/* * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file holds structs decelerations and function prototypes for one of * the rbug extensions. Implementation of the functions is in the same folder * in the c file matching this file's name. * * The structs what is returned from the demarshal functions. The functions * starting rbug_send_* encodes a call to the write format and sends that to * the supplied connection, while functions starting with rbug_demarshal_* * demarshal data from the wire protocol. * * Structs and functions ending with _reply are replies to requests. */ #ifndef _RBUG_PROTO_SHADER_H_ #define _RBUG_PROTO_SHADER_H_ #include "rbug/rbug_proto.h" #include "rbug/rbug_core.h" struct rbug_proto_shader_list { struct rbug_header header; rbug_context_t context; }; struct rbug_proto_shader_info { struct rbug_header header; rbug_context_t context; rbug_shader_t shader; }; struct rbug_proto_shader_disable { struct rbug_header header; rbug_context_t context; rbug_shader_t shader; uint8_t disable; }; struct rbug_proto_shader_replace { struct rbug_header header; rbug_context_t context; rbug_shader_t shader; uint32_t *tokens; uint32_t tokens_len; }; struct rbug_proto_shader_list_reply { struct rbug_header header; uint32_t serial; rbug_shader_t *shaders; uint32_t shaders_len; }; struct rbug_proto_shader_info_reply { struct rbug_header header; uint32_t serial; uint32_t *original; uint32_t original_len; uint32_t *replaced; uint32_t replaced_len; uint8_t disabled; }; int rbug_send_shader_list(struct rbug_connection *__con, rbug_context_t context, uint32_t *__serial); int rbug_send_shader_info(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *__serial); int rbug_send_shader_disable(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint8_t disable, uint32_t *__serial); int rbug_send_shader_replace(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *tokens, uint32_t tokens_len, uint32_t *__serial); int rbug_send_shader_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_shader_t *shaders, uint32_t shaders_len, uint32_t *__serial); int rbug_send_shader_info_reply(struct rbug_connection *__con, uint32_t serial, uint32_t *original, uint32_t original_len, uint32_t *replaced, uint32_t replaced_len, uint8_t disabled, uint32_t *__serial); struct rbug_proto_shader_list * rbug_demarshal_shader_list(struct rbug_proto_header *header); struct rbug_proto_shader_info * rbug_demarshal_shader_info(struct rbug_proto_header *header); struct rbug_proto_shader_disable * rbug_demarshal_shader_disable(struct rbug_proto_header *header); struct rbug_proto_shader_replace * rbug_demarshal_shader_replace(struct rbug_proto_header *header); struct rbug_proto_shader_list_reply * rbug_demarshal_shader_list_reply(struct rbug_proto_header *header); struct rbug_proto_shader_info_reply * rbug_demarshal_shader_info_reply(struct rbug_proto_header *header); #endif