/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Helper utility for uploading user buffers & other data, and * coalescing small buffers into larger ones. */ #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "pipe/p_context.h" #include "util/u_memory.h" #include "util/u_math.h" #include "u_upload_mgr.h" struct u_upload_mgr { struct pipe_context *pipe; unsigned default_size; unsigned alignment; unsigned usage; /* The active buffer: */ struct pipe_resource *buffer; unsigned size; unsigned offset; }; struct u_upload_mgr *u_upload_create( struct pipe_context *pipe, unsigned default_size, unsigned alignment, unsigned usage ) { struct u_upload_mgr *upload = CALLOC_STRUCT( u_upload_mgr ); if (!upload) return NULL; upload->pipe = pipe; upload->default_size = default_size; upload->alignment = alignment; upload->usage = usage; upload->buffer = NULL; return upload; } /* Slightly specialized version of buffer_write designed to maximize * chances of the driver consolidating successive writes into a single * upload. * * dirty_size may be slightly greater than size to cope with * alignment. We don't want to leave holes between succesively mapped * regions as that may prevent the driver from consolidating uploads. * * Note that the 'data' pointer has probably come from the application * and we cannot read even a byte past its end without risking * segfaults, or at least complaints from valgrind.. */ static INLINE enum pipe_error my_buffer_write(struct pipe_context *pipe, struct pipe_resource *buf, unsigned offset, unsigned size, unsigned dirty_size, const void *data) { struct pipe_transfer *transfer = NULL; uint8_t *map; assert(offset < buf->width0); assert(offset + size <= buf->width0); assert(dirty_size >= size); assert(size); map = pipe_buffer_map_range(pipe, buf, offset, dirty_size, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_FLUSH_EXPLICIT | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_UNSYNCHRONIZED, &transfer); if (map == NULL) return PIPE_ERROR_OUT_OF_MEMORY; memcpy(map + offset, data, size); pipe_buffer_flush_mapped_range(pipe, transfer, offset, dirty_size); pipe_buffer_unmap(pipe, buf, transfer); return PIPE_OK; } /* Release old buffer. * * This must usually be called prior to firing the command stream * which references the upload buffer, as many memory managers will * cause subsequent maps of a fired buffer to wait. * * Can improve this with a change to pipe_buffer_write to use the * DONT_WAIT bit, but for now, it's easiest just to grab a new buffer. */ void u_upload_flush( struct u_upload_mgr *upload ) { pipe_resource_reference( &upload->buffer, NULL ); upload->size = 0; } void u_upload_destroy( struct u_upload_mgr *upload ) { u_upload_flush( upload ); FREE( upload ); } static enum pipe_error u_upload_alloc_buffer( struct u_upload_mgr *upload, unsigned min_size ) { unsigned size; /* Release old buffer, if present: */ u_upload_flush( upload ); /* Allocate a new one: */ size = align(MAX2(upload->default_size, min_size), 4096); upload->buffer = pipe_buffer_create( upload->pipe->screen, upload->usage, size ); if (upload->buffer == NULL) goto fail; upload->size = size; upload->offset = 0; return 0; fail: if (upload->buffer) pipe_resource_reference( &upload->buffer, NULL ); return PIPE_ERROR_OUT_OF_MEMORY; } enum pipe_error u_upload_data( struct u_upload_mgr *upload, unsigned size, const void *data, unsigned *out_offset, struct pipe_resource **outbuf ) { unsigned alloc_size = align( size, upload->alignment ); enum pipe_error ret = PIPE_OK; if (upload->offset + alloc_size > upload->size) { ret = u_upload_alloc_buffer( upload, alloc_size ); if (ret) return ret; } /* Copy the data, using map_range if available: */ ret = my_buffer_write( upload->pipe, upload->buffer, upload->offset, size, alloc_size, data ); if (ret) return ret; /* Emit the return values: */ pipe_resource_reference( outbuf, upload->buffer ); *out_offset = upload->offset; upload->offset += alloc_size; return PIPE_OK; } /* As above, but upload the full contents of a buffer. Useful for * uploading user buffers, avoids generating an explosion of GPU * buffers if you have an app that does lots of small vertex buffer * renders or DrawElements calls. */ enum pipe_error u_upload_buffer( struct u_upload_mgr *upload, unsigned offset, unsigned size, struct pipe_resource *inbuf, unsigned *out_offset, struct pipe_resource **outbuf ) { enum pipe_error ret = PIPE_OK; struct pipe_transfer *transfer = NULL; const char *map = NULL; map = (const char *)pipe_buffer_map(upload->pipe, inbuf, PIPE_TRANSFER_READ, &transfer); if (map == NULL) { ret = PIPE_ERROR_OUT_OF_MEMORY; goto done; } if (0) debug_printf("upload ptr %p ofs %d sz %d\n", map, offset, size); ret = u_upload_data( upload, size, map + offset, out_offset, outbuf ); if (ret) goto done; done: if (map) pipe_buffer_unmap( upload->pipe, inbuf, transfer ); return ret; }