LLVMValueRef colors0[4], colors1[4]; int chan; if (img_filter == PIPE_TEX_FILTER_NEAREST) { lp_build_sample_image_nearest(bld, width0_vec, height0_vec, depth0_vec, row_stride0_vec, img_stride0_vec, data_ptr0, s, t, r, colors0); if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) { /* sample the second mipmap level, and interp */ lp_build_sample_image_nearest(bld, width1_vec, height1_vec, depth1_vec, row_stride1_vec, img_stride1_vec, data_ptr1, s, t, r, colors1); } } else { assert(img_filter == PIPE_TEX_FILTER_LINEAR); lp_build_sample_image_linear(bld, width0_vec, height0_vec, depth0_vec, row_stride0_vec, img_stride0_vec, data_ptr0, s, t, r, colors0); if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) { /* sample the second mipmap level, and interp */ lp_build_sample_image_linear(bld, width1_vec, height1_vec, depth1_vec, row_stride1_vec, img_stride1_vec, data_ptr1, s, t, r, colors1); } } if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) { /* interpolate samples from the two mipmap levels */ for (chan = 0; chan < 4; chan++) { colors_out[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart, colors0[chan], colors1[chan]); } } else { /* use first/only level's colors */ for (chan = 0; chan < 4; chan++) { colors_out[chan] = colors0[chan]; } } } /** * General texture sampling codegen. * This function handles texture sampling for all texture targets (1D, * 2D, 3D, cube) and all filtering modes. */ static void lp_build_sample_general(struct lp_build_sample_context *bld, unsigned unit, LLVMValueRef s, LLVMValueRef t, LLVMValueRef r, const LLVMValueRef *ddx, const LLVMValueRef *ddy, LLVMValueRef lod_bias, /* optional */ LLVMValueRef explicit_lod, /* optional */ LLVMValueRef width, LLVMValueRef height, LLVMValueRef depth, LLVMValueRef width_vec, LLVMValueRef height_vec, LLVMValueRef depth_vec, LLVMValueRef row_stride_array, LLVMValueRef img_stride_array, LLVMValueRef data_array, LLVMValueRef *colors_out) { struct lp_build_context *float_bld = &bld->float_bld; const unsigned mip_filter = bld->static_state->min_mip_filter; const unsigned min_filter = bld->static_state->min_img_filter; const unsigned mag_filter = bld->static_state->mag_img_filter; const int dims = texture_dims(bld->static_state->target); LLVMValueRef lod = NULL, lod_fpart = NULL; LLVMValueRef ilevel0, ilevel1 = NULL, ilevel0_vec, ilevel1_vec = NULL; LLVMValueRef width0_vec = NULL, height0_vec = NULL, depth0_vec = NULL; LLVMValueRef width1_vec = NULL, height1_vec = NULL, depth1_vec = NULL; LLVMValueRef row_stride0_vec = NULL, row_stride1_vec = NULL; LLVMValueRef img_stride0_vec = NULL, img_stride1_vec = NULL; LLVMValueRef data_ptr0, data_ptr1 = NULL; /* printf("%s mip %d min %d mag %d\n", __FUNCTION__, mip_filter, min_filter, mag_filter); */ /* * Compute the level of detail (float). */ if (min_filter != mag_filter || mip_filter != PIPE_TEX_MIPFILTER_NONE) { /* Need to compute lod either to choose mipmap levels or to * distinguish between minification/magnification with one mipmap level. */ lod = lp_build_lod_selector(bld, s, t, r, ddx, ddy, lod_bias, explicit_lod, width, height, depth); } /* * Compute integer mipmap level(s) to fetch texels from. */ if (mip_filter == PIPE_TEX_MIPFILTER_NONE) { /* always use mip level 0 */ ilevel0 = LLVMConstInt(LLVMInt32Type(), 0, 0); } else { if (mip_filter == PIPE_TEX_MIPFILTER_NEAREST) { lp_build_nearest_mip_level(bld, unit, lod, &ilevel0); } else { assert(mip_filter == PIPE_TEX_MIPFILTER_LINEAR); lp_build_linear_mip_levels(bld, unit, lod, &ilevel0, &ilevel1, &lod_fpart); lod_fpart = lp_build_broadcast_scalar(&bld->coord_bld, lod_fpart); } } /* * Convert scalar integer mipmap levels into vectors. */ ilevel0_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, ilevel0); if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) ilevel1_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, ilevel1); /* * Compute width, height at mipmap level 'ilevel0' */ width0_vec = lp_build_minify(bld, width_vec, ilevel0_vec); if (dims >= 2) { height0_vec = lp_build_minify(bld, height_vec, ilevel0_vec); row_stride0_vec = lp_build_get_level_stride_vec(bld, row_stride_array, ilevel0); if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) { img_stride0_vec = lp_build_get_level_stride_vec(bld, img_stride_array, ilevel0); if (dims == 3) { depth0_vec = lp_build_minify(bld, depth_vec, ilevel0_vec); } } } if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) { /* compute width, height, depth for second mipmap level at 'ilevel1' */ width1_vec = lp_build_minify(bld, width_vec, ilevel1_vec); if (dims >= 2) { height1_vec = lp_build_minify(bld, height_vec, ilevel1_vec); row_stride1_vec = lp_build_get_level_stride_vec(bld, row_stride_array, ilevel1); if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) { img_stride1_vec = lp_build_get_level_stride_vec(bld, img_stride_array, ilevel1); if (dims ==3) { depth1_vec = lp_build_minify(bld, depth_vec, ilevel1_vec); } } } } /* * Choose cube face, recompute per-face texcoords. */ if (bld->static_state->target == PIPE_TEXTURE_CUBE) { LLVMValueRef face, face_s, face_t; lp_build_cube_lookup(bld, s, t, r, &face, &face_s, &face_t); s = face_s; /* vec */ t = face_t; /* vec */ /* use 'r' to indicate cube face */ r = lp_build_broadcast_scalar(&bld->int_coord_bld, face); /* vec */ } /* * Get pointer(s) to image data for mipmap level(s). */ data_ptr0 = lp_build_get_mipmap_level(bld, data_array, ilevel0); if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) { data_ptr1 = lp_build_get_mipmap_level(bld, data_array, ilevel1); } /* * Get/interpolate texture colors. */ if (min_filter == mag_filter) { /* no need to distinquish between minification and magnification */ lp_build_sample_mipmap(bld, min_filter, mip_filter, s, t, r, lod_fpart, width0_vec, width1_vec, height0_vec, height1_vec, depth0_vec, depth1_vec, row_stride0_vec, row_stride1_vec, img_stride0_vec, img_stride1_vec, data_ptr0, data_ptr1, colors_out); } else { /* Emit conditional to choose min image filter or mag image filter * depending on the lod being >0 or <= 0, respectively. */ struct lp_build_flow_context *flow_ctx; struct lp_build_if_state if_ctx; LLVMValueRef minify; flow_ctx = lp_build_flow_create(bld->builder); lp_build_flow_scope_begin(flow_ctx); lp_build_flow_scope_declare(flow_ctx, &colors_out[0]); lp_build_flow_scope_declare(flow_ctx, &colors_out[1]); lp_build_flow_scope_declare(flow_ctx, &colors_out[2]); lp_build_flow_scope_declare(flow_ctx, &colors_out[3]); /* minify = lod > 0.0 */ minify = LLVMBuildFCmp(bld->builder, LLVMRealUGE, lod, float_bld->zero, ""); lp_build_if(&if_ctx, flow_ctx, bld->builder, minify); { /* Use the minification filter */ lp_build_sample_mipmap(bld, min_filter, mip_filter, s, t, r, lod_fpart, width0_vec, width1_vec, height0_vec, height1_vec, depth0_vec, depth1_vec, row_stride0_vec, row_stride1_vec, img_stride0_vec, img_stride1_vec, data_ptr0, data_ptr1, colors_out); } lp_build_else(&if_ctx); { /* Use the magnification filter */ lp_build_sample_mipmap(bld, mag_filter, mip_filter, s, t, r, lod_fpart, width0_vec, width1_vec, height0_vec, height1_vec, depth0_vec, depth1_vec, row_stride0_vec, row_stride1_vec, img_stride0_vec, img_stride1_vec, data_ptr0, data_ptr1, colors_out); } lp_build_endif(&if_ctx); lp_build_flow_scope_end(flow_ctx); lp_build_flow_destroy(flow_ctx); } } static void lp_build_sample_2d_linear_aos(struct lp_build_sample_context *bld, LLVMValueRef s, LLVMValueRef t, LLVMValueRef