/* * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file holds the function implementation for one of the rbug extensions. * Prototypes and declerations of functions and structs is in the same folder * in the header file matching this file's name. * * The functions starting rbug_send_* encodes a call to the write format and * sends that to the supplied connection, while functions starting with * rbug_demarshal_* demarshal data in the wire protocol. * * Functions ending with _reply are replies to requests. */ #include "rbug_internal.h" #include "rbug/rbug_texture.h" int rbug_send_texture_list(struct rbug_connection *__con, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_texture_info(struct rbug_connection *__con, rbug_texture_t texture, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(8); /* texture */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(8, rbug_texture_t, texture); /* texture */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_texture_write(struct rbug_connection *__con, rbug_texture_t texture, uint32_t face, uint32_t level, uint32_t zslice, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint8_t *data, uint32_t data_len, uint32_t stride, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(8); /* texture */ LEN(4); /* face */ LEN(4); /* level */ LEN(4); /* zslice */ LEN(4); /* x */ LEN(4); /* y */ LEN(4); /* w */ LEN(4); /* h */ LEN_ARRAY(1, data); /* data */ LEN(4); /* stride */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_WRITE)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(8, rbug_texture_t, texture); /* texture */ WRITE(4, uint32_t, face); /* face */ WRITE(4, uint32_t, level); /* level */ WRITE(4, uint32_t, zslice); /* zslice */ WRITE(4, uint32_t, x); /* x */ WRITE(4, uint32_t, y); /* y */ WRITE(4, uint32_t, w); /* w */ WRITE(4, uint32_t, h); /* h */ WRITE_ARRAY(1, uint8_t, data); /* data */ WRITE(4, uint32_t, stride); /* stride */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_TEXTURE_WRITE, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_texture_read(struct rbug_connection *__con, rbug_texture_t texture, uint32_t face, uint32_t level, uint32_t zslice, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(8); /* texture */ LEN(4); /* face */ LEN(4); /* level */ LEN(4); /* zslice */ LEN(4); /* x */ LEN(4); /* y */ LEN(4); /* w */ LEN(4); /* h */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(8, rbug_texture_t, texture); /* texture */ WRITE(4, uint32_t, face); /* face */ WRITE(4, uint32_t, level); /* level */ WRITE(4, uint32_t, zslice); /* zslice */ WRITE(4, uint32_t, x); /* x */ WRITE(4, uint32_t, y); /* y */ WRITE(4, uint32_t, w); /* w */ WRITE(4, uint32_t, h); /* h */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_TEXTURE_READ, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_texture_list_reply(struct rbug_connection *__con, uint32_t serial, rbug_texture_t *textures, uint32_t textures_len, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(4); /* serial */ LEN_ARRAY(8, textures); /* textures */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST_REPLY)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(4, uint32_t, serial); /* serial */ WRITE_ARRAY(8, rbug_texture_t, textures); /* textures */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST_REPLY, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_texture_info_reply(struct rbug_connection *__con, uint32_t serial, uint32_t target, uint32_t format, uint32_t *width, uint32_t width_len, uint32_t *height, uint32_t height_len, uint32_t *depth, uint32_t depth_len, uint32_t blockw, uint32_t blockh, uint32_t blocksize, uint32_t last_level, uint32_t nr_samples, uint32_t tex_usage, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(4); /* serial */ LEN(4); /* target */ LEN(4); /* format */ LEN_ARRAY(4, width); /* width */ LEN_ARRAY(4, height); /* height */ LEN_ARRAY(4, depth); /* depth */ LEN(4); /* blockw */ LEN(4); /* blockh */ LEN(4); /* blocksize */ LEN(4); /* last_level */ LEN(4); /* nr_samples */ LEN(4); /* tex_usage */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO_REPLY)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(4, uint32_t, serial); /* serial */ WRITE(4, uint32_t, target); /* target */ WRITE(4, uint32_t, format); /* format */ WRITE_ARRAY(4, uint32_t, width); /* width */ WRITE_ARRAY(4, uint32_t, height); /* height */ WRITE_ARRAY(4, uint32_t, depth); /* depth */ WRITE(4, uint32_t, blockw); /* blockw */ WRITE(4, uint32_t, blockh); /* blockh */ WRITE(4, uint32_t, blocksize); /* blocksize */ WRITE(4, uint32_t, last_level); /* last_level */ WRITE(4, uint32_t, nr_samples); /* nr_samples */ WRITE(4, uint32_t, tex_usage); /* tex_usage */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO_REPLY, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } int rbug_send_texture_read_reply(struct rbug_connection *__con, uint32_t serial, uint32_t format, uint32_t blockw, uint32_t blockh, uint32_t blocksize, uint8_t *data, uint32_t data_len, uint32_t stride, uint32_t *__serial) { uint32_t __len = 0; uint32_t __pos = 0; uint8_t *__data = NULL; int __ret = 0; LEN(8); /* header */ LEN(4); /* serial */ LEN(4); /* format */ LEN(4); /* blockw */ LEN(4); /* blockh */ LEN(4); /* blocksize */ LEN_ARRAY(1, data); /* data */ LEN(4); /* stride */ /* align */ PAD(__len, 8); __data = (uint8_t*)MALLOC(__len); if (!