/* * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file holds structs decelerations and function prototypes for one of * the rbug extensions. Implementation of the functions is in the same folder * in the c file matching this file's name. * * The structs what is returned from the demarshal functions. The functions * starting rbug_send_* encodes a call to the write format and sends that to * the supplied connection, while functions starting with rbug_demarshal_* * demarshal data from the wire protocol. * * Structs and functions ending with _reply are replies to requests. */ #ifndef _RBUG_PROTO_CONTEXT_H_ #define _RBUG_PROTO_CONTEXT_H_ #include "rbug/rbug_proto.h" #include "rbug/rbug_core.h" typedef enum { RBUG_BLOCK_BEFORE = 1, RBUG_BLOCK_AFTER = 2, RBUG_BLOCK_RULE = 4, RBUG_BLOCK_MASK = 7 } rbug_block_t; struct rbug_proto_context_list { struct rbug_header header; }; struct rbug_proto_context_info { struct rbug_header header; rbug_context_t context; }; struct rbug_proto_context_draw_block { struct rbug_header header; rbug_context_t context; rbug_block_t block; }; struct rbug_proto_context_draw_step { struct rbug_header header; rbug_context_t context; rbug_block_t step; }; struct rbug_proto_context_draw_unblock { struct rbug_header header; rbug_context_t context; rbug_block_t unblock; }; struct rbug_proto_context_draw_rule { struct rbug_header header; rbug_context_t context; rbug_shader_t vertex; rbug_shader_t fragment; rbug_texture_t texture; rbug_texture_t surface; rbug_block_t block; }; struct rbug_proto_context_flush { struct rbug_header header; rbug_context_t context; }; struct rbug_proto_context_list_reply { struct rbug_header header; uint32_t serial; rbug_context_t *contexts; uint32_t contexts_len; }; struct rbug_proto_context_info_reply { struct rbug_header header; uint32_t serial; rbug_shader_t vertex; rbug_shader_t fragment; rbug_texture_t *texs; uint32_t texs_len; rbug_texture_t *cbufs; uint32_t cbufs_len; rbug_texture_t zsbuf; rbug_block_t blocker; rbug_block_t blocked; }; struct rbug_proto_context_draw_blocked { struct rbug_header header; rbug_context_t context; rbug_block_t block; }; int rbug_send_context_list(struct rbug_connection *__con, uint32_t *__serial); int rbug_send_context_info(struct rbug_connection *__con, rbug_context_t context, uint32_t *__serial); int rbug_send_context_draw_block(struct rbug_connection *__con, rbug_context_t context, rbug_block_t block, uint32_t *__serial); int rbug_send_context_draw_step(struct rbug_connection *__con, rbug_context_t context, rbug_block_t step, uint32_t *__serial); int rbug_send_context_draw_unblock(struct rbug_connection *__con, rbug_context_t context, rbug_block_t unblock, uint32_t *__serial); int rbug_send_context_draw_rule(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t vertex, rbug_shader_t fragment, rbug_texture_t texture, rbug_texture_t surface, rbug_block_t block, uint32_t *__serial); int rbug_send_context_flush(struct rbug_connection *__con, rbug_context_t context, uint32_t *__serial); int rbug_send_context_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_context_t *contexts, uint32_t contexts_len, uint32_t *__serial); int rbug_send_context_info_reply(struct rbug_connection *__con, uint32_t serial, rbug_shader_t vertex, rbug_shader_t fragment, rbug_texture_t *texs, uint32_t texs_len, rbug_texture_t *cbufs, uint32_t cbufs_len, rbug_texture_t zsbuf, rbug_block_t blocker, rbug_block_t blocked, uint32_t *__serial); int rbug_send_context_draw_blocked(struct rbug_connection *__con, rbug_context_t context, rbug_block_t block, uint32_t *__serial); struct rbug_proto_context_list * rbug_demarshal_context_list(struct rbug_proto_header *header); struct rbug_proto_context_info * rbug_demarshal_context_info(struct rbug_proto_header *header); struct rbug_proto_context_draw_block * rbug_demarshal_context_draw_block(struct rbug_proto_header *header); struct rbug_proto_context_draw_step * rbug_demarshal_context_draw_step(struct rbug_proto_header *header); struct rbug_proto_context_draw_unblock * rbug_demarshal_context_draw_unblock(struct rbug_proto_header *header); struct rbug_proto_context_draw_rule * rbug_demarshal_context_draw_rule(struct rbug_proto_header *header); struct rbug_proto_context_flush * rbug_demarshal_context_flush(struct rbug_proto_header *header); struct rbug_proto_context_list_reply * rbug_demarshal_context_list_reply(struct rbug_proto_header *header); struct rbug_proto_context_info_reply * rbug_demarshal_context_info_reply(struct rbug_proto_header *header); struct rbug_proto_context_draw_blocked * rbug_demarshal_context_draw_blocked(struct rbug_proto_header *header); #endif