width, LLVMValueRef height, LLVMValueRef stride_array, LLVMValueRef data_array, LLVMValueRef texel_out[4]) { LLVMBuilderRef builder = bld->builder; struct lp_build_context i32, h16, u8n; LLVMTypeRef i32_vec_type, h16_vec_type, u8n_vec_type; LLVMValueRef i32_c8, i32_c128, i32_c255; LLVMValueRef s_ipart, s_fpart, s_fpart_lo, s_fpart_hi; LLVMValueRef t_ipart, t_fpart, t_fpart_lo, t_fpart_hi; LLVMValueRef x0, x1; LLVMValueRef y0, y1; LLVMValueRef neighbors[2][2]; LLVMValueRef neighbors_lo[2][2]; LLVMValueRef neighbors_hi[2][2]; LLVMValueRef packed, packed_lo, packed_hi; LLVMValueRef unswizzled[4]; LLVMValueRef stride; assert(bld->static_state->target == PIPE_TEXTURE_2D); assert(bld->static_state->min_img_filter == PIPE_TEX_FILTER_LINEAR); assert(bld->static_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR); assert(bld->static_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE); lp_build_context_init(&i32, builder, lp_type_int_vec(32)); lp_build_context_init(&h16, builder, lp_type_ufixed(16)); lp_build_context_init(&u8n, builder, lp_type_unorm(8)); i32_vec_type = lp_build_vec_type(i32.type); h16_vec_type = lp_build_vec_type(h16.type); u8n_vec_type = lp_build_vec_type(u8n.type); if (bld->static_state->normalized_coords) { LLVMTypeRef coord_vec_type = lp_build_vec_type(bld->coord_type); LLVMValueRef fp_width = LLVMBuildSIToFP(bld->builder, width, coord_vec_type, ""); LLVMValueRef fp_height = LLVMBuildSIToFP(bld->builder, height, coord_vec_type, ""); s = lp_build_mul(&bld->coord_bld, s, fp_width); t = lp_build_mul(&bld->coord_bld, t, fp_height); } /* scale coords by 256 (8 fractional bits) */ s = lp_build_mul_imm(&bld->coord_bld, s, 256); t = lp_build_mul_imm(&bld->coord_bld, t, 256); /* convert float to int */ s = LLVMBuildFPToSI(builder, s, i32_vec_type, ""); t = LLVMBuildFPToSI(builder, t, i32_vec_type, ""); /* subtract 0.5 (add -128) */ i32_c128 = lp_build_const_int_vec(i32.type, -128); s = LLVMBuildAdd(builder, s, i32_c128, ""); t = LLVMBuildAdd(builder, t, i32_c128, ""); /* compute floor (shift right 8) */ i32_c8 = lp_build_const_int_vec(i32.type, 8); s_ipart = LLVMBuildAShr(builder, s, i32_c8, ""); t_ipart = LLVMBuildAShr(builder, t, i32_c8, ""); /* compute fractional part (AND with 0xff) */ i32_c255 = lp_build_const_int_vec(i32.type, 255); s_fpart = LLVMBuildAnd(builder, s, i32_c255, ""); t_fpart = LLVMBuildAnd(builder, t, i32_c255, ""); x0 = s_ipart; y0 = t_ipart; x1 = lp_build_add(&bld->int_coord_bld, x0, bld->int_coord_bld.one); y1 = lp_build_add(&bld->int_coord_bld, y0, bld->int_coord_bld.one); x0 = lp_build_sample_wrap_int(bld, x0, width, bld->static_state->pot_width, bld->static_state->wrap_s); y0 = lp_build_sample_wrap_int(bld, y0, height, bld->static_state->pot_height, bld->static_state->wrap_t); x1 = lp_build_sample_wrap_int(bld, x1, width, bld->static_state->pot_width, bld->static_state->wrap_s); y1 = lp_build_sample_wrap_int(bld, y1, height, bld->static_state->pot_height, bld->static_state->wrap_t); /* * Transform 4 x i32 in * * s_fpart = {s0, s1, s2, s3} * * into 8 x i16 * * s_fpart = {00, s0, 00, s1, 00, s2, 00, s3} * * into two 8 x i16 * * s_fpart_lo = {s0, s0, s0, s0, s1, s1, s1, s1} * s_fpart_hi = {s2, s2, s2, s2, s3, s3, s3, s3} * * and likewise for t_fpart. There is no risk of loosing precision here * since the fractional parts only use the lower 8bits. */ s_fpart = LLVMBuildBitCast(builder, s_fpart, h16_vec_type, ""); t_fpart = LLVMBuildBitCast(builder, t_fpart, h16_vec_type, ""); { LLVMTypeRef elem_type = LLVMInt32Type(); LLVMValueRef shuffles_lo[LP_MAX_VECTOR_LENGTH]; LLVMValueRef shuffles_hi[LP_MAX_VECTOR_LENGTH]; LLVMValueRef shuffle_lo; LLVMValueRef shuffle_hi; unsigned i, j; for(j = 0; j < h16.type.length; j += 4) { unsigned subindex = util_cpu_caps.little_endian ? 