/* Direct3D 10/11 has no concept of transfers. Applications instead * create resources with a STAGING or DYNAMIC usage, copy between them * and the real resource and use Map to map the STAGING/DYNAMIC resource. * * This util module allows to implement Gallium drivers as a Direct3D * driver would be implemented: transfers allocate a resource with * PIPE_USAGE_STAGING, and copy the data between it and the real resource * with resource_copy_region. */ #ifndef U_STAGING_H #define U_STAGING_H #include "pipe/p_state.h" struct util_staging_transfer { struct pipe_transfer base; /* if direct, same as base.resource, otherwise the temporary staging resource */ struct pipe_resource *staging_resource; }; /* user must be stride, slice_stride and offset */ /* pt->usage == PIPE_USAGE_DYNAMIC should be a good value to pass for direct */ /* staging resource is currently created with PIPE_USAGE_DYNAMIC */ struct util_staging_transfer * util_staging_transfer_new(struct pipe_context *pipe, struct pipe_resource *pt, struct pipe_subresource sr, unsigned usage, const struct pipe_box *box, bool direct); void util_staging_transfer_destroy(struct pipe_context *pipe, struct pipe_transfer *ptx); #endif