/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * TGSI to LLVM IR translation. * * @author Jose Fonseca */ #ifndef LP_BLD_TGSI_H #define LP_BLD_TGSI_H #include "gallivm/lp_bld.h" #include "pipe/p_compiler.h" #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" struct tgsi_token; struct tgsi_shader_info; struct lp_type; struct lp_build_context; struct lp_build_mask_context; struct gallivm_state; enum lp_build_tex_modifier { LP_BLD_TEX_MODIFIER_NONE = 0, LP_BLD_TEX_MODIFIER_PROJECTED, LP_BLD_TEX_MODIFIER_LOD_BIAS, LP_BLD_TEX_MODIFIER_EXPLICIT_LOD, LP_BLD_TEX_MODIFIER_EXPLICIT_DERIV }; /** * Describe a channel of a register. * * The value can be a: * - immediate value (i.e. derived from a IMM register) * - CONST[n].x/y/z/w * - IN[n].x/y/z/w * - undetermined (when .file == TGSI_FILE_NULL) * * This is one of the analysis results, and is used to described * the output color in terms of inputs. */ struct lp_tgsi_channel_info { unsigned file:4; /* TGSI_FILE_* */ unsigned swizzle:3; /* PIPE_SWIZZLE_x */ union { uint32_t index; float value; /* for TGSI_FILE_IMMEDIATE */ } u; }; /** * Describe a texture sampler interpolator. * * The interpolation is described in terms of regular inputs. */ struct lp_tgsi_texture_info { struct lp_tgsi_channel_info coord[4]; unsigned target:8; /* TGSI_TEXTURE_* */ unsigned unit:8; /* Sampler unit */ unsigned modifier:8; /* LP_BLD_TEX_MODIFIER_* */ }; struct lp_tgsi_info { struct tgsi_shader_info base; /* * Whether any of the texture opcodes access a register file other than * TGSI_FILE_INPUT. * * We could also handle TGSI_FILE_CONST/IMMEDIATE here, but there is little * benefit. */ unsigned indirect_textures:1; /* * Texture opcode description. Aimed at detecting and described direct * texture opcodes. */ unsigned num_texs; struct lp_tgsi_texture_info tex[PIPE_MAX_SAMPLERS]; /* * Output description. Aimed at detecting and describing simple blit * shaders. */ struct lp_tgsi_channel_info output[PIPE_MAX_SHADER_OUTPUTS][4]; /* * Shortcut pointers into the above (for fragment shaders). */ const struct lp_tgsi_channel_info *cbuf[PIPE_MAX_COLOR_BUFS]; }; /** * Sampler code generation interface. * * Although texture sampling is a requirement for TGSI translation, it is * a very different problem with several different approaches to it. This * structure establishes an interface for texture sampling code generation, so * that we can easily use different texture sampling strategies. */ struct lp_build_sampler_soa { void (*destroy)( struct lp_build_sampler_soa *sampler ); void (*emit_fetch_texel)( const struct lp_build_sampler_soa *sampler, struct gallivm_state *gallivm, struct lp_type type, unsigned unit, unsigned num_coords, const LLVMValueRef *coords, const LLVMValueRef *ddx, const LLVMValueRef *ddy, LLVMValueRef lod_bias, /* optional */ LLVMValueRef explicit_lod, /* optional */ LLVMValueRef *texel); }; struct lp_build_sampler_aos { LLVMValueRef (*emit_fetch_texel)( struct lp_build_sampler_aos *sampler, struct lp_build_context *bld, unsigned target, /* TGSI_TEXTURE_* */ unsigned unit, LLVMValueRef coords, LLVMValueRef ddx, LLVMValueRef ddy, enum lp_build_tex_modifier modifier); }; void lp_build_tgsi_info(const struct tgsi_token *tokens, struct lp_tgsi_info *info); void lp_build_tgsi_soa(struct gallivm_state *gallivm, const struct tgsi_token *tokens, struct lp_type type, struct lp_build_mask_context *mask, LLVMValueRef consts_ptr, LLVMValueRef system_values_array, const LLVMValueRef *pos, const LLVMValueRef (*inputs)[4], LLVMValueRef (*outputs)[4], struct lp_build_sampler_soa *sampler, const struct tgsi_shader_info *info); void lp_build_tgsi_aos(struct gallivm_state *gallivm, const struct tgsi_token *tokens, struct lp_type type, const unsigned char swizzles[4], LLVMValueRef consts_ptr, const LLVMValueRef *inputs, LLVMValueRef *outputs, struct lp_build_sampler_aos *sampler, const struct tgsi_shader_info *info); LLVMValueRef lp_build_system_values_array(struct gallivm_state *gallivm, const struct tgsi_shader_info *info, LLVMValueRef instance_id, LLVMValueRef facing); #endif /* LP_BLD_TGSI_H */