0 : 1; LLVMValueRef index; index = LLVMConstInt(elem_type, j/2 + subindex, 0); for(i = 0; i < 4; ++i) shuffles_lo[j + i] = index; index = LLVMConstInt(elem_type, h16.type.length/2 + j/2 + subindex, 0); for(i = 0; i < 4; ++i) shuffles_hi[j + i] = index; } shuffle_lo = LLVMConstVector(shuffles_lo, h16.type.length); shuffle_hi = LLVMConstVector(shuffles_hi, h16.type.length); s_fpart_lo = LLVMBuildShuffleVector(builder, s_fpart, h16.undef, shuffle_lo, ""); t_fpart_lo = LLVMBuildShuffleVector(builder, t_fpart, h16.undef, shuffle_lo, ""); s_fpart_hi = LLVMBuildShuffleVector(builder, s_fpart, h16.undef, shuffle_hi, ""); t_fpart_hi = LLVMBuildShuffleVector(builder, t_fpart, h16.undef, shuffle_hi, ""); } stride = lp_build_get_const_level_stride_vec(bld, stride_array, 0); /* * Fetch the pixels as 4 x 32bit (rgba order might differ): * * rgba0 rgba1 rgba2 rgba3 * * bit cast them into 16 x u8 * * r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3 * * unpack them into two 8 x i16: * * r0 g0 b0 a0 r1 g1 b1 a1 * r2 g2 b2 a2 r3 g3 b3 a3 * * The higher 8 bits of the resulting elements will be zero. */ neighbors[0][0] = lp_build_sample_packed(bld, x0, y0, stride, data_array); neighbors[0][1] = lp_build_sample_packed(bld, x1, y0, stride, data_array); neighbors[1][0] = lp_build_sample_packed(bld, x0, y1, stride, data_array); neighbors[1][1] = lp_build_sample_packed(bld, x1, y1, stride, data_array); neighbors[0][0] = LLVMBuildBitCast(builder, neighbors[0][0], u8n_vec_type, ""); neighbors[0][1] = LLVMBuildBitCast(builder, neighbors[0][1], u8n_vec_type, ""); neighbors[1][0] = LLVMBuildBitCast(builder, neighbors[1][0], u8n_vec_type, ""); neighbors[1][1] = LLVMBuildBitCast(builder, neighbors[1][1], u8n_vec_type, ""); lp_build_unpack2(builder, u8n.type, h16.type, neighbors[0][0], &neighbors_lo[0][0], &neighbors_hi[0][0]); lp_build_unpack2(builder, u8n.type, h16.type, neighbors[0][1], &neighbors_lo[0][1], &neighbors_hi[0][1]); lp_build_unpack2(builder, u8n.type, h16.type, neighbors[1][0], &neighbors_lo[1][0], &neighbors_hi[1][0]); lp_build_unpack2(builder, u8n.type, h16.type, neighbors[1][1], &neighbors_lo[1][1], &neighbors_hi[1][1]); /* * Linear interpolate with 8.8 fixed point. */ packed_lo = lp_build_lerp_2d(&h16, s_fpart_lo, t_fpart_lo, neighbors_lo[0][0], neighbors_lo[0][1], neighbors_lo[1][0], neighbors_lo[1][1]); packed_hi = lp_build_lerp_2d(&h16, s_fpart_hi, t_fpart_hi, neighbors_hi[0][0], neighbors_hi[0][1], neighbors_hi[1][0], neighbors_hi[1][1]); packed = lp_build_pack2(builder, h16.type, u8n.type, packed_lo, packed_hi); /* * Convert to SoA and swizzle. */ lp_build_rgba8_to_f32_soa(bld->builder, bld->texel_type, packed, unswizzled); lp_build_format_swizzle_soa(bld->format_desc, &bld->texel_bld, unswizzled, texel_out); apply_sampler_swizzle(bld, texel_out); } static void lp_build_sample_compare(struct lp_build_sample_context *bld, LLVMValueRef p, LLVMValueRef texel[4]) { struct lp_build_context *texel_bld = &bld->texel_bld; LLVMValueRef res; unsigned chan; if(bld->static_state->compare_mode == PIPE_TEX_COMPARE_NONE) return; /* TODO: Compare before swizzling, to avoid redundant computations */ res = NULL; for(chan = 0; chan < 4; ++chan) { LLVMValueRef cmp; cmp = lp_build_cmp(texel_bld, bld->static_state->compare_func, p, texel[chan]); cmp = lp_build_select(texel_bld, cmp, texel_bld->one, texel_bld->zero); if(res) res = lp_build_add(texel_bld, res, cmp); else res = cmp; } assert(res); res = lp_build_mul(texel_bld, res, lp_build_const_vec(texel_bld->type, 0.25)); /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */ for(chan = 0; chan < 3; ++chan) texel[chan] = res; texel[3] = texel_bld->one; } /** * Just set