/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Generate SPU per-fragment code (actually per-quad code). * \author Brian Paul * \author Bob Ellison */ #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "rtasm/rtasm_ppc_spe.h" #include "cell_context.h" #include "cell_gen_fragment.h" /** Do extra optimizations? */ #define OPTIMIZATIONS 1 /** * Generate SPE code to perform Z/depth testing. * * \param dsa Gallium depth/stencil/alpha state to gen code for * \param f SPE function to append instruction onto. * \param mask_reg register containing quad/pixel "alive" mask (in/out) * \param ifragZ_reg register containing integer fragment Z values (in) * \param ifbZ_reg register containing integer frame buffer Z values (in/out) * \param zmask_reg register containing result of Z test/comparison (out) * * Returns TRUE if the Z-buffer needs to be updated. */ static boolean gen_depth_test(struct spe_function *f, const struct pipe_depth_stencil_alpha_state *dsa, int mask_reg, int ifragZ_reg, int ifbZ_reg, int zmask_reg) { /* NOTE: we use clgt below, not cgt, because we want to compare _unsigned_ * quantities. This only makes a difference for 32-bit Z values though. */ ASSERT(dsa->depth.enabled); switch (dsa->depth.func) { case PIPE_FUNC_EQUAL: /* zmask = (ifragZ == ref) */ spe_ceq(f, zmask_reg, ifragZ_reg, ifbZ_reg); /* mask = (mask & zmask) */ spe_and(f, mask_reg, mask_reg, zmask_reg); break; case PIPE_FUNC_NOTEQUAL: /* zmask = (ifragZ == ref) */ spe_ceq(f, zmask_reg, ifragZ_reg, ifbZ_reg); /* mask = (mask & ~zmask) */ spe_andc(f, mask_reg, mask_reg, zmask_reg); break; case PIPE_FUNC_GREATER: /* zmask = (ifragZ > ref) */ spe_clgt(f, zmask_reg, ifragZ_reg, ifbZ_reg); /* mask = (mask & zmask) */ spe_and(f, mask_reg, mask_reg, zmask_reg); break; case PIPE_FUNC_LESS: /* zmask = (ref > ifragZ) */ spe_clgt(f, zmask_reg, ifbZ_reg, ifragZ_reg); /* mask = (mask & zmask) */ spe_and(f, mask_reg, mask_reg, zmask_reg); break; case PIPE_FUNC_LEQUAL: /* zmask = (ifragZ > ref) */ spe_clgt(f, zmask_reg, ifragZ_reg, ifbZ_reg); /* mask = (mask & ~zmask) */ spe_andc(f, mask_reg, mask_reg, zmask_reg); break; case PIPE_FUNC_GEQUAL: /* zmask = (ref > ifragZ) */ spe_clgt(f, zmask_reg, ifbZ_reg, ifragZ_reg); /* mask = (mask & ~zmask) */ spe_andc(f, mask_reg, mask_reg, zmask_reg); break; case PIPE_FUNC_NEVER: spe_il(f, mask_reg, 0); /* mask = {0,0,0,0} */ spe_move(f, zmask_reg, mask_reg); /* zmask = mask */ break; case PIPE_FUNC_ALWAYS: /* mask unchanged */ spe_il(f, zmask_reg, ~0); /* zmask = {~0,~0,~0,~0} */ break; default: ASSERT(0); break; } if (dsa->depth.writemask) { /* * If (ztest passed) { * framebufferZ = fragmentZ; * } * OR, * framebufferZ = (ztest_passed ? fragmentZ : framebufferZ; */ spe_selb(f, ifbZ_reg, ifbZ_reg, ifragZ_reg, mask_reg); return TRUE; } return FALSE; } /** * Generate SPE code to perform alpha testing. * * \param dsa Gallium depth/stencil/alpha state to gen code for * \param f SPE function to append instruction onto. * \param mask_reg register containing quad/pixel "alive" mask (in/out) * \param fragA_reg register containing four fragment alpha values (in) */ static void gen_alpha_test(const struct pipe_depth_stencil_alpha_state *dsa, struct spe_function *f, int mask_reg, int fragA_reg) { int ref_reg = spe_allocate_available_register(f); int amask_reg = spe_allocate_available_register(f); ASSERT(dsa->alpha.enabled); if ((dsa->alpha.func != PIPE_FUNC_NEVER) && (dsa->alpha.func != PIPE_FUNC_ALWAYS)) { /* load/splat the alpha reference float value */ spe_load_float(f, ref_reg, dsa->alpha.ref_value); } /* emit code to do the alpha comparison, updating 'mask' */ switch (dsa->alpha.func) { case PIPE_FUNC_EQUAL: /* amask = (fragA == ref) */ spe_fceq(f, amask_reg, fragA_reg, ref_reg); /* mask = (mask & amask) */ spe_and(f, mask_reg, mask_reg, amask_reg); break; case PIPE_FUNC_NOTEQUAL: /* amask = (fragA == ref) */ spe_fceq(f, amask_reg, fragA_reg, ref_reg); /* mask = (mask & ~amask) */ spe_andc(f, mask_reg, mask_reg, amask_reg); break; case PIPE_FUNC_GREATER: /* amask = (fragA > ref) */ spe_fcgt(f, amask_reg, fragA_reg, ref_reg); /* mask = (mask & amask) */ spe_and(f, mask_reg, mask_reg, amask_reg); break; case PIPE_FUNC_LESS: /* amask = (ref > fragA) */ spe_fcgt(f, amask_reg, ref_reg, fragA_reg); /* mask = (mask & amask) */ spe_and(f, mask_reg, mask_reg, amask_reg); break; case PIPE_FUNC_LEQUAL: /* amask = (fragA > ref) */ spe_fcgt(f, amask_reg, fragA_reg, ref_reg); /* mask = (mask & ~amask) */ spe_andc(f, mask_reg, mask_reg, amask_reg); break; case PIPE_FUNC_GEQUAL: /* amask = (ref > fragA) */ spe_fcgt(f, amask_reg, ref_reg, fragA_reg); /* mask = (mask & ~amask) */ spe_andc(f, mask_reg, mask_reg, amask_reg); break; case PIPE_FUNC_NEVER: spe_il(f, mask_reg, 0); /* mask = [0,0,0,0] */ break; case PIPE_FUNC_ALWAYS: /* no-op, mask unchanged */ break; default: ASSERT(0); break; } #if OPTIMIZATIONS /* if mask == {0,0,0,0} we're all done, return */ { /* re-use amask reg here */ int tmp_reg = amask_reg; /* tmp[0] = (mask[0] | mask[1] | mask[2] | mask[3]) */ spe_orx(f, tmp_reg, mask_reg); /* if tmp[0] == 0 then return from function call */ spe_biz(f, tmp_reg, SPE_REG_RA, 0, 0); } #endif spe_release_register(f, ref_reg); spe_release_register(f, amask_reg); } /** * This pair of functions is used inline to allocate and deallocate * optional constant registers. Once a constant is discovered to be * needed, we will likely need it again, so we don't want to deallocate * it and have to allocate and load it again unnecessarily. */ static INLINE void setup_optional_register(struct spe_function *f, int *r) { if (*r < 0) *r = spe_allocate_available_register(f); } static INLINE void release_optional_register(struct spe_function *f, int r) { if (r >= 0) spe_release_register(f, r); } static INLINE void setup_const_register(struct spe_function *f, int *r, float value) { if (*r >= 0) return; setup_optional_register(f, r); spe_load_float(f, *r, value); } static INLINE void release_const_register(struct spe_function *f, int r) { release_optional_register(f, r); } /** * Unpack/convert framebuffer colors from four 32-bit packed colors * (fbRGBA) to four float RGBA vectors (fbR, fbG, fbB, fbA). * Each 8-bit color component is expanded into a float in [0.0, 1.0]. */ static void unpack_colors(struct spe_function *f, enum pipe_format color_format, int fbRGBA_reg, int fbR_reg, int fbG_reg, int fbB_reg, int fbA_reg) { int mask0_reg = spe_allocate_available_register(f); int mask1_reg = spe_allocate_available_register(f); int mask2_reg = spe_allocate_available_register(f); int mask3_reg = spe_allocate_available_register(f); spe_load_int(f, mask0_reg, 0xff); spe_load_int(f, mask1_reg, 0xff00); spe_load_int(f, mask2_reg, 0xff0000); spe_load_int(f, mask3_reg, 0xff000000); spe_comment(f, 0, "Unpack framebuffer colors, convert to floats"); switch (color_format) { case PIPE_FORMAT_B8G8R8A8_UNORM: /* fbB = fbRGBA & mask */ spe_and(f, fbB_reg, fbRGBA_reg, mask0_reg); /* fbG = fbRGBA & mask */ spe_and(f, fbG_reg, fbRGBA_reg, mask1_reg); /* fbR = fbRGBA & mask */ spe_and(f, fbR_reg, fbRGBA_reg, mask2_reg); /* fbA = fbRGBA & mask */ spe_and(f, fbA_reg, fbRGBA_reg, mask3_reg); /* fbG = fbG >> 8 */ spe_roti(f, fbG_reg, fbG_reg, -8); /* fbR = fbR >> 16 */ spe_roti(f, fbR_reg, fbR_reg, -16); /* fbA = fbA >> 24 */ spe_roti(f, fbA_reg, fbA_reg, -24); break; case PIPE_FORMAT_A8R8G8B8_UNORM: /* fbA = fbRGBA & mask */ spe_and(f, fbA_reg, fbRGBA_reg, mask0_reg); /* fbR = fbRGBA & mask */ spe_and(f, fbR_reg, fbRGBA_reg, mask1_reg); /* fbG = fbRGBA & mask */ spe_and(f, fbG_reg, fbRGBA_reg, mask2_reg); /* fbB = fbRGBA & mask */ spe_and(f, fbB_reg, fbRGBA_reg, mask3_reg); /* fbR = fbR >> 8 */ spe_roti(f, fbR_reg, fbR_reg, -8); /* fbG = fbG >> 16 */ spe_roti(f, fbG_reg, fbG_reg, -16); /* fbB = fbB >> 24 */ spe_roti(f, fbB_reg, fbB_reg, -24); break; default: ASSERT(0); } /* convert int[4] in [0,255] to float[4] in [0.0, 1.0] */ spe_cuflt(f, fbR_reg, fbR_reg, 8); spe_cuflt(f, fbG_reg, fbG_reg, 8); spe_cuflt(f, fbB_reg, fbB_reg, 8); spe_cuflt(f, fbA_reg, fbA_reg, 8); spe_release_register(f, mask0_reg); spe_release_register(f, mask1_reg); spe_release_register(f, mask2_reg); spe_release_register(f, mask3_reg); } /** * Generate SPE code to implement the given blend mode for a quad of pixels. * \param f SPE function to append instruction onto. * \param fragR_reg register with fragment red values (float) (in/out) * \param fragG_reg register with fragment green values (float) (in/out) * \param fragB_reg register with fragment blue values (float) (in/out) * \param fragA_reg register with fragment alpha values (float) (in/out) * \param fbRGBA_reg register with packed framebuffer colors (integer) (in) */ static void gen_blend(const struct pipe_blend_state *blend, const struct pipe_blend_color *blend_color, struct spe_function *f, enum pipe_format color_format, int fragR_reg, int fragG_reg, int