#include #include #include #include void debug_describe_reference(char* buf, const struct pipe_reference*ptr) { strcpy(buf, "pipe_object"); } void debug_describe_resource(char* buf, const struct pipe_resource *ptr) { if(ptr->target == PIPE_BUFFER) util_sprintf(buf, "pipe_buffer<%u>", util_format_get_stride(ptr->format, ptr->width0)); else if(ptr->target == PIPE_TEXTURE_1D) util_sprintf(buf, "pipe_texture1d<%u,%s,%u>", ptr->width0, util_format_short_name(ptr->format), ptr->last_level); else if(ptr->target == PIPE_TEXTURE_2D) util_sprintf(buf, "pipe_texture2d<%u,%u,%s,%u>", ptr->width0, ptr->height0, util_format_short_name(ptr->format), ptr->last_level); else if(ptr->target == PIPE_TEXTURE_CUBE) util_sprintf(buf, "pipe_texture_cube<%u,%u,%s,%u>", ptr->width0, ptr->height0, util_format_short_name(ptr->format), ptr->last_level); else if(ptr->target == PIPE_TEXTURE_3D) util_sprintf(buf, "pipe_texture3d<%u,%u,%u,%s,%u>", ptr->width0, ptr->height0, ptr->depth0, util_format_short_name(ptr->format), ptr->last_level); else util_sprintf(buf, "pipe_martian_resource<%u>", ptr->target); } void debug_describe_surface(char* buf, const struct pipe_surface *ptr) { char res[128]; debug_describe_resource(res, ptr->texture); util_sprintf(buf, "pipe_surface<%s,%u,%u,%u>", res, ptr->face, ptr->level, ptr->zslice); } void debug_describe_sampler_view(char* buf, const struct pipe_sampler_view *ptr) { char res[128]; debug_describe_resource(res, ptr->texture); util_sprintf(buf, "pipe_sampler_view<%s,%s>", res, util_format_short_name(ptr->format)); }