#ifndef U_SURFACES_H_ #define U_SURFACES_H_ #include "pipe/p_compiler.h" #include "pipe/p_state.h" #include "util/u_atomic.h" #include "cso_cache/cso_hash.h" struct util_surfaces { union { struct cso_hash *hash; struct pipe_surface **array; void* pv; } u; }; struct pipe_surface *util_surfaces_do_get(struct util_surfaces *us, unsigned surface_struct_size, struct pipe_screen *pscreen, struct pipe_resource *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags); /* fast inline path for the very common case */ static INLINE struct pipe_surface * util_surfaces_get(struct util_surfaces *us, unsigned surface_struct_size, struct pipe_screen *pscreen, struct pipe_resource *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { if(likely((pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT) && us->u.array)) { struct pipe_surface *ps = us->u.array[level]; if(ps) { p_atomic_inc(&ps->reference.count); return ps; } } return util_surfaces_do_get(us, surface_struct_size, pscreen, pt, face, level, zslice, flags); } static INLINE struct pipe_surface * util_surfaces_peek(struct util_surfaces *us, struct pipe_resource *pt, unsigned face, unsigned level, unsigned zslice) { if(!us->u.pv) return 0; if(unlikely(pt->target == PIPE_TEXTURE_3D || pt->target == PIPE_TEXTURE_CUBE)) return cso_hash_iter_data(cso_hash_find(us->u.hash, ((zslice + face) << 8) | level)); else return us->u.array[level]; } void util_surfaces_do_detach(struct util_surfaces *us, struct pipe_surface *ps); static INLINE void util_surfaces_detach(struct util_surfaces *us, struct pipe_surface *ps) { if(likely(ps->texture->target == PIPE_TEXTURE_2D || ps->texture->target == PIPE_TEXTURE_RECT)) { us->u.array[ps->level] = 0; return; } util_surfaces_do_detach(us, ps); } void util_surfaces_destroy(struct util_surfaces *us, struct pipe_resource *pt, void (*destroy_surface) (struct pipe_surface *)); #endif