texels to white instead of actually sampling the texture. * For debugging. */ static void lp_build_sample_nop(struct lp_build_sample_context *bld, LLVMValueRef texel_out[4]) { struct lp_build_context *texel_bld = &bld->texel_bld; unsigned chan; for (chan = 0; chan < 4; chan++) { /*lp_bld_mov(texel_bld, texel, texel_bld->one);*/ texel_out[chan] = texel_bld->one; } } /** * Build texture sampling code. * 'texel' will return a vector of four LLVMValueRefs corresponding to * R, G, B, A. * \param type vector float type to use for coords, etc. */ void lp_build_sample_soa(LLVMBuilderRef builder, const struct lp_sampler_static_state *static_state, struct lp_sampler_dynamic_state *dynamic_state, struct lp_type type, unsigned unit, unsigned num_coords, const LLVMValueRef *coords, const LLVMValueRef *ddx, const LLVMValueRef *ddy, LLVMValueRef lod_bias, /* optional */ LLVMValueRef explicit_lod, /* optional */ LLVMValueRef texel_out[4]) { struct lp_build_sample_context bld; LLVMValueRef width, width_vec; LLVMValueRef height, height_vec; LLVMValueRef depth, depth_vec; LLVMValueRef row_stride_array, img_stride_array; LLVMValueRef data_array; LLVMValueRef s; LLVMValueRef t; LLVMValueRef r; if (0) { enum pipe_format fmt = static_state->format; debug_printf("Sample from %s\n", util_format_name(fmt)); } /* Setup our build context */ memset(&bld, 0, sizeof bld); bld.builder = builder; bld.static_state = static_state; bld.dynamic_state = dynamic_state; bld.format_desc = util_format_description(static_state->format); bld.float_type = lp_type_float(32); bld.int_type = lp_type_int(32); bld.coord_type = type; bld.uint_coord_type = lp_uint_type(type); bld.int_coord_type = lp_int_type(type); bld.texel_type = type; lp_build_context_init(&bld.float_bld, builder, bld.float_type); lp_build_context_init(&bld.int_bld, builder, bld.int_type); lp_build_context_init(&bld.coord_bld, builder, bld.coord_type); lp_build_context_init(&bld.uint_coord_bld, builder, bld.uint_coord_type); lp_build_context_init(&bld.int_coord_bld, builder, bld.int_coord_type); lp_build_context_init(&bld.texel_bld, builder, bld.texel_type); /* Get the dynamic state */ width = dynamic_state->width(dynamic_state, builder, unit); height = dynamic_state->height(dynamic_state, builder, unit); depth = dynamic_state->depth(dynamic_state, builder, unit); row_stride_array = dynamic_state->row_stride(dynamic_state, builder, unit); img_stride_array = dynamic_state->img_stride(dynamic_state, builder, unit); data_array = dynamic_state->data_ptr(dynamic_state, builder, unit); /* Note that data_array is an array[level] of pointers to texture images */ s = coords[0]; t = coords[1]; r = coords[2]; width_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, width); height_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, height); depth_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, depth); if (0) { /* For debug: no-op texture sampling */ lp_build_sample_nop(&bld, texel_out); } else if (util_format_is_rgba8_variant(bld.format_desc) && static_state->target == PIPE_TEXTURE_2D && static_state->min_img_filter == PIPE_TEX_FILTER_LINEAR && static_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR && static_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE && is_simple_wrap_mode(static_state->wrap_s) && is_simple_wrap_mode(static_state->wrap_t)) { /* special case */ lp_build_sample_2d_linear_aos(&bld, s, t, width_vec, height_vec, row_stride_array, data_array, texel_out); } else { lp_build_sample_general(&bld, unit, s, t, r, ddx, ddy, lod_bias, explicit_lod, width, height, depth, width_vec, height_vec, depth_vec, row_stride_array, img_stride_array, data_array, texel_out); } lp_build_sample_compare(&bld, r, texel_out); }