fragB_reg, int fragA_reg, int fbRGBA_reg) { int term1R_reg = spe_allocate_available_register(f); int term1G_reg = spe_allocate_available_register(f); int term1B_reg = spe_allocate_available_register(f); int term1A_reg = spe_allocate_available_register(f); int term2R_reg = spe_allocate_available_register(f); int term2G_reg = spe_allocate_available_register(f); int term2B_reg = spe_allocate_available_register(f); int term2A_reg = spe_allocate_available_register(f); int fbR_reg = spe_allocate_available_register(f); int fbG_reg = spe_allocate_available_register(f); int fbB_reg = spe_allocate_available_register(f); int fbA_reg = spe_allocate_available_register(f); int tmp_reg = spe_allocate_available_register(f); /* Optional constant registers we might or might not end up using; * if we do use them, make sure we only allocate them once by * keeping a flag on each one. */ int one_reg = -1; int constR_reg = -1, constG_reg = -1, constB_reg = -1, constA_reg = -1; ASSERT(blend->rt[0].blend_enable); /* packed RGBA -> float colors */ unpack_colors(f, color_format, fbRGBA_reg, fbR_reg, fbG_reg, fbB_reg, fbA_reg); /* * Compute Src RGB terms. We're actually looking for the value * of (the appropriate RGB factors) * (the incoming source RGB color), * because in some cases (like PIPE_BLENDFACTOR_ONE and * PIPE_BLENDFACTOR_ZERO) we can avoid doing unnecessary math. */ switch (blend->rt[0].rgb_src_factor) { case PIPE_BLENDFACTOR_ONE: /* factors = (1,1,1), so term = (R,G,B) */ spe_move(f, term1R_reg, fragR_reg); spe_move(f, term1G_reg, fragG_reg); spe_move(f, term1B_reg, fragB_reg); break; case PIPE_BLENDFACTOR_ZERO: /* factors = (0,0,0), so term = (0,0,0) */ spe_load_float(f, term1R_reg, 0.0f); spe_load_float(f, term1G_reg, 0.0f); spe_load_float(f, term1B_reg, 0.0f); break; case PIPE_BLENDFACTOR_SRC_COLOR: /* factors = (R,G,B), so term = (R*R, G*G, B*B) */ spe_fm(f, term1R_reg, fragR_reg, fragR_reg); spe_fm(f, term1G_reg, fragG_reg, fragG_reg); spe_fm(f, term1B_reg, fragB_reg, fragB_reg); break; case PIPE_BLENDFACTOR_SRC_ALPHA: /* factors = (A,A,A), so term = (R*A, G*A, B*A) */ spe_fm(f, term1R_reg, fragR_reg, fragA_reg); spe_fm(f, term1G_reg, fragG_reg, fragA_reg); spe_fm(f, term1B_reg, fragB_reg, fragA_reg); break; case PIPE_BLENDFACTOR_INV_SRC_COLOR: /* factors = (1-R,1-G,1-B), so term = (R*(1-R), G*(1-G), B*(1-B)) * or in other words term = (R-R*R, G-G*G, B-B*B) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term1R_reg, fragR_reg, fragR_reg, fragR_reg); spe_fnms(f, term1G_reg, fragG_reg, fragG_reg, fragG_reg); spe_fnms(f, term1B_reg, fragB_reg, fragB_reg, fragB_reg); break; case PIPE_BLENDFACTOR_DST_COLOR: /* factors = (Rfb,Gfb,Bfb), so term = (R*Rfb, G*Gfb, B*Bfb) */ spe_fm(f, term1R_reg, fragR_reg, fbR_reg); spe_fm(f, term1G_reg, fragG_reg, fbG_reg); spe_fm(f, term1B_reg, fragB_reg, fbB_reg); break; case PIPE_BLENDFACTOR_INV_DST_COLOR: /* factors = (1-Rfb,1-Gfb,1-Bfb), so term = (R*(1-Rfb),G*(1-Gfb),B*(1-Bfb)) * or term = (R-R*Rfb, G-G*Gfb, B-B*Bfb) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term1R_reg, fragR_reg, fbR_reg, fragR_reg); spe_fnms(f, term1G_reg, fragG_reg, fbG_reg, fragG_reg); spe_fnms(f, term1B_reg, fragB_reg, fbB_reg, fragB_reg); break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: /* factors = (1-A,1-A,1-A), so term = (R*(1-A),G*(1-A),B*(1-A)) * or term = (R-R*A,G-G*A,B-B*A) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term1R_reg, fragR_reg, fragA_reg, fragR_reg); spe_fnms(f, term1G_reg, fragG_reg, fragA_reg, fragG_reg); spe_fnms(f, term1B_reg, fragB_reg, fragA_reg, fragB_reg); break; case PIPE_BLENDFACTOR_DST_ALPHA: /* factors = (Afb, Afb, Afb), so term = (R*Afb, G*Afb, B*Afb) */ spe_fm(f, term1R_reg, fragR_reg, fbA_reg); spe_fm(f, term1G_reg, fragG_reg, fbA_reg); spe_fm(f, term1B_reg, fragB_reg, fbA_reg); break; case PIPE_BLENDFACTOR_INV_DST_ALPHA: /* factors = (1-Afb, 1-Afb, 1-Afb), so term = (R*(1-Afb),G*(1-Afb),B*(1-Afb)) * or term = (R-R*Afb,G-G*Afb,b-B*Afb) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term1R_reg, fragR_reg, fbA_reg, fragR_reg); spe_fnms(f, term1G_reg, fragG_reg, fbA_reg, fragG_reg); spe_fnms(f, term1B_reg, fragB_reg, fbA_reg, fragB_reg); break; case PIPE_BLENDFACTOR_CONST_COLOR: /* We need the optional constant color registers */ setup_const_register(f, &constR_reg, blend_color->color[0]); setup_const_register(f, &constG_reg, blend_color->color[1]); setup_const_register(f, &constB_reg, blend_color->color[2]); /* now, factor = (Rc,Gc,Bc), so term = (R*Rc,G*Gc,B*Bc) */ spe_fm(f, term1R_reg, fragR_reg, constR_reg); spe_fm(f, term1G_reg, fragG_reg, constG_reg); spe_fm(f, term1B_reg, fragB_reg, constB_reg); break; case PIPE_BLENDFACTOR_CONST_ALPHA: /* we'll need the optional constant alpha register */ setup_const_register(f, &constA_reg, blend_color->color[3]); /* factor = (Ac,Ac,Ac), so term = (R*Ac,G*Ac,B*Ac) */ spe_fm(f, term1R_reg, fragR_reg, constA_reg); spe_fm(f, term1G_reg, fragG_reg, constA_reg); spe_fm(f, term1B_reg, fragB_reg, constA_reg); break; case PIPE_BLENDFACTOR_INV_CONST_COLOR: /* We need the optional constant color registers */ setup_const_register(f, &constR_reg, blend_color->color[0]); setup_const_register(f, &constG_reg, blend_color->color[1]); setup_const_register(f, &constB_reg, blend_color->color[2]); /* factor = (1-Rc,1-Gc,1-Bc), so term = (R*(1-Rc),G*(1-Gc),B*(1-Bc)) * or term = (R-R*Rc, G-G*Gc, B-B*Bc) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term1R_reg, fragR_reg, constR_reg, fragR_reg); spe_fnms(f, term1G_reg, fragG_reg, constG_reg, fragG_reg); spe_fnms(f, term1B_reg, fragB_reg, constB_reg, fragB_reg); break; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: /* We need the optional constant color registers */ setup_const_register(f, &constR_reg, blend_color->color[0]); setup_const_register(f, &constG_reg, blend_color->color[1]); setup_const_register(f, &constB_reg, blend_color->color[2]); /* factor = (1-Ac,1-Ac,1-Ac), so term = (R*(1-Ac),G*(1-Ac),B*(1-Ac)) * or term = (R-R*Ac,G-G*Ac,B-B*Ac) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term1R_reg, fragR_reg, constA_reg, fragR_reg); spe_fnms(f, term1G_reg, fragG_reg, constA_reg, fragG_reg); spe_fnms(f, term1B_reg, fragB_reg, constA_reg, fragB_reg); break; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: /* We'll need the optional {1,1,1,1} register */ setup_const_register(f, &one_reg, 1.0f); /* factor = (min(A,1-Afb),min(A,1-Afb),min(A,1-Afb)), so * term = (R*min(A,1-Afb), G*min(A,1-Afb), B*min(A,1-Afb)) * We could expand the term (as a*min(b,c) == min(a*b,a*c) * as long as a is positive), but then we'd have to do three * spe_float_min() functions instead of one, so this is simpler. */ /* tmp = 1 - Afb */ spe_fs(f, tmp_reg, one_reg, fbA_reg); /* tmp = min(A,tmp) */ spe_float_min(f, tmp_reg, fragA_reg, tmp_reg); /* term = R*tmp */ spe_fm(f, term1R_reg, fragR_reg, tmp_reg); spe_fm(f, term1G_reg, fragG_reg, tmp_reg); spe_fm(f, term1B_reg, fragB_reg, tmp_reg); break; /* These are special D3D cases involving a second color output * from the fragment shader. I'm not sure we can support them * yet... XXX */ case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_SRC1_ALPHA: case PIPE_BLENDFACTOR_INV_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: default: ASSERT(0); } /* * Compute Src Alpha term. Like the above, we're looking for * the full term A*factor, not just the factor itself, because * in many cases we can avoid doing unnecessary multiplies. */ switch (blend->rt[0].alpha_src_factor) { case PIPE_BLENDFACTOR_ZERO: /* factor = 0, so term = 0 */ spe_load_float(f, term1A_reg, 0.0f); break; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: /* fall through */ case PIPE_BLENDFACTOR_ONE: /* factor = 1, so term = A */ spe_move(f, term1A_reg, fragA_reg); break; case PIPE_BLENDFACTOR_SRC_COLOR: /* factor = A, so term = A*A */ spe_fm(f, term1A_reg, fragA_reg, fragA_reg); break; case PIPE_BLENDFACTOR_SRC_ALPHA: spe_fm(f, term1A_reg, fragA_reg, fragA_reg); break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_INV_SRC_COLOR: /* factor = 1-A, so term = A*(1-A) = A-A*A */ /* fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term1A_reg, fragA_reg, fragA_reg, fragA_reg); break; case PIPE_BLENDFACTOR_DST_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_DST_COLOR: /* factor = Afb, so term = A*Afb */ spe_fm(f, term1A_reg, fragA_reg, fbA_reg); break; case PIPE_BLENDFACTOR_INV_DST_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_INV_DST_COLOR: /* factor = 1-Afb, so term = A*(1-Afb) = A - A*Afb */ /* fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term1A_reg, fragA_reg, fbA_reg, fragA_reg); break; case PIPE_BLENDFACTOR_CONST_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_CONST_COLOR: /* We need the optional constA_reg register */ setup_const_register(f, &constA_reg, blend_color->color[3]); /* factor = Ac, so term = A*Ac */ spe_fm(f, term1A_reg, fragA_reg, constA_reg); break; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_INV_CONST_COLOR: /* We need the optional constA_reg register */ setup_const_register(f, &constA_reg, blend_color->color[3]); /* factor = 1-Ac, so term = A*(1-Ac) = A-A*Ac */ /* fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term1A_reg, fragA_reg, constA_reg, fragA_reg); break; /* These are special D3D cases involving a second color output * from the fragment shader. I'm not sure we can support them * yet... XXX */ case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_SRC1_ALPHA: case PIPE_BLENDFACTOR_INV_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: default: ASSERT(0); } /* * Compute Dest RGB term. Like the above, we're looking for * the full term (Rfb,Gfb,Bfb)*(factor), not just the factor itself, because * in many cases we can avoid doing unnecessary multiplies. */ switch (blend->rt[0].rgb_dst_factor) { case PIPE_BLENDFACTOR_ONE: /* factors = (1,1,1), so term = (Rfb,Gfb,Bfb) */ spe_move(f, term2R_reg, fbR_reg); spe_move(f, term2G_reg, fbG_reg); spe_move(f, term2B_reg, fbB_reg); break; case PIPE_BLENDFACTOR_ZERO: /* factor s= (0,0,0), so term = (0,0,0) */ spe_load_float(f, term2R_reg, 0.0f); spe_load_float(f, term2G_reg, 0.0f); spe_load_float(f, term2B_reg, 0.0f); break; case PIPE_BLENDFACTOR_SRC_COLOR: /* factors = (R,G,B), so term = (R*Rfb, G*Gfb, B*Bfb) */ spe_fm(f, term2R_reg, fbR_reg, fragR_reg); spe_fm(f, term2G_reg, fbG_reg, fragG_reg); spe_fm(f, term2B_reg, fbB_reg, fragB_reg); break; case PIPE_BLENDFACTOR_INV_SRC_COLOR: /* factors = (1-R,1-G,1-B), so term = (Rfb*(1-R), Gfb*(1-G), Bfb*(1-B)) * or in other words term = (Rfb-Rfb*R, Gfb-Gfb*G, Bfb-Bfb*B) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term2R_reg, fragR_reg, fbR_reg, fbR_reg); spe_fnms(f, term2G_reg, fragG_reg, fbG_reg, fbG_reg); spe_fnms(f, term2B_reg, fragB_reg, fbB_reg, fbB_reg); break; case PIPE_BLENDFACTOR_SRC_ALPHA: /* factors = (A,A,A), so term = (Rfb*A, Gfb*A, Bfb*A) */ spe_fm(f, term2R_reg, fbR_reg, fragA_reg); spe_fm(f, term2G_reg, fbG_reg, fragA_reg); spe_fm(f, term2B_reg, fbB_reg, fragA_reg); break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: /* factors = (1-A,1-A,1-A) so term = (Rfb-Rfb*A,Gfb-Gfb*A,Bfb-Bfb*A) */ /* fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term2R_reg, fbR_reg, fragA_reg, fbR_reg); spe_fnms(f, term2G_reg, fbG_reg, fragA_reg, fbG_reg); spe_fnms(f, term2B_reg, fbB_reg, fragA_reg, fbB_reg); break; case PIPE_BLENDFACTOR_DST_COLOR: /* factors = (Rfb,Gfb,Bfb), so term = (Rfb*Rfb, Gfb*Gfb, Bfb*Bfb) */ spe_fm(f, term2R_reg, fbR_reg, fbR_reg); spe_fm(f, term2G_reg, fbG_reg, fbG_reg); spe_fm(f, term2B_reg, fbB_reg, fbB_reg); break; case PIPE_BLENDFACTOR_INV_DST_COLOR: /* factors = (1-Rfb,1-Gfb,1-Bfb), so term = (Rfb*(1-Rfb),Gfb*(1-Gfb),Bfb*(1-Bfb)) * or term = (Rfb-Rfb*Rfb, Gfb-Gfb*Gfb, Bfb-Bfb*Bfb) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term2R_reg, fbR_reg, fbR_reg, fbR_reg); spe_fnms(f, term2G_reg, fbG_reg, fbG_reg, fbG_reg); spe_fnms(f, term2B_reg, fbB_reg, fbB_reg, fbB_reg); break; case PIPE_BLENDFACTOR_DST_ALPHA: /* factors = (Afb, Afb, Afb), so term = (Rfb*Afb, Gfb*Afb, Bfb*Afb) */ spe_fm(f, term2R_reg, fbR_reg, fbA_reg); spe_fm(f, term2G_reg, fbG_reg, fbA_reg); spe_fm(f, term2B_reg, fbB_reg, fbA_reg); break; case PIPE_BLENDFACTOR_INV_DST_ALPHA: /* factors = (1-Afb, 1-Afb, 1-Afb), so term = (Rfb*(1-Afb),Gfb*(1-Afb),Bfb*(1-Afb)) * or term = (Rfb-Rfb*Afb,Gfb-Gfb*Afb,Bfb-Bfb*Afb) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term2R_reg, fbR_reg, fbA_reg, fbR_reg); spe_fnms(f, term2G_reg, fbG_reg, fbA_reg, fbG_reg); spe_fnms(f, term2B_reg, fbB_reg, fbA_reg, fbB_reg); break; case PIPE_BLENDFACTOR_CONST_COLOR: /* We need the optional constant color registers */ setup_const_register(f, &constR_reg, blend_color->color[0]); setup_const_register(f, &constG_reg, blend_color->color[1]); setup_const_register(f, &constB_reg, blend_color->color[2]); /* now, factor = (Rc,Gc,Bc), so term = (Rfb*Rc,Gfb*Gc,Bfb*Bc) */ spe_fm(f, term2R_reg, fbR_reg, constR_reg); spe_fm(f, term2G_reg, fbG_reg, constG_reg); spe_fm(f, term2B_reg, fbB_reg, constB_reg); break; case PIPE_BLENDFACTOR_CONST_ALPHA: /* we'll need the optional constant alpha register */ setup_const_register(f, &constA_reg, blend_color->color[3]); /* factor = (Ac,Ac,Ac), so term = (Rfb*Ac,Gfb*Ac,Bfb*Ac) */ spe_fm(f, term2R_reg, fbR_reg, constA_reg); spe_fm(f, term2G_reg, fbG_reg, constA_reg); spe_fm(f, term2B_reg, fbB_reg, constA_reg); break; case PIPE_BLENDFACTOR_INV_CONST_COLOR: /* We need the optional constant color registers */ setup_const_register(f, &constR_reg, blend_color->color[0]); setup_const_register(f, &constG_reg, blend_color->color[1]); setup_const_register(f, &constB_reg, blend_color->color[2]); /* factor = (1-Rc,1-Gc,1-Bc), so term = (Rfb*(1-Rc),Gfb*(1-Gc),Bfb*(1-Bc)) * or term = (Rfb-Rfb*Rc, Gfb-Gfb*Gc, Bfb-Bfb*Bc) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term2R_reg, fbR_reg, constR_reg, fbR_reg); spe_fnms(f, term2G_reg, fbG_reg, constG_reg, fbG_reg); spe_fnms(f, term2B_reg, fbB_reg, constB_reg, fbB_reg); break; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: /* We need the optional constant color registers */ setup_const_register(f, &constR_reg, blend_color->color[0]); setup_const_register(f, &constG_reg, blend_color->color[1]); setup_const_register(f, &constB_reg, blend_color->color[2]); /* factor = (1-Ac,1-Ac,1-Ac), so term = (Rfb*(1-Ac),Gfb*(1-Ac),Bfb*(1-Ac)) * or term = (Rfb-Rfb*Ac,Gfb-Gfb*Ac,Bfb-Bfb*Ac) * fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term2R_reg, fbR_reg, constA_reg, fbR_reg); spe_fnms(f, term2G_reg, fbG_reg, constA_reg, fbG_reg); spe_fnms(f, term2B_reg, fbB_reg, constA_reg, fbB_reg); break; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: /* not supported for dest RGB */ ASSERT(0); break; /* These are special D3D cases involving a second color output * from the fragment shader. I'm not sure we can support them * yet... XXX */ case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_SRC1_ALPHA: case PIPE_BLENDFACTOR_INV_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: default: ASSERT(0); } /* * Compute Dest Alpha term. Like the above, we're looking for * the full term Afb*factor, not just the factor itself, because * in many cases we can avoid doing unnecessary multiplies. */ switch (blend->rt[0].alpha_dst_factor) { case PIPE_BLENDFACTOR_ONE: /* factor = 1, so term = Afb */ spe_move(f, term2A_reg, fbA_reg); break; case PIPE_BLENDFACTOR_ZERO: /* factor = 0, so term = 0 */ spe_load_float(f, term2A_reg, 0.0f); break; case PIPE_BLENDFACTOR_SRC_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_SRC_COLOR: /* factor = A, so term = Afb*A */ spe_fm(f, term2A_reg, fbA_reg, fragA_reg); break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_INV_SRC_COLOR: /* factor = 1-A, so term = Afb*(1-A) = Afb-Afb*A */ /* fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term2A_reg, fbA_reg, fragA_reg, fbA_reg); break; case PIPE_BLENDFACTOR_DST_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_DST_COLOR: /* factor = Afb, so term = Afb*Afb */ spe_fm(f, term2A_reg, fbA_reg, fbA_reg); break; case PIPE_BLENDFACTOR_INV_DST_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_INV_DST_COLOR: /* factor = 1-Afb, so term = Afb*(1-Afb) = Afb - Afb*Afb */ /* fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term2A_reg, fbA_reg, fbA_reg, fbA_reg); break; case PIPE_BLENDFACTOR_CONST_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_CONST_COLOR: /* We need the optional constA_reg register */ setup_const_register(f, &constA_reg, blend_color->color[3]); /* factor = Ac, so term = Afb*Ac */ spe_fm(f, term2A_reg, fbA_reg, constA_reg); break; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: /* fall through */ case PIPE_BLENDFACTOR_INV_CONST_COLOR: /* We need the optional constA_reg register */ setup_const_register(f, &constA_reg, blend_color->color[3]); /* factor = 1-Ac, so term = Afb*(1-Ac) = Afb-Afb*Ac */ /* fnms(a,b,c,d) computes a = d - b*c */ spe_fnms(f, term2A_reg, fbA_reg, constA_reg, fbA_reg); break; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: /* not supported for dest alpha */ ASSERT(0); break; /* These are special D3D cases involving a second color output * from the fragment shader. I'm not sure we can support them * yet... XXX */ case PIPE_BLENDFACTOR_SRC1_COLOR: case PIPE_BLENDFACTOR_SRC1_ALPHA: case PIPE_BLENDFACTOR_INV_SRC1_COLOR: case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: default: ASSERT(0); } /* * Combine Src/Dest RGB terms as per the blend equation. */ switch (blend->rt[0].rgb_func) { case PIPE_BLEND_ADD: spe_fa(f, fragR_reg, term1R_reg, term2R_reg); spe_fa(f, fragG_reg, term1G_reg, term2G_reg); spe_fa(f, fragB_reg, term1B_reg, term2B_reg); break; case PIPE_BLEND_SUBTRACT: