/************************************************************************** * * Copyright 2006-2008 Tungsten Graphics, Inc., Cedar Park, TX., USA * All Rights Reserved. * * Permission is hereby granted, FREE of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * **************************************************************************/ /** * @file * S-lab pool implementation. * * @author Thomas Hellstrom * @author Jose Fonseca */ #include "pipe/p_compiler.h" #include "pipe/p_error.h" #include "pipe/p_debug.h" #include "pipe/p_thread.h" #include "pipe/p_defines.h" #include "pipe/p_util.h" #include "util/u_double_list.h" #include "util/u_time.h" #include "pb_buffer.h" #include "pb_bufmgr.h" #define DRI_SLABPOOL_ALLOC_RETRIES 100 struct pb_slab; struct pb_slab_buffer { struct pb_buffer base; struct pb_slab *slab; struct list_head head; unsigned mapCount; size_t start; _glthread_Cond event; }; struct pb_slab { struct list_head head; struct list_head freeBuffers; size_t numBuffers; size_t numFree; struct pb_slab_buffer *buffers; struct pb_slab_size_header *header; struct pb_buffer *bo; size_t pageAlignment; void *virtual; }; struct pb_slab_size_header { struct list_head slabs; struct list_head freeSlabs; struct pb_slab_manager *pool; size_t bufSize; _glthread_Mutex mutex; }; /** * The data of this structure remains constant after * initialization and thus needs no mutex protection. */ struct pb_slab_manager { struct pb_manager base; struct pb_desc desc; size_t *bucketSizes; size_t numBuckets; size_t pageSize; struct pb_manager *provider; unsigned pageAlignment; unsigned maxSlabSize; unsigned desiredNumBuffers; struct pb_slab_size_header *headers; }; static INLINE struct pb_slab_buffer * pb_slab_buffer(struct pb_buffer *buf) { assert(buf); return (struct pb_slab_buffer *)buf; } static INLINE struct pb_slab_manager * pb_slab_manager(struct pb_manager *mgr) { assert(mgr); return (struct pb_slab_manager *)mgr; } /** * Delete a buffer from the slab header delayed list and put * it on the slab FREE list. */ static void pb_slab_buffer_destroy(struct pb_buffer *_buf) { struct pb_slab_buffer *buf = pb_slab_buffer(_buf); struct pb_slab *slab = buf->slab; struct pb_slab_size_header *header = slab->header; struct list_head *list = &buf->head; _glthread_LOCK_MUTEX(header->mutex); assert(buf->base.base.refcount == 0); buf->mapCount = 0; LIST_DEL(list); LIST_ADDTAIL(list, &slab->freeBuffers); slab->numFree++; if (slab->head.next == &slab->head) LIST_ADDTAIL(&slab->head, &header->slabs); if (slab->numFree == slab->numBuffers) { list = &slab->head; LIST_DEL(list); LIST_ADDTAIL(list, &header->freeSlabs); } if (header->slabs.next == &header->slabs || slab->numFree != slab->numBuffers) { struct list_head *next; for (list = header->freeSlabs.next, next = list->next; list != &header->freeSlabs; list = next, next = list->next) { slab = LIST_ENTRY(struct pb_slab, list, head); LIST_DELINIT(list); pb_reference(&slab->bo, NULL); FREE(slab->buffers); FREE(slab); } } _glthread_UNLOCK_MUTEX(header->mutex); } static void * pb_slab_buffer_map(struct pb_buffer *_buf, unsigned flags) { struct pb_slab_buffer *buf = pb_slab_buffer(_buf); ++buf->mapCount; return (void *) ((uint8_t *) buf->slab->virtual + buf->start); } static void pb_slab_buffer_unmap(struct pb_buffer *_buf) { struct pb_slab_buffer *buf = pb_slab_buffer(_buf); --buf->mapCount; if (buf->mapCount == 0) _glthread_COND_BROADCAST(buf->event); } static void pb_slab_buffer_get_base_buffer(struct pb_buffer *_buf, struct pb_buffer **base_buf, unsigned *offset) { struct pb_slab_buffer *buf = pb_slab_buffer(_buf); pb_get_base_buffer(buf->slab->bo, base_buf, offset); *offset += buf->start; } static const struct pb_vtbl pb_slab_buffer_vtbl = { pb_slab_buffer_destroy, pb_slab_buffer_map, pb_slab_buffer_unmap, pb_slab_buffer_get_base_buffer }; static enum pipe_error pb_slab_create(struct pb_slab_size_header *header) { struct pb_slab_manager *pool = header->pool; size_t size = header->bufSize * pool->desiredNumBuffers; struct pb_slab *slab; struct pb_slab_buffer *buf; size_t numBuffers; int ret; unsigned i; slab = CALLOC_STRUCT(pb_slab); if (!slab) return PIPE_ERROR_OUT_OF_MEMORY; /* * FIXME: We should perhaps allow some variation in slabsize in order * to efficiently reuse slabs. */ size = (size <= pool->maxSlabSize) ? size : pool->maxSlabSize; size = (size + pool->pageSize - 1) & ~(pool->pageSize - 1); slab->bo = pool->provider->create_buffer(pool->provider, size, &pool->desc); if(!slab->bo) goto out_err0; slab->virtual = pb_map(slab->bo, PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE); if(!slab->virtual) goto out_err1; pb_unmap(slab->bo); numBuffers = slab->bo->base.size / header->bufSize; slab->buffers = CALLOC(numBuffers, sizeof(*slab->buffers)); if (!slab->buffers) { ret = PIPE_ERROR_OUT_OF_MEMORY; goto out_err1; } LIST_INITHEAD(&slab->head); LIST_INITHEAD(&slab->freeBuffers); slab->numBuffers = numBuffers; slab->numFree = 0; slab->header = header; buf = slab->buffers; for (i=0; i < numBuffers; ++i) { buf->base.base.refcount = 0; buf->base.base.size = header->bufSize; buf->base.base.alignment = 0; buf->base.base.usage = 0; buf->base.vtbl = &pb_slab_buffer_vtbl; buf->slab = slab; buf->start = i* header->bufSize; buf->mapCount = 0; _glthread_INIT_COND(buf->event); LIST_ADDTAIL(&buf->head, &slab->freeBuffers); slab->numFree++; buf++; } LIST_ADDTAIL(&slab->head, &header->slabs); return PIPE_OK; out_err1: pb_reference(&slab->bo, NULL); out_err0: FREE(slab); return ret; } static struct pb_buffer * pb_slab_manager_create_buffer(struct pb_manager *_pool, size_t size, const struct pb_desc *desc) { struct pb_slab_manager *pool = pb_slab_manager(_pool); struct pb_slab_size_header *header; unsigned i; static struct pb_slab_buffer *buf; struct pb_slab *slab; struct list_head *list; int count = DRI_SLABPOOL_ALLOC_RETRIES; /* * FIXME: Check for compatibility. */ header = pool->headers; for (i=0; inumBuckets; ++i) { if (header->bufSize >= size) break; header++; } if (i >= pool->numBuckets) /* Fall back to allocate a buffer object directly from the provider. */ return pool->provider->create_buffer(pool->provider, size, desc); _glthread_LOCK_MUTEX(header->mutex); while (header->slabs.next == &header->slabs && count > 0) { if (header->slabs.next != &header->slabs) break; _glthread_UNLOCK_MUTEX(header->mutex); if (count != DRI_SLABPOOL_ALLOC_RETRIES) util_time_sleep(1); _glthread_LOCK_MUTEX(header->mutex); (void) pb_slab_create(header); count--; } list = header->slabs.next; if (list == &header->slabs) { _glthread_UNLOCK_MUTEX(header->mutex); return NULL; } slab = LIST_ENTRY(struct pb_slab, list, head); if (--slab->numFree == 0) LIST_DELINIT(list); list = slab->freeBuffers.next; LIST_DELINIT(list); _glthread_UNLOCK_MUTEX(header->mutex); buf = LIST_ENTRY(struct pb_slab_buffer, list, head); ++buf->base.base.refcount; return &buf->base; } static void pb_slab_manager_destroy(struct pb_manager *_pool) { struct pb_slab_manager *pool = pb_slab_manager(_pool); FREE(pool->headers); FREE(pool->bucketSizes); FREE(pool); } struct pb_manager * pb_slab_manager_create(struct pb_manager *provider, const struct pb_desc *desc, size_t smallestSize, size_t numSizes, size_t desiredNumBuffers, size_t maxSlabSize, size_t pageAlignment) { struct pb_slab_manager *pool; size_t i; pool = CALLOC_STRUCT(pb_slab_manager); if (!pool) goto out_err0; pool->bucketSizes = CALLOC(numSizes, sizeof(*pool->bucketSizes)); if (!pool->bucketSizes) goto out_err1; pool->headers = CALLOC(numSizes, sizeof(*pool->headers)); if (!pool->headers) goto out_err2; pool->desc = *desc; pool->numBuckets = numSizes; #ifdef WIN32 pool->pageSize = 4096; #else pool->pageSize = getpagesize(); #endif pool->provider = provider; pool->pageAlignment = pageAlignment; pool->maxSlabSize = maxSlabSize; pool->desiredNumBuffers = desiredNumBuffers; for (i=0; inumBuckets; ++i) { struct pb_slab_size_header *header = &pool->headers[i]; pool->bucketSizes[i] = (smallestSize << i); _glthread_INIT_MUTEX(header->mutex); LIST_INITHEAD(&header->slabs); LIST_INITHEAD(&header->freeSlabs); header->pool = pool; header->bufSize = (smallestSize << i); } pool->base.destroy = pb_slab_manager_destroy; pool->base.create_buffer = pb_slab_manager_create_buffer; return &pool->base; out_err2: FREE(pool->bucketSizes); out_err1: FREE(pool); out_err0: return NULL; }