/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Brian Paul * Keith Whitwell */ #include "pipe/p_defines.h" #include "pipe/p_context.h" #include "util/u_inlines.h" #include "cell_context.h" #include "cell_draw_arrays.h" #include "cell_state.h" #include "cell_flush.h" #include "cell_texture.h" #include "draw/draw_context.h" /** * Draw vertex arrays, with optional indexing. * Basically, map the vertex buffers (and drawing surfaces), then hand off * the drawing to the 'draw' module. * * XXX should the element buffer be specified/bound with a separate function? */ static void cell_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct cell_context *cell = cell_context(pipe); struct draw_context *draw = cell->draw; void *mapped_indices = NULL; unsigned i; if (cell->dirty) cell_update_derived( cell ); #if 0 cell_map_surfaces(cell); #endif /* * Map vertex buffers */ for (i = 0; i < cell->num_vertex_buffers; i++) { void *buf = cell_resource(cell->vertex_buffer[i].buffer)->data; draw_set_mapped_vertex_buffer(draw, i, buf); } /* Map index buffer, if present */ if (info->indexed && cell->index_buffer.buffer) mapped_indices = cell_resource(cell->index_buffer.buffer)->data; draw_set_mapped_index_buffer(draw, mapped_indices); /* draw! */ draw_vbo(draw, info); /* * unmap vertex/index buffers - will cause draw module to flush */ for (i = 0; i < cell->num_vertex_buffers; i++) { draw_set_mapped_vertex_buffer(draw, i, NULL); } if (mapped_indices) { draw_set_mapped_index_buffer(draw, NULL); } /* * TODO: Flush only when a user vertex/index buffer is present * (or even better, modify draw module to do this * internally when this condition is seen?) */ draw_flush(draw); } void cell_init_draw_functions(struct cell_context *cell) { cell->pipe.draw_vbo = cell_draw_vbo; }