spe_fs(f, fragR_reg, term1R_reg, term2R_reg); spe_fs(f, fragG_reg, term1G_reg, term2G_reg); spe_fs(f, fragB_reg, term1B_reg, term2B_reg); break; case PIPE_BLEND_REVERSE_SUBTRACT: spe_fs(f, fragR_reg, term2R_reg, term1R_reg); spe_fs(f, fragG_reg, term2G_reg, term1G_reg); spe_fs(f, fragB_reg, term2B_reg, term1B_reg); break; case PIPE_BLEND_MIN: spe_float_min(f, fragR_reg, term1R_reg, term2R_reg); spe_float_min(f, fragG_reg, term1G_reg, term2G_reg); spe_float_min(f, fragB_reg, term1B_reg, term2B_reg); break; case PIPE_BLEND_MAX: spe_float_max(f, fragR_reg, term1R_reg, term2R_reg); spe_float_max(f, fragG_reg, term1G_reg, term2G_reg); spe_float_max(f, fragB_reg, term1B_reg, term2B_reg); break; default: ASSERT(0); } /* * Combine Src/Dest A term */ switch (blend->rt[0].alpha_func) { case PIPE_BLEND_ADD: spe_fa(f, fragA_reg, term1A_reg, term2A_reg); break; case PIPE_BLEND_SUBTRACT: spe_fs(f, fragA_reg, term1A_reg, term2A_reg); break; case PIPE_BLEND_REVERSE_SUBTRACT: spe_fs(f, fragA_reg, term2A_reg, term1A_reg); break; case PIPE_BLEND_MIN: spe_float_min(f, fragA_reg, term1A_reg, term2A_reg); break; case PIPE_BLEND_MAX: spe_float_max(f, fragA_reg, term1A_reg, term2A_reg); break; default: ASSERT(0); } spe_release_register(f, term1R_reg); spe_release_register(f, term1G_reg); spe_release_register(f, term1B_reg); spe_release_register(f, term1A_reg); spe_release_register(f, term2R_reg); spe_release_register(f, term2G_reg); spe_release_register(f, term2B_reg); spe_release_register(f, term2A_reg); spe_release_register(f, fbR_reg); spe_release_register(f, fbG_reg); spe_release_register(f, fbB_reg); spe_release_register(f, fbA_reg); spe_release_register(f, tmp_reg); /* Free any optional registers that actually got used */ release_const_register(f, one_reg); release_const_register(f, constR_reg); release_const_register(f, constG_reg); release_const_register(f, constB_reg); release_const_register(f, constA_reg); } static void gen_logicop(const struct pipe_blend_state *blend, struct spe_function *f, int fragRGBA_reg, int fbRGBA_reg) { /* We've got four 32-bit RGBA packed pixels in each of * fragRGBA_reg and fbRGBA_reg, not sets of floating-point * reds, greens, blues, and alphas. * */ ASSERT(blend->logicop_enable); switch(blend->logicop_func) { case PIPE_LOGICOP_CLEAR: /* 0 */ spe_zero(f, fragRGBA_reg); break; case PIPE_LOGICOP_NOR: /* ~(s | d) */ spe_nor(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); break; case PIPE_LOGICOP_AND_INVERTED: /* ~s & d */ /* andc R, A, B computes R = A & ~B */ spe_andc(f, fragRGBA_reg, fbRGBA_reg, fragRGBA_reg); break; case PIPE_LOGICOP_COPY_INVERTED: /* ~s */ spe_complement(f, fragRGBA_reg, fragRGBA_reg); break; case PIPE_LOGICOP_AND_REVERSE: /* s & ~d */ /* andc R, A, B computes R = A & ~B */ spe_andc(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); break; case PIPE_LOGICOP_INVERT: /* ~d */ /* Note that (A nor A) == ~(A|A) == ~A */ spe_nor(f, fragRGBA_reg, fbRGBA_reg, fbRGBA_reg); break; case PIPE_LOGICOP_XOR: /* s ^ d */ spe_xor(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); break; case PIPE_LOGICOP_NAND: /* ~(s & d) */ spe_nand(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); break; case PIPE_LOGICOP_AND: /* s & d */ spe_and(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); break; case PIPE_LOGICOP_EQUIV: /* ~(s ^ d) */ spe_xor(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); spe_complement(f, fragRGBA_reg, fragRGBA_reg); break; case PIPE_LOGICOP_NOOP: /* d */ spe_move(f, fragRGBA_reg, fbRGBA_reg); break; case PIPE_LOGICOP_OR_INVERTED: /* ~s | d */ /* orc R, A, B computes R = A | ~B */ spe_orc(f, fragRGBA_reg, fbRGBA_reg, fragRGBA_reg); break; case PIPE_LOGICOP_COPY: /* s */ break; case PIPE_LOGICOP_OR_REVERSE: /* s | ~d */ /* orc R, A, B computes R = A | ~B */ spe_orc(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); break; case PIPE_LOGICOP_OR: /* s | d */ spe_or(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg); break; case PIPE_LOGICOP_SET: /* 1 */ spe_load_int(f, fragRGBA_reg, 0xffffffff); break; default: ASSERT(0); } } /** * Generate code to pack a quad of float colors into four 32-bit integers. * * \param f SPE function to append instruction onto. * \param color_format the dest color packing format * \param r_reg register containing four red values (in/clobbered) * \param g_reg register containing four green values (in/clobbered) * \param b_reg register containing four blue values (in/clobbered) * \param a_reg register containing four alpha values (in/clobbered) * \param rgba_reg register to store the packed RGBA colors (out) */ static void gen_pack_colors(struct spe_function *f, enum pipe_format color_format, int r_reg, int g_reg, int b_reg, int a_reg, int rgba_reg) { int rg_reg = spe_allocate_available_register(f); int ba_reg = spe_allocate_available_register(f); /* Convert float[4] in [0.0,1.0] to int[4] in [0,~0], with clamping */ spe_cfltu(f, r_reg, r_reg, 32); spe_cfltu(f, g_reg, g_reg, 32); spe_cfltu(f, b_reg, b_reg, 32); spe_cfltu(f, a_reg, a_reg, 32); /* Shift the most significant bytes to the least significant positions. * I.e.: reg = reg >> 24 */ spe_rotmi(f, r_reg, r_reg, -24); spe_rotmi(f, g_reg, g_reg, -24); spe_rotmi(f, b_reg, b_reg, -24); spe_rotmi(f, a_reg, a_reg, -24); /* Shift the color bytes according to the surface format */ if (color_format == PIPE_FORMAT_B8G8R8A8_UNORM) { spe_roti(f, g_reg, g_reg, 8); /* green <<= 8 */ spe_roti(f, r_reg, r_reg, 16); /* red <<= 16 */ spe_roti(f, a_reg, a_reg, 24); /* alpha <<= 24 */ } else if (color_format == PIPE_FORMAT_A8R8G8B8_UNORM) { spe_roti(f, r_reg, r_reg, 8); /* red <<= 8 */ spe_roti(f, g_reg, g_reg, 16); /* green <<= 16 */ spe_roti(f, b_reg, b_reg, 24); /* blue <<= 24 */ } else { ASSERT(0); } /* Merge red, green, blue, alpha registers to make packed RGBA colors. * Eg: after shifting according to color_format we might have: * R = {0x00ff0000, 0x00110000, 0x00220000, 0x00330000} * G = {0x0000ff00, 0x00004400, 0x00005500, 0x00006600} * B = {0x000000ff, 0x00000077, 0x00000088, 0x00000099} * A = {0xff000000, 0xaa000000, 0xbb000000, 0xcc000000} * OR-ing all those together gives us four packed colors: * RGBA = {0xffffffff, 0xaa114477, 0xbb225588, 0xcc336699} */ spe_or(f, rg_reg, r_reg, g_reg); spe_or(f, ba_reg, a_reg, b_reg); spe_or(f, rgba_reg, rg_reg, ba_reg); spe_release_register(f, rg_reg); spe_release_register(f, ba_reg); } static void gen_colormask(struct spe_function *f, uint colormask, enum pipe_format color_format, int fragRGBA_reg, int fbRGBA_reg) { /* We've got four 32-bit RGBA packed pixels in each of * fragRGBA_reg and fbRGBA_reg, not sets of floating-point * reds, greens, blues, and alphas. Further, the pixels * are packed according to the given color format, not * necessarily RGBA... */ uint r_mask; uint g_mask; uint b_mask; uint a_mask; /* Calculate exactly where the bits for any particular color * end up, so we can mask them correctly. */ switch(color_format) { case PIPE_FORMAT_B8G8R8A8_UNORM: /* ARGB */ a_mask = 0xff000000; r_mask = 0x00ff0000; g_mask = 0x0000ff00; b_mask = 0x000000ff; break; case PIPE_FORMAT_A8R8G8B8_UNORM: /* BGRA */ b_mask = 0xff000000; g_mask = 0x00ff0000; r_mask = 0x0000ff00; a_mask = 0x000000ff; break; default: ASSERT(0); } /* For each R, G, B, and A component we're supposed to mask out, * clear its bits. Then our mask operation later will work * as expected. */ if (!(colormask & PIPE_MASK_R)) { r_mask = 0; } if (!(colormask & PIPE_MASK_G)) { g_mask = 0; } if (!(colormask & PIPE_MASK_B)) { b_mask = 0; } if (!(colormask & PIPE_MASK_A)) { a_mask = 0; } /* Get a temporary register to hold the mask that will be applied * to the fragment */ int colormask_reg = spe_allocate_available_register(f); /* The actual mask we're going to use is an OR of the remaining R, G, B, * and A masks. Load the result value into our temporary register. */ spe_load_uint(f, colormask_reg, r_mask | g_mask | b_mask | a_mask); /* Use the mask register to select between the fragment color * values and the frame buffer color values. Wherever the * mask has a 0 bit, the current frame buffer color should override * the fragment color. Wherever the mask has a 1 bit, the * fragment color should persevere. The Select Bits (selb rt, rA, rB, rM) * instruction will select bits from its first operand rA wherever the * the mask bits rM are 0, and from its second operand rB wherever the * mask bits rM are 1. That means that the frame buffer color is the * first operand, and the fragment color the second. */ spe_selb(f, fragRGBA_reg, fbRGBA_reg, fragRGBA_reg, colormask_reg); /* Release the temporary register and we're done */ spe_release_register(f, colormask_reg); } /** * This function is annoyingly similar to gen_depth_test(), above, except * that instead of comparing two varying values (i.e. fragment and buffer), * we're comparing a varying value with a static value. As such, we have * access to the Compare Immediate instructions where we