/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef U_BLIT_H #define U_BLIT_H #include "pipe/p_defines.h" #include "util/u_debug.h" #ifdef __cplusplus extern "C" { #endif static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr ) { boolean ok = TRUE; switch (pipe_prim) { case PIPE_PRIM_POINTS: ok = (nr >= 1); break; case PIPE_PRIM_LINES: ok = (nr >= 2); break; case PIPE_PRIM_LINE_STRIP: case PIPE_PRIM_LINE_LOOP: ok = (nr >= 2); break; case PIPE_PRIM_TRIANGLES: ok = (nr >= 3); break; case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_TRIANGLE_FAN: case PIPE_PRIM_POLYGON: ok = (nr >= 3); break; case PIPE_PRIM_QUADS: ok = (nr >= 4); break; case PIPE_PRIM_QUAD_STRIP: ok = (nr >= 4); break; default: ok = 0; break; } return ok; } static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr ) { boolean ok = TRUE; switch (pipe_prim) { case PIPE_PRIM_POINTS: ok = (*nr >= 1); break; case PIPE_PRIM_LINES: ok = (*nr >= 2); *nr -= (*nr % 2); break; case PIPE_PRIM_LINE_STRIP: case PIPE_PRIM_LINE_LOOP: ok = (*nr >= 2); break; case PIPE_PRIM_TRIANGLES: ok = (*nr >= 3); *nr -= (*nr % 3); break; case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_TRIANGLE_FAN: case PIPE_PRIM_POLYGON: ok = (*nr >= 3); break; case PIPE_PRIM_QUADS: ok = (*nr >= 4); *nr -= (*nr % 4); break; case PIPE_PRIM_QUAD_STRIP: ok = (*nr >= 4); *nr -= (*nr % 2); break; case PIPE_PRIM_LINES_ADJACENCY: ok = (*nr >= 4); *nr -= (*nr % 4); break; case PIPE_PRIM_LINE_STRIP_ADJACENCY: ok = (*nr >= 4); break; case PIPE_PRIM_TRIANGLES_ADJACENCY: ok = (*nr >= 6); *nr -= (*nr % 5); break; case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: ok = (*nr >= 4); break; default: ok = 0; break; } if (!ok) *nr = 0; return ok; } static INLINE unsigned u_reduced_prim( unsigned pipe_prim ) { switch (pipe_prim) { case PIPE_PRIM_POINTS: return PIPE_PRIM_POINTS; case PIPE_PRIM_LINES: case PIPE_PRIM_LINE_STRIP: case PIPE_PRIM_LINE_LOOP: return PIPE_PRIM_LINES; default: return PIPE_PRIM_TRIANGLES; } } static INLINE unsigned u_vertices_per_prim(int primitive) { switch(primitive) { case PIPE_PRIM_POINTS: return 1; case PIPE_PRIM_LINES: case PIPE_PRIM_LINE_LOOP: case PIPE_PRIM_LINE_STRIP: return 2; case PIPE_PRIM_TRIANGLES: case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_TRIANGLE_FAN: return 3; case PIPE_PRIM_LINES_ADJACENCY: case PIPE_PRIM_LINE_STRIP_ADJACENCY: return 4; case PIPE_PRIM_TRIANGLES_ADJACENCY: case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: return 6; /* following primitives should never be used * with geometry shaders abd their size is * undefined */ case PIPE_PRIM_POLYGON: case PIPE_PRIM_QUADS: case PIPE_PRIM_QUAD_STRIP: default: debug_printf("Unrecognized geometry shader primitive"); return 3; } } /** * Returns the number of decomposed primitives for the given * vertex count. * Geometry shader is invoked once for each triangle in * triangle strip, triangle fans and triangles and once * for each line in line strip, line loop, lines. */ static INLINE unsigned u_gs_prims_for_vertices(int primitive, int vertices) { switch(primitive) { case PIPE_PRIM_POINTS: return vertices; case PIPE_PRIM_LINES: return vertices / 2; case PIPE_PRIM_LINE_LOOP: return vertices; case PIPE_PRIM_LINE_STRIP: return vertices - 1; case PIPE_PRIM_TRIANGLES: return vertices / 3; case PIPE_PRIM_TRIANGLE_STRIP: return vertices - 2; case PIPE_PRIM_TRIANGLE_FAN: return vertices - 2; case PIPE_PRIM_LINES_ADJACENCY: return vertices / 2; case PIPE_PRIM_LINE_STRIP_ADJACENCY: return vertices - 1; case PIPE_PRIM_TRIANGLES_ADJACENCY: return vertices / 3; case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: return vertices - 2; /* following primitives should never be used * with geometry shaders abd their size is * undefined */ case PIPE_PRIM_POLYGON: case PIPE_PRIM_QUADS: case PIPE_PRIM_QUAD_STRIP: default: debug_printf("Unrecognized geometry shader primitive"); return 3; } } const char *u_prim_name( unsigned pipe_prim ); #endif