__data) return -ENOMEM; WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ_REPLY)); WRITE(4, uint32_t, ((uint32_t)(__len / 4))); WRITE(4, uint32_t, serial); /* serial */ WRITE(4, uint32_t, format); /* format */ WRITE(4, uint32_t, blockw); /* blockw */ WRITE(4, uint32_t, blockh); /* blockh */ WRITE(4, uint32_t, blocksize); /* blocksize */ WRITE_ARRAY(1, uint8_t, data); /* data */ WRITE(4, uint32_t, stride); /* stride */ /* final pad */ PAD(__pos, 8); if (__pos != __len) { __ret = -EINVAL; } else { rbug_connection_send_start(__con, RBUG_OP_TEXTURE_READ_REPLY, __len); rbug_connection_write(__con, __data, __len); __ret = rbug_connection_send_finish(__con, __serial); } FREE(__data); return __ret; } struct rbug_proto_texture_list * rbug_demarshal_texture_list(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_texture_list *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_TEXTURE_LIST) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; return ret; } struct rbug_proto_texture_info * rbug_demarshal_texture_info(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_texture_info *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_TEXTURE_INFO) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(8, rbug_texture_t, texture); /* texture */ return ret; } struct rbug_proto_texture_write * rbug_demarshal_texture_write(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_texture_write *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_TEXTURE_WRITE) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(8, rbug_texture_t, texture); /* texture */ READ(4, uint32_t, face); /* face */ READ(4, uint32_t, level); /* level */ READ(4, uint32_t, zslice); /* zslice */ READ(4, uint32_t, x); /* x */ READ(4, uint32_t, y); /* y */ READ(4, uint32_t, w); /* w */ READ(4, uint32_t, h); /* h */ READ_ARRAY(1, uint8_t, data); /* data */ READ(4, uint32_t, stride); /* stride */ return ret; } struct rbug_proto_texture_read * rbug_demarshal_texture_read(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_texture_read *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_TEXTURE_READ) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(8, rbug_texture_t, texture); /* texture */ READ(4, uint32_t, face); /* face */ READ(4, uint32_t, level); /* level */ READ(4, uint32_t, zslice); /* zslice */ READ(4, uint32_t, x); /* x */ READ(4, uint32_t, y); /* y */ READ(4, uint32_t, w); /* w */ READ(4, uint32_t, h); /* h */ return ret; } struct rbug_proto_texture_list_reply * rbug_demarshal_texture_list_reply(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_texture_list_reply *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_TEXTURE_LIST_REPLY) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(4, uint32_t, serial); /* serial */ READ_ARRAY(8, rbug_texture_t, textures); /* textures */ return ret; } struct rbug_proto_texture_info_reply * rbug_demarshal_texture_info_reply(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_texture_info_reply *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_TEXTURE_INFO_REPLY) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(4, uint32_t, serial); /* serial */ READ(4, uint32_t, target); /* target */ READ(4, uint32_t, format); /* format */ READ_ARRAY(4, uint32_t, width); /* width */ READ_ARRAY(4, uint32_t, height); /* height */ READ_ARRAY(4, uint32_t, depth); /* depth */ READ(4, uint32_t, blockw); /* blockw */ READ(4, uint32_t, blockh); /* blockh */ READ(4, uint32_t, blocksize); /* blocksize */ READ(4, uint32_t, last_level); /* last_level */ READ(4, uint32_t, nr_samples); /* nr_samples */ READ(4, uint32_t, tex_usage); /* tex_usage */ return ret; } struct rbug_proto_texture_read_reply * rbug_demarshal_texture_read_reply(struct rbug_proto_header *header) { uint32_t len = 0; uint32_t pos = 0; uint8_t *data = NULL; struct rbug_proto_texture_read_reply *ret; if (!header) return NULL; if (header->opcode != (int32_t)RBUG_OP_TEXTURE_READ_REPLY) return NULL; pos = 0; len = header->length * 4; data = (uint8_t*)&header[1]; ret = MALLOC(sizeof(*ret)); if (!ret) return NULL; ret->header.__message = header; ret->header.opcode = header->opcode; READ(4, uint32_t, serial); /* serial */ READ(4, uint32_t, format); /* format */ READ(4, uint32_t, blockw); /* blockw */ READ(4, uint32_t, blockh); /* blockh */ READ(4, uint32_t, blocksize); /* blocksize */ READ_ARRAY(1, uint8_t, data); /* data */ READ(4, uint32_t, stride); /* stride */ return ret; }