don't in * gen_depth_test(), which is what makes us very different. * * There's some added complexity if there's a non-trivial state->mask * value; then stencil and reference both must be masked * * The return value in the stencil_pass_reg is a bitmask of valid * fragments that also passed the stencil test. The bitmask of valid * fragments that failed would be found in * (fragment_mask_reg & ~stencil_pass_reg). */ static void gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state, const unsigned ref_value, uint stencil_max_value, int fragment_mask_reg, int fbS_reg, int stencil_pass_reg) { /* Generate code that puts the set of passing fragments into the * stencil_pass_reg register, taking into account whether each fragment * was active to begin with. */ switch (state->func) { case PIPE_FUNC_EQUAL: if (state->valuemask == stencil_max_value) { /* stencil_pass = fragment_mask & (s == reference) */ spe_compare_equal_uint(f, stencil_pass_reg, fbS_reg, ref_value); spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); } else { /* stencil_pass = fragment_mask & ((s&mask) == (reference&mask)) */ uint tmp_masked_stencil = spe_allocate_available_register(f); spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask); spe_compare_equal_uint(f, stencil_pass_reg, tmp_masked_stencil, state->valuemask & ref_value); spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); spe_release_register(f, tmp_masked_stencil); } break; case PIPE_FUNC_NOTEQUAL: if (state->valuemask == stencil_max_value) { /* stencil_pass = fragment_mask & ~(s == reference) */ spe_compare_equal_uint(f, stencil_pass_reg, fbS_reg, ref_value); spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); } else { /* stencil_pass = fragment_mask & ~((s&mask) == (reference&mask)) */ int tmp_masked_stencil = spe_allocate_available_register(f); spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask); spe_compare_equal_uint(f, stencil_pass_reg, tmp_masked_stencil, state->valuemask & ref_value); spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); spe_release_register(f, tmp_masked_stencil); } break; case PIPE_FUNC_LESS: if (state->valuemask == stencil_max_value) { /* stencil_pass = fragment_mask & (reference < s) */ spe_compare_greater_uint(f, stencil_pass_reg, fbS_reg, ref_value); spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); } else { /* stencil_pass = fragment_mask & ((reference&mask) < (s & mask)) */ int tmp_masked_stencil = spe_allocate_available_register(f); spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask); spe_compare_greater_uint(f, stencil_pass_reg, tmp_masked_stencil, state->valuemask & ref_value); spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); spe_release_register(f, tmp_masked_stencil); } break; case PIPE_FUNC_GREATER: if (state->valuemask == stencil_max_value) { /* stencil_pass = fragment_mask & (reference > s) */ /* There's no convenient Compare Less Than Immediate instruction, so * we'll have to do this one the harder way, by loading a register and * comparing directly. Compare Logical Greater Than Word (clgt) * treats its operands as unsigned - no sign extension. */ int tmp_reg = spe_allocate_available_register(f); spe_load_uint(f, tmp_reg, ref_value); spe_clgt(f, stencil_pass_reg, tmp_reg, fbS_reg); spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); spe_release_register(f, tmp_reg); } else { /* stencil_pass = fragment_mask & ((reference&mask) > (s&mask)) */ int tmp_reg = spe_allocate_available_register(f); int tmp_masked_stencil = spe_allocate_available_register(f); spe_load_uint(f, tmp_reg, state->valuemask & ref_value); spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask); spe_clgt(f, stencil_pass_reg, tmp_reg, tmp_masked_stencil); spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); spe_release_register(f, tmp_reg); spe_release_register(f, tmp_masked_stencil); } break; case PIPE_FUNC_GEQUAL: if (state->valuemask == stencil_max_value) { /* stencil_pass = fragment_mask & (reference >= s) * = fragment_mask & ~(s > reference) */ spe_compare_greater_uint(f, stencil_pass_reg, fbS_reg, ref_value); spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); } else { /* stencil_pass = fragment_mask & ~((s&mask) > (reference&mask)) */ int tmp_masked_stencil = spe_allocate_available_register(f); spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask); spe_compare_greater_uint(f, stencil_pass_reg, tmp_masked_stencil, state->valuemask & ref_value); spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); spe_release_register(f, tmp_masked_stencil); } break; case PIPE_FUNC_LEQUAL: if (state->valuemask == stencil_max_value) { /* stencil_pass = fragment_mask & (reference <= s) ] * = fragment_mask & ~(reference > s) */ /* As above, we have to do this by loading a register */ int tmp_reg = spe_allocate_available_register(f); spe_load_uint(f, tmp_reg, ref_value); spe_clgt(f, stencil_pass_reg, tmp_reg, fbS_reg); spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); spe_release_register(f, tmp_reg); } else { /* stencil_pass = fragment_mask & ~((reference&mask) > (s&mask)) */ int tmp_reg = spe_allocate_available_register(f); int tmp_masked_stencil = spe_allocate_available_register(f); spe_load_uint(f, tmp_reg, ref_value & state->valuemask); spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask); spe_clgt(f, stencil_pass_reg, tmp_reg, tmp_masked_stencil); spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg); spe_release_register(f, tmp_reg); spe_release_register(f, tmp_masked_stencil); } break; case PIPE_FUNC_NEVER: /* stencil_pass = fragment_mask & 0 = 0 */ spe_load_uint(f, stencil_pass_reg, 0); break; case PIPE_FUNC_ALWAYS: /* stencil_pass = fragment_mask & 1 = fragment_mask */ spe_move(f, stencil_pass_reg, fragment_mask_reg); break; } /* The fragments that passed the stencil test are now in stencil_pass_reg. * The fragments that failed would be (fragment_mask_reg & ~stencil_pass_reg). */ } /** * This function generates code that calculates a set of new stencil values * given the earlier values and the operation to apply. It does not * apply any tests. It is intended to be called up to 3 times * (for the stencil fail operation, for the stencil pass-z fail operation, * and for the stencil pass-z pass operation) to collect up to three * possible sets of values, and for the caller to combine them based * on the result of the tests. * * stencil_max_value should be (2^n - 1) where n is the number of bits * in the stencil buffer - in other words, it should be usable as a mask. */ static void gen_stencil_values(struct spe_function *f, uint stencil_op, uint stencil_ref_value, uint stencil_max_value, int fbS_reg, int newS_reg) { /* The code below assumes that newS_reg and fbS_reg are not the same * register; if they can be, the calculations below will have to use * an additional temporary register. For now, mark the assumption * with an assertion that will fail if they are the same. */ ASSERT(fbS_reg != newS_reg); /* The code also assumes the the stencil_max_value is of the form * 2^n-1 and can therefore be used as a mask for the valid bits in * addition to a maximum. Make sure this is the case as well. * The clever math below exploits the fact that incrementing a * binary number serves to flip all the bits of a number starting at * the LSB and continuing to (and including) the first zero bit * found. That means that a number and its increment will always * have at least one bit in common (the high order bit, if nothing * else) *unless* the number is zero, *or* the number is of a form * consisting of some number of 1s in the low-order bits followed * by nothing but 0s in the high-order bits. The latter case * implies it's of the form 2^n-1. */ ASSERT(stencil_max_value > 0 && ((stencil_max_value + 1) & stencil_max_value) == 0); switch(stencil_op) { case PIPE_STENCIL_OP_KEEP: /* newS = S */ spe_move(f, newS_reg, fbS_reg); break; case PIPE_STENCIL_OP_ZERO: /* newS = 0 */ spe_zero(f, newS_reg); break; case PIPE_STENCIL_OP_REPLACE: /* newS = stencil reference value */ spe_load_uint(f, newS_reg, stencil_ref_value); break; case PIPE_STENCIL_OP_INCR: { /* newS = (s == max ? max : s + 1) */ int equals_reg = spe_allocate_available_register(f); spe_compare_equal_uint(f, equals_reg, fbS_reg, stencil_max_value); /* Add Word Immediate computes rT = rA + 10-bit signed immediate */ spe_ai(f, newS_reg, fbS_reg, 1); /* Select from the current value or the new value based on the equality test */ spe_selb(f, newS_reg, newS_reg, fbS_reg, equals_reg); spe_release_register(f, equals_reg); break; } case PIPE_STENCIL_OP_DECR: { /* newS = (s == 0 ? 0 : s - 1) */ int equals_reg = spe_allocate_available_register(f); spe_compare_equal_uint(f, equals_reg, fbS_reg, 0); /* Add Word Immediate with a (-1) value works */ spe_ai(f, newS_reg, fbS_reg, -1); /* Select from the current value or the new value based on the equality test */ spe_selb(f, newS_reg, newS_reg, fbS_reg, equals_reg); spe_release_register(f, equals_reg); break; } case PIPE_STENCIL_OP_INCR_WRAP: /* newS = (s == max ? 