Sampler
Texture units have many options for selecting texels from loaded textures;
this state controls an individual texture unit’s texel-sampling settings.
Texture coordinates are always treated as four-dimensional, and referred to
with the traditional (S, T, R, Q) notation.
Members
XXX undocumented compare_mode, compare_func
- wrap_s
- How to wrap the S coordinate. One of PIPE_TEX_WRAP.
- wrap_t
- How to wrap the T coordinate. One of PIPE_TEX_WRAP.
- wrap_r
- How to wrap the R coordinate. One of PIPE_TEX_WRAP.
- min_img_filter
- The filter to use when minifying texels. One of PIPE_TEX_FILTER.
- min_mip_filter
- The filter to use when minifying mipmapped textures. One of
PIPE_TEX_FILTER.
- mag_img_filter
- The filter to use when magnifying texels. One of PIPE_TEX_FILTER.
- normalized_coords
- Whether the texture coordinates are normalized. If normalized, they will
always be in [0, 1]. If not, they will be in the range of each dimension
of the loaded texture.
- prefilter
- XXX From the Doxy, “weird sampling state exposed by some APIs.” Refine.
- lod_bias
- The bias to apply to the level of detail.
- min_lod
- Minimum level of detail, used to clamp LoD after bias.
- max_lod
- Maximum level of detail, used to clamp LoD after bias.
- border_color
- RGBA color used for out-of-bounds coordinates.
- max_anisotropy
- Maximum filtering to apply anisotropically to textures. Setting this to
1.0 effectively disables anisotropic filtering.