Glossary ======== .. glossary:: :sorted: MSAA Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes multiple samples of the depth buffer, and uses this information to smooth the edges of polygons. TCL Transform, Clipping, & Lighting. The three stages of preparation in a rasterizing pipeline prior to the actual rasterization of vertices into fragments. NPOT Non-power-of-two. Usually applied to textures which have at least one dimension which is not a power of two. LOD Level of Detail. Also spelled "LoD." The value that determines when the switches between mipmaps occur during texture sampling.