0 : s + 1), but since max is 2^n-1, we can * do a normal add and mask off the correct bits */ spe_ai(f, newS_reg, fbS_reg, 1); spe_and_uint(f, newS_reg, newS_reg, stencil_max_value); break; case PIPE_STENCIL_OP_DECR_WRAP: /* newS = (s == 0 ? max : s - 1), but we'll pull the same mask trick as above */ spe_ai(f, newS_reg, fbS_reg, -1); spe_and_uint(f, newS_reg, newS_reg, stencil_max_value); break; case PIPE_STENCIL_OP_INVERT: /* newS = ~s. We take advantage of the mask/max value to invert only * the valid bits for the field so we don't have to do an extra "and". */ spe_xor_uint(f, newS_reg, fbS_reg, stencil_max_value); break; default: ASSERT(0); } } /** * This function generates code to get all the necessary possible * stencil values. For each of the output registers (fail_reg, * zfail_reg, and zpass_reg), it either allocates a new register * and calculates a new set of values based on the stencil operation, * or it reuses a register allocation and calculation done for an * earlier (matching) operation, or it reuses the fbS_reg register * (if the stencil operation is KEEP, which doesn't change the * stencil buffer). * * Since this function allocates a variable number of registers, * to avoid incurring complex logic to free them, they should * be allocated after a spe_allocate_register_set() call * and released by the corresponding spe_release_register_set() call. */ static void gen_get_stencil_values(struct spe_function *f, const struct pipe_stencil_state *stencil, const unsigned ref_value, const uint depth_enabled, int fbS_reg, int *fail_reg, int *zfail_reg, int *zpass_reg) { uint zfail_op; /* Stenciling had better be enabled here */ ASSERT(stencil->enabled); /* If the depth test is not enabled, it is treated as though it always * passes, which means that the zfail_op is not considered - a * failing stencil test triggers the fail_op, and a passing one * triggers the zpass_op * * As an optimization, override calculation of the zfail_op values * if they aren't going to be used. By setting the value of * the operation to PIPE_STENCIL_OP_KEEP, its value will be assumed * to match the incoming stencil values, and no calculation will * be done. */ if (depth_enabled) { zfail_op = stencil->zfail_op; } else { zfail_op = PIPE_STENCIL_OP_KEEP; } /* One-sided or front-facing stencil */ if (stencil->fail_op == PIPE_STENCIL_OP_KEEP) { *fail_reg = fbS_reg; } else { *fail_reg = spe_allocate_available_register(f); gen_stencil_values(f, stencil->fail_op, ref_value, 0xff, fbS_reg, *fail_reg); } /* Check the possibly overridden value, not the structure value */ if (zfail_op == PIPE_STENCIL_OP_KEEP) { *zfail_reg = fbS_reg; } else if (zfail_op == stencil->fail_op) { *zfail_reg = *fail_reg; } else { *zfail_reg = spe_allocate_available_register(f); gen_stencil_values(f, stencil->zfail_op, ref_value, 0xff, fbS_reg, *zfail_reg); } if (stencil->zpass_op == PIPE_STENCIL_OP_KEEP) { *zpass_reg = fbS_reg; } else if (stencil->zpass_op == stencil->fail_op) { *zpass_reg = *fail_reg; } else if (stencil->zpass_op == zfail_op) { *zpass_reg = *zfail_reg; } else { *zpass_reg = spe_allocate_available_register(f); gen_stencil_values(f, stencil->zpass_op, ref_value, 0xff, fbS_reg, *zpass_reg); } } /** * Note that fbZ_reg may *not* be set on entry, if in fact * the depth test is not enabled. This function must not use * the register if depth is not enabled. */ static boolean gen_stencil_depth_test(struct spe_function *f, const struct pipe_depth_stencil_alpha_state *dsa, const struct pipe_stencil_ref *stencil_ref, const uint facing, const int mask_reg, const int fragZ_reg, const int fbZ_reg, const int fbS_reg) { /* True if we've generated code that could require writeback to the * depth and/or stencil buffers */ boolean modified_buffers = FALSE; boolean need_to_calculate_stencil_values; boolean need_to_writemask_stencil_values; struct pipe_stencil_state *stencil; /* Registers. We may or may not actually allocate these, depending * on whether the state values indicate that we need them. */ int stencil_pass_reg, stencil_fail_reg; int stencil_fail_values, stencil_pass_depth_fail_values, stencil_pass_depth_pass_values; int stencil_writemask_reg; int zmask_reg; int newS_reg; unsigned ref_value; /* Stenciling is quite complex: up to six different configurable stencil * operations/calculations can be required (three each for front-facing * and back-facing fragments). Many of those operations will likely * be identical, so there's good reason to try to avoid calculating * the same values more than once (which unfortunately makes the code less * straightforward). * * To make register management easier, we start a new * register set; we can release all the registers in the set at * once, and avoid having to keep track of exactly which registers * we allocate. We can still allocate and free registers as * desired (if we know we no longer need a register), but we don't * have to spend the complexity to track the more difficult variant * register usage scenarios. */ spe_comment(f, 0, "Allocating stencil register set"); spe_allocate_register_set(f); /* The facing we're given is the fragment facing; it doesn't * exactly match the stencil facing. If stencil is enabled, * but two-sided stencil is *not* enabled, we use the same * stencil settings for both front- and back-facing fragments. * We only use the "back-facing" stencil for backfacing fragments * if two-sided stenciling is enabled. */ if (facing == CELL_FACING_BACK && dsa->stencil[1].enabled) { stencil = &dsa->stencil[1]; ref_value = stencil_ref->ref_value[1]; } else { stencil = &dsa->stencil[0]; ref_value = stencil_ref->ref_value[0]; } /* Calculate the writemask. If the writemask is trivial (either * all 0s, meaning that we don't need to calculate any stencil values * because they're not going to change the stencil anyway, or all 1s, * meaning that we have to calculate the stencil values but do not * need to mask them), we can avoid generating code. Don't forget * that we need to consider backfacing stencil, if enabled. * * Note that if the backface stencil is *not* enabled, the backface * stencil will have the same values as the frontface stencil. */ if (stencil->fail_op == PIPE_STENCIL_OP_KEEP && stencil->zfail_op == PIPE_STENCIL_OP_KEEP && stencil->zpass_op == PIPE_STENCIL_OP_KEEP) { need_to_calculate_stencil_values = FALSE; need_to_writemask_stencil_values = FALSE; } else if (stencil->writemask == 0x0) { /* All changes are writemasked out, so no need to calculate * what those changes might be, and no need to write anything back. */ need_to_calculate_stencil_values = FALSE; need_to_writemask_stencil_values = FALSE; } else if (stencil->writemask == 0xff) { /* Still trivial, but a little less so. We need to write the stencil * values, but we don't need to mask them. */ need_to_calculate_stencil_values = TRUE; need_to_writemask_stencil_values = FALSE; } else { /* The general case: calculate, mask, and write */ need_to_calculate_stencil_values = TRUE; need_to_writemask_stencil_values = TRUE; /* While we're here, generate code that calculates what the * writemask should be. If backface stenciling is enabled, * and the backface writemask is not the same as the frontface * writemask, we'll have to generate code that merges the * two masks into a single effective mask based on fragment facing. */ spe_comment(f, 0, "Computing stencil writemask"); stencil_writemask_reg = spe_allocate_available_register(f); spe_load_uint(f, stencil_writemask_reg, dsa->stencil[facing].writemask); } /* At least one-sided stenciling must be on. Generate code that * runs the stencil test on the basic/front-facing stencil, leaving * the mask of passing stencil bits in stencil_pass_reg. This mask will * be used both to mask the set of active pixels, and also to * determine how the stencil buffer changes. * * This test will *not* change the value in mask_reg (because we don't * yet know whether to apply the two-sided stencil or one-sided stencil). */ spe_comment(f, 0, "Running basic stencil test"); stencil_pass_reg = spe_allocate_available_register(f); gen_stencil_test(f, stencil, ref_value, 0xff, mask_reg, fbS_reg, stencil_pass_reg); /* Generate code that, given the mask of valid fragments and the * mask of valid fragments that passed the stencil test, computes * the mask of valid fragments that failed the stencil test. We * have to do this before we run a depth test (because the * depth test should not be performed on fragments that failed the * stencil test, and because the depth test will update the * mask of valid fragments based on the results of the depth test). */ spe_comment(f, 0, "Computing stencil fail mask and updating fragment mask"); stencil_fail_reg = spe_allocate_available_register(f); spe_andc(f, stencil_fail_reg, mask_reg, stencil_pass_reg); /* Now remove the stenciled-out pixels from the valid fragment mask, * so we can later use the valid fragment mask in the depth test. */ spe_and(f, mask_reg, mask_reg, stencil_pass_reg); /* We may not need to calculate stencil values, if the writemask is off */ if (need_to_calculate_stencil_values) { /* Generate code that calculates exactly which stencil values we need, * without calculating the same value twice (say, if two different * stencil ops have the same value). This code will work for one-sided * and two-sided stenciling (so that we take into account that operations * may match between front and back stencils), and will also take into * account whether the depth test is enabled (if the depth test is off, * we don't need any of the zfail results, because the depth test always * is considered to pass if it is disabled). Any register value that * does not need to be calculated will come back with the same value * that's in fbS_reg. * * This function will allocate a variant number of registers that * will be released as part of the register set. */ spe_comment(f, 0, facing == CELL_FACING_FRONT ? "Computing front-facing stencil values" : "Computing back-facing stencil values"); gen_get_stencil_values(f, stencil, ref_value, dsa->depth.enabled, fbS_reg, &stencil_fail_values, &stencil_pass_depth_fail_values, &stencil_pass_depth_pass_values); } /* We now have all the stencil values we need. We also need * the results of the depth test to figure out which * stencil values will become the new stencil values. (Even if * we aren't actually calculating stencil values, we need to apply * the depth test if it's enabled.) * * The code generated by gen_depth_test() returns the results of the * test in the given register, but also alters the mask_reg based * on the results of the test. */ if (dsa->depth.enabled) { spe_comment(f, 0, "Running stencil depth test"); zmask_reg = spe_allocate_available_register(f); modified_buffers |= gen_depth_test(f, dsa, mask_reg, fragZ_reg, fbZ_reg, zmask_reg); } if (need_to_calculate_stencil_values) { /* If we need to writemask the stencil values before going into * the stencil buffer, we'll have to use a new register to * hold the new values. If not, we can just keep using the * current register. */ if (need_to_writemask_stencil_values) { newS_reg = spe_allocate_available_register(f); spe_comment(f, 0, "Saving current stencil values for writemasking"); spe_move(f, newS_reg, fbS_reg); } else { newS_reg = fbS_reg; } /* Merge in the selected stencil fail values */ if (stencil_fail_values != fbS_reg) { spe_comment(f, 0, "Loading stencil fail values"); spe_selb(f, newS_reg, newS_reg, stencil_fail_values, stencil_fail_reg); modified_buffers = TRUE; } /* Same for the stencil pass/depth fail values. If this calculation * is not needed (say, if depth test is off), then the * stencil_pass_depth_fail_values register will be equal to fbS_reg * and we'll skip the calculation. */ if (stencil_pass_depth_fail_values != fbS_reg) { /* We don't actually have a stencil pass/depth fail mask yet. * Calculate it here from the stencil passing mask and the * depth passing mask. Note that zmask_reg *must* have been * set above if we're here. */ uint stencil_pass_depth_fail_mask = spe_allocate_available_register(f); spe_comment(f, 0, "Loading stencil pass/depth fail values"); spe_andc(f, stencil_pass_depth_fail_mask, stencil_pass_reg, zmask_reg); spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_fail_values, stencil_pass_depth_fail_mask); spe_release_register(f, stencil_pass_depth_fail_mask); modified_buffers = TRUE; } /* Same for the stencil pass/depth pass mask. Note that we * *can* get here with zmask_reg being unset (if the depth * test is off but the stencil test is on). In this case, * we assume the depth test passes, and don't need to mask * the stencil pass mask with the Z mask. */ if (stencil_pass_depth_pass_values != fbS_reg) { if (dsa->depth.enabled) { uint stencil_pass_depth_pass_mask = spe_allocate_available_register(f); /* We'll need a separate register */ spe_comment(f, 0, "Loading stencil pass/depth pass values"); spe_and(f, stencil_pass_depth_pass_mask, stencil_pass_reg, zmask_reg); spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_pass_values, stencil_pass_depth_pass_mask); spe_release_register(f, stencil_pass_depth_pass_mask); } else { /* We can use the same stencil-pass register */ spe_comment(f, 0, "Loading stencil pass values"); spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_pass_values, stencil_pass_reg); } modified_buffers = TRUE; } /* Almost done. If we need to writemask, do it now, leaving the * results in the fbS_reg register passed in. If we don't need * to writemask, then the results are *already* in the fbS_reg, * so there's nothing more to do. */ if (need_to_writemask_stencil_values && modified_buffers) { /* The Select Bytes command makes a fine writemask. Where * the mask is 0, the first (original) values are retained, * effectively masking out changes. Where the mask is 1, the * second (new) values are retained, incorporating changes. */ spe_comment(f, 0, "Writemasking new stencil values"); spe_selb(f, fbS_reg, fbS_reg, newS_reg, stencil_writemask_reg); } } /* done calculating stencil values */ /* The stencil and/or depth values have been applied, and the * mask_reg, fbS_reg, and fbZ_reg values have been updated. * We're all done, except that we've allocated a fair number * of registers that we didn't bother tracking. Release all * those registers as part of the register set, and go home. */ spe_comment(f, 0, "Releasing stencil register set"); spe_release_register_set(f); /* Return TRUE if we could have modified the stencil and/or * depth buffers. */ return modified_buffers; } /** * Generate depth and/or stencil test code. * \param cell context * \param dsa depth/stencil/alpha state * \param f spe function to emit * \param facing either CELL_FACING_FRONT or CELL_FACING_BACK * \param mask_reg register containing the pixel alive/dead mask * \param depth_tile_reg register containing address of z/stencil tile * \param quad_offset_reg offset to quad from start of tile * \param fragZ_reg register containg fragment Z values */ static void gen_depth_stencil(struct cell_context *cell, const struct pipe_depth_stencil_alpha_state *dsa, const struct pipe_stencil_ref *stencil_ref, struct spe_function *f, uint facing, int mask_reg, int depth_tile_reg, int quad_offset_reg, int fragZ_reg) { const enum pipe_format zs_format = cell->framebuffer.zsbuf->format; boolean write_depth_stencil; /* framebuffer's combined z/stencil values register */ int fbZS_reg = spe_allocate_available_register(f); /* Framebufer Z values register */ int fbZ_reg = spe_allocate_available_register(f); /* Framebuffer stencil values register (may not be used) */ int fbS_reg = spe_allocate_available_register(f); /* 24-bit mask register (may not be used) */ int zmask_reg = spe_allocate_available_register(f); /** * The following code: * 1. fetch quad of packed Z/S values from the framebuffer tile. * 2. extract the separate the Z and S values from packed values * 3. convert fragment Z values from float in [0,1] to 32/24/16-bit ints * * The instructions for doing this are interleaved for better performance. */ spe_comment(f, 0, "Fetch Z/stencil quad from tile"); switch(zs_format) { case PIPE_FORMAT_Z24S8_UNORM: /* fall through */ case PIPE_FORMAT_Z24X8_UNORM: /* prepare mask to extract Z vals from ZS vals */ spe_load_uint(f, zmask_reg, 0x00ffffff); /* convert fragment Z from [0,1] to 32-bit ints */ spe_cfltu(f, fragZ_reg, fragZ_reg, 32); /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */ spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg); /* right shift 32-bit fragment Z to 24 bits */ spe_rotmi(f, fragZ_reg, fragZ_reg, -8); /* extract 24-bit Z values from ZS values by masking */ spe_and(f, fbZ_reg, fbZS_reg, zmask_reg); /* extract 8-bit stencil values by shifting */ spe_rotmi(f, fbS_reg, fbZS_reg, -24); break; case PIPE_FORMAT_S8Z24_UNORM: /* fall through */ case PIPE_FORMAT_X8Z24_UNORM: /* convert fragment Z from [0,1] to 32-bit ints */ spe_cfltu(f, fragZ_reg, fragZ_reg, 32); /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */ spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg); /* right shift 32-bit fragment Z to 24 bits */ spe_rotmi(f, fragZ_reg, fragZ_reg, -8); /* extract 24-bit Z values from ZS values by shifting */ spe_rotmi(f, fbZ_reg, fbZS_reg, -8); /* extract 8-bit stencil values by masking */ spe_and_uint(f, fbS_reg, fbZS_reg, 0x000000ff); break; case PIPE_FORMAT_Z32_UNORM: /* Load: fbZ_reg = memory[depth_tile_reg + offset_reg] */ spe_lqx(f, fbZ_reg, depth_tile_reg, quad_offset_reg); /* convert fragment Z from [0,1] to 32-bit ints */ spe_cfltu(f, fragZ_reg, fragZ_reg, 32); /* No stencil, so can't do anything there */ break; case PIPE_FORMAT_Z16_UNORM: /* XXX This code for 16bpp Z is broken! */ /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */ spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg); /* Copy over 4 32-bit values */ spe_move(f, fbZ_reg, fbZS_reg); /* convert Z from [0,1] to 16-bit ints */ spe_cfltu(f, fragZ_reg, fragZ_reg, 32); spe_rotmi(f, fragZ_reg, fragZ_reg, -16); /* No stencil */ break; default: ASSERT(0); /* invalid format */ } /* If stencil is enabled, use the stencil-specific code * generator to generate both the stencil and depth (if needed) * tests. Otherwise, if only depth is enabled, generate * a quick depth test. The test generators themselves will * report back whether the depth/stencil buffer has to be * written back. */ if (dsa->stencil[0].enabled) { /* This will perform the stencil and depth tests, and update * the mask_reg, fbZ_reg, and fbS_reg as required by the * tests. */ ASSERT(fbS_reg >= 0); spe_comment(f, 0, "Perform stencil test"); /* Note that fbZ_reg may not be set on entry, if stenciling * is enabled but there's no Z-buffer. The * gen_stencil_depth_test() function must ignore the * fbZ_reg register if depth is not enabled. */ write_depth_stencil = gen_stencil_depth_test(f, dsa, stencil_ref, facing, mask_reg, fragZ_reg, fbZ_reg, fbS_reg); } else if (dsa->depth.enabled) { int zmask_reg = spe_allocate_available_register(f); ASSERT(fbZ_reg >= 0); spe_comment(f, 0, "Perform depth test"); write_depth_stencil = gen_depth_test(f, dsa, mask_reg, fragZ_reg, fbZ_reg, zmask_reg); spe_release_register(f, zmask_reg); } else { write_depth_stencil = FALSE; } if (write_depth_stencil) { /* Merge latest Z and Stencil values into fbZS_reg. * fbZ_reg has four Z vals in bits [23..0] or bits [15..0]. * fbS_reg has four 8-bit Z values in bits [7..0]. */ spe_comment(f, 0, "Store quad's depth/stencil values in tile"); if (zs_format == PIPE_FORMAT_Z24S8_UNORM || zs_format == PIPE_FORMAT_Z24X8_UNORM) { spe_shli(f, fbS_reg, fbS_reg, 24); /* fbS = fbS << 24 */ spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */ } else if (zs_format == PIPE_FORMAT_S8Z24_UNORM || zs_format == PIPE_FORMAT_X8Z24_UNORM) { spe_shli(f, fbZ_reg, fbZ_reg, 8); /* fbZ = fbZ << 8 */ spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */ } else if (zs_format == PIPE_FORMAT_Z32_UNORM) { spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */ } else if (zs_format == PIPE_FORMAT_Z16_UNORM) { spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */ } else if (zs_format == PIPE_FORMAT_S8_UNORM) { ASSERT(0); /* XXX to do */ } else { ASSERT(0); /* bad zs_format */ } /* Store: memory[depth_tile_reg + quad_offset_reg] = fbZS */ spe_stqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg); } /* Don't need these any more */ spe_release_register(f, fbZS_reg); spe_release_register(f, fbZ_reg); spe_release_register(f, fbS_reg); spe_release_register(f, zmask_reg); } /** * Generate SPE code to implement the fragment operations (alpha test, * depth test, stencil test, blending, colormask, and final * framebuffer write) as specified by the current context state. * * Logically, this code will be called after running the fragment * shader. But under some circumstances we could run some of this * code before the fragment shader to cull fragments/quads that are * totally occluded/discarded. * * XXX we only support PIPE_FORMAT_S8Z24_UNORM z/stencil buffer right now. * * See the spu_default_fragment_ops() function to see how the per-fragment * operations would be done with ordinary C code. * The code we generate here though has no branches, is SIMD, etc and * should be much faster. * * \param cell the rendering context (in) * \param facing whether the generated code is for front-facing or * back-facing fragments * \param f the generated function (in/out); on input, the function * must already have been initialized. On exit, whatever * instructions within the generated function have had * the fragment ops appended. */ void cell_gen_fragment_function(struct cell_context *cell, const uint facing, struct spe_function *f) { const struct pipe_depth_stencil_alpha_state *dsa = cell->depth_stencil; const struct pipe_stencil_ref *stencil_ref = &cell->stencil_ref; const struct pipe_blend_state *blend = cell->blend; const struct pipe_blend_color *blend_color = &cell->blend_color; const enum pipe_format color_format = cell->framebuffer.cbufs[0]->format; /* For SPE function calls: reg $3 = first param, $4 = second param, etc. */ const int x_reg = 3; /* uint */ const int y_reg = 4; /* uint */ const int color_tile_reg = 5; /* tile_t * */ const int depth_tile_reg = 6; /* tile_t * */ const int fragZ_reg = 7; /* vector float */ const int fragR_reg = 8; /* vector float */ const int fragG_reg = 9; /* vector float */ const int fragB_reg = 10; /* vector float */ const int fragA_reg = 11; /* vector float */ const int mask_reg = 12; /* vector uint */ ASSERT(facing == CELL_FACING_FRONT || facing == CELL_FACING_BACK); /* offset of quad from start of tile * XXX assuming 4-byte pixels for color AND Z/stencil!!!! */ int quad_offset_reg; int fbRGBA_reg; /**< framebuffer's RGBA colors for quad */ if (cell->debug_flags & CELL_DEBUG_ASM) { spe_print_code(f, TRUE); spe_indent(f, 8); spe_comment(f, -4, facing == CELL_FACING_FRONT ? "Begin front-facing per-fragment ops" : "Begin back-facing per-fragment ops"); } spe_allocate_register(f, x_reg); spe_allocate_register(f, y_reg); spe_allocate_register(f, color_tile_reg); spe_allocate_register(f, depth_tile_reg); spe_allocate_register(f, fragZ_reg); spe_allocate_register(f, fragR_reg); spe_allocate_register(f, fragG_reg); spe_allocate_register(f, fragB_reg); spe_allocate_register(f, fragA_reg); spe_allocate_register(f, mask_reg); quad_offset_reg = spe_allocate_available_register(f); fbRGBA_reg = spe_allocate_available_register(f); /* compute offset of quad from start of tile, in bytes */ { int x2_reg = spe_allocate_available_register(f); int y2_reg = spe_allocate_available_register(f); ASSERT(TILE_SIZE == 32); spe_comment(f, 0, "Compute quad offset within tile"); spe_rotmi(f, y2_reg, y_reg, -1); /* y2 = y / 2 */ spe_rotmi(f, x2_reg, x_reg, -1); /* x2 = x / 2 */ spe_shli(f, y2_reg, y2_reg, 4); /* y2 *= 16 */ spe_a(f, quad_offset_reg, y2_reg, x2_reg); /* offset = y2 + x2 */ spe_shli(f, quad_offset_reg, quad_offset_reg, 4); /* offset *= 16 */ spe_release_register(f, x2_reg); spe_release_register(f, y2_reg); } /* Generate the alpha test, if needed. */ if (dsa->alpha.enabled) { gen_alpha_test(dsa, f, mask_reg, fragA_reg); } /* generate depth and/or stencil test code */ if (dsa->depth.enabled || dsa->stencil[0].enabled) { gen_depth_stencil(cell, dsa, stencil_ref, f, facing, mask_reg, depth_tile_reg, quad_offset_reg, fragZ_reg); } /* Get framebuffer quad/colors. We'll need these for blending, * color masking, and to obey the quad/pixel mask. * Load: fbRGBA_reg = memory[color_tile + quad_offset] * Note: if mask={~0,~0,~0,~0} and we're not blending or colormasking * we could skip this load. */ spe_comment(f, 0, "Fetch quad colors from tile"); spe_lqx(f, fbRGBA_reg, color_tile_reg, quad_offset_reg); if (blend->rt[0].blend_enable) { spe_comment(f, 0, "Perform blending"); gen_blend(blend, blend_color, f, color_format, fragR_reg, fragG_reg, fragB_reg, fragA_reg, fbRGBA_reg); } /* * Write fragment colors to framebuffer/tile. * This involves converting the fragment colors from float[4] to the * tile's specific format and obeying the quad/pixel mask. */ { int rgba_reg = spe_allocate_available_register(f); /* Pack four float colors as four 32-bit int colors */ spe_comment(f, 0, "Convert float quad colors to packed int framebuffer colors"); gen_pack_colors(f, color_format, fragR_reg, fragG_reg, fragB_reg, fragA_reg, rgba_reg); if (blend->logicop_enable) { spe_comment(f, 0, "Compute logic op"); gen_logicop(blend, f, rgba_reg, fbRGBA_reg); } if (blend->rt[0].colormask != PIPE_MASK_RGBA) { spe_comment(f, 0, "Compute color mask"); gen_colormask(f, blend->rt[0].colormask, color_format, rgba_reg, fbRGBA_reg); } /* Mix fragment colors with framebuffer colors using the quad/pixel mask: * if (mask[i]) * rgba[i] = rgba[i]; * else * rgba[i] = framebuffer[i]; */ spe_selb(f, rgba_reg, fbRGBA_reg, rgba_reg, mask_reg); /* Store updated quad in tile: * memory[color_tile + quad_offset] = rgba_reg; */ spe_comment(f, 0, "Store quad colors into color tile"); spe_stqx(f, rgba_reg, color_tile_reg, quad_offset_reg); spe_release_register(f, rgba_reg); } //printf("gen_fragment_ops nr instructions: %u\n", f->num_inst); spe_bi(f, SPE_REG_RA, 0, 0); /* return from function call */ spe_release_register(f, fbRGBA_reg); spe_release_register(f, quad_offset_reg); if (cell->debug_flags & CELL_DEBUG_ASM) { char buffer[1024]; sprintf(buffer, "End %s-facing per-fragment ops: %d instructions", facing == CELL_FACING_FRONT ? "front" : "back", f->num_inst); spe_comment(f, -4, buffer); } }