/* * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "rbug.h" /** * Small function that looks at the proto_header and selects the correct * demarshal functions and return the result. */ struct rbug_header * rbug_demarshal(struct rbug_proto_header *header) { switch(header->opcode) { case RBUG_OP_NOOP: return (struct rbug_header *)rbug_demarshal_noop(header); case RBUG_OP_PING: return (struct rbug_header *)rbug_demarshal_ping(header); case RBUG_OP_ERROR: return (struct rbug_header *)rbug_demarshal_error(header); case RBUG_OP_PING_REPLY: return (struct rbug_header *)rbug_demarshal_ping_reply(header); case RBUG_OP_ERROR_REPLY: return (struct rbug_header *)rbug_demarshal_error_reply(header); case RBUG_OP_TEXTURE_LIST: return (struct rbug_header *)rbug_demarshal_texture_list(header); case RBUG_OP_TEXTURE_INFO: return (struct rbug_header *)rbug_demarshal_texture_info(header); case RBUG_OP_TEXTURE_WRITE: return (struct rbug_header *)rbug_demarshal_texture_write(header); case RBUG_OP_TEXTURE_READ: return (struct rbug_header *)rbug_demarshal_texture_read(header); case RBUG_OP_TEXTURE_LIST_REPLY: return (struct rbug_header *)rbug_demarshal_texture_list_reply(header); case RBUG_OP_TEXTURE_INFO_REPLY: return (struct rbug_header *)rbug_demarshal_texture_info_reply(header); case RBUG_OP_TEXTURE_READ_REPLY: return (struct rbug_header *)rbug_demarshal_texture_read_reply(header); case RBUG_OP_CONTEXT_LIST: return (struct rbug_header *)rbug_demarshal_context_list(header); case RBUG_OP_CONTEXT_INFO: return (struct rbug_header *)rbug_demarshal_context_info(header); case RBUG_OP_CONTEXT_DRAW_BLOCK: return (struct rbug_header *)rbug_demarshal_context_draw_block(header); case RBUG_OP_CONTEXT_DRAW_STEP: return (struct rbug_header *)rbug_demarshal_context_draw_step(header); case RBUG_OP_CONTEXT_DRAW_UNBLOCK: return (struct rbug_header *)rbug_demarshal_context_draw_unblock(header); case RBUG_OP_CONTEXT_DRAW_RULE: return (struct rbug_header *)rbug_demarshal_context_draw_rule(header); case RBUG_OP_CONTEXT_FLUSH: return (struct rbug_header *)rbug_demarshal_context_flush(header); case RBUG_OP_CONTEXT_LIST_REPLY: return (struct rbug_header *)rbug_demarshal_context_list_reply(header); case RBUG_OP_CONTEXT_INFO_REPLY: return (struct rbug_header *)rbug_demarshal_context_info_reply(header); case RBUG_OP_CONTEXT_DRAW_BLOCKED: return (struct rbug_header *)rbug_demarshal_context_draw_blocked(header); case RBUG_OP_SHADER_LIST: return (struct rbug_header *)rbug_demarshal_shader_list(header); case RBUG_OP_SHADER_INFO: return (struct rbug_header *)rbug_demarshal_shader_info(header); case RBUG_OP_SHADER_DISABLE: return (struct rbug_header *)rbug_demarshal_shader_disable(header); case RBUG_OP_SHADER_REPLACE: return (struct rbug_header *)rbug_demarshal_shader_replace(header); case RBUG_OP_SHADER_LIST_REPLY: return (struct rbug_header *)rbug_demarshal_shader_list_reply(header); case RBUG_OP_SHADER_INFO_REPLY: return (struct rbug_header *)rbug_demarshal_shader_info_reply(header); default: return NULL; } } const char* rbug_proto_get_name(enum rbug_opcode opcode) { switch(opcode) { case RBUG_OP_NOOP: return "RBUG_OP_NOOP"; case RBUG_OP_PING: return "RBUG_OP_PING"; case RBUG_OP_ERROR: return "RBUG_OP_ERROR"; case RBUG_OP_PING_REPLY: return "RBUG_OP_PING_REPLY"; case RBUG_OP_ERROR_REPLY: return "RBUG_OP_ERROR_REPLY"; case RBUG_OP_TEXTURE_LIST: return "RBUG_OP_TEXTURE_LIST"; case RBUG_OP_TEXTURE_INFO: return "RBUG_OP_TEXTURE_INFO"; case RBUG_OP_TEXTURE_WRITE: return "RBUG_OP_TEXTURE_WRITE"; case RBUG_OP_TEXTURE_READ: return "RBUG_OP_TEXTURE_READ"; case RBUG_OP_TEXTURE_LIST_REPLY: return "RBUG_OP_TEXTURE_LIST_REPLY"; case RBUG_OP_TEXTURE_INFO_REPLY: return "RBUG_OP_TEXTURE_INFO_REPLY"; case RBUG_OP_TEXTURE_READ_REPLY: return "RBUG_OP_TEXTURE_READ_REPLY"; case RBUG_OP_CONTEXT_LIST: return "RBUG_OP_CONTEXT_LIST"; case RBUG_OP_CONTEXT_INFO: return "RBUG_OP_CONTEXT_INFO"; case RBUG_OP_CONTEXT_DRAW_BLOCK: return "RBUG_OP_CONTEXT_DRAW_BLOCK"; case RBUG_OP_CONTEXT_DRAW_STEP: return "RBUG_OP_CONTEXT_DRAW_STEP"; case RBUG_OP_CONTEXT_DRAW_UNBLOCK: return "RBUG_OP_CONTEXT_DRAW_UNBLOCK"; case RBUG_OP_CONTEXT_DRAW_RULE: return "RBUG_OP_CONTEXT_DRAW_RULE"; case RBUG_OP_CONTEXT_FLUSH: return "RBUG_OP_CONTEXT_FLUSH"; case RBUG_OP_CONTEXT_LIST_REPLY: return "RBUG_OP_CONTEXT_LIST_REPLY"; case RBUG_OP_CONTEXT_INFO_REPLY: return "RBUG_OP_CONTEXT_INFO_REPLY"; case RBUG_OP_CONTEXT_DRAW_BLOCKED: return "RBUG_OP_CONTEXT_DRAW_BLOCKED"; case RBUG_OP_SHADER_LIST: return "RBUG_OP_SHADER_LIST"; case RBUG_OP_SHADER_INFO: return "RBUG_OP_SHADER_INFO"; case RBUG_OP_SHADER_DISABLE: return "RBUG_OP_SHADER_DISABLE"; case RBUG_OP_SHADER_REPLACE: return "RBUG_OP_SHADER_REPLACE"; case RBUG_OP_SHADER_LIST_REPLY: return "RBUG_OP_SHADER_LIST_REPLY"; case RBUG_OP_SHADER_INFO_REPLY: return "RBUG_OP_SHADER_INFO_REPLY"; default: return NULL; } }