/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Keith Whitwell * Brian Paul */ #include "util/u_memory.h" #include "pipe/p_inlines.h" #include "draw/draw_context.h" #include "cell_context.h" #include "cell_state.h" #include "cell_texture.h" #include "cell_state_per_fragment.h" static void * cell_create_blend_state(struct pipe_context *pipe, const struct pipe_blend_state *blend) { struct cell_blend_state *cb = MALLOC(sizeof(struct cell_blend_state)); (void) memcpy(cb, blend, sizeof(*blend)); cell_generate_alpha_blend(cb); return cb; } static void cell_bind_blend_state(struct pipe_context *pipe, void *state) { struct cell_context *cell = cell_context(pipe); draw_flush(cell->draw); cell->blend = (struct cell_blend_state *) state; cell->dirty |= CELL_NEW_BLEND; } static void cell_delete_blend_state(struct pipe_context *pipe, void *blend) { struct cell_blend_state *cb = (struct cell_blend_state *) blend; spe_release_func(& cb->code); FREE(cb); } static void cell_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *blend_color) { struct cell_context *cell = cell_context(pipe); draw_flush(cell->draw); cell->blend_color = *blend_color; cell->dirty |= CELL_NEW_BLEND; } static void * cell_create_depth_stencil_alpha_state(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *depth_stencil) { struct cell_depth_stencil_alpha_state *cdsa = MALLOC(sizeof(struct cell_depth_stencil_alpha_state)); (void) memcpy(cdsa, depth_stencil, sizeof(*depth_stencil)); cell_generate_depth_stencil_test(cdsa); return cdsa; } static void cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe, void *depth_stencil) { struct cell_context *cell = cell_context(pipe); draw_flush(cell->draw); cell->depth_stencil = (struct cell_depth_stencil_alpha_state *) depth_stencil; cell->dirty |= CELL_NEW_DEPTH_STENCIL; } static void cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *depth) { struct cell_depth_stencil_alpha_state *cdsa = (struct cell_depth_stencil_alpha_state *) depth; spe_release_func(& cdsa->code); FREE(cdsa); } static void cell_set_clip_state( struct pipe_context *pipe, const struct pipe_clip_state *clip ) { struct cell_context *cell = cell_context(pipe); /* pass the clip state to the draw module */ draw_set_clip_state(cell->draw, clip); } /* Called when driver state tracker notices changes to the viewport * matrix: */ static void cell_set_viewport_state( struct pipe_context *pipe, const struct pipe_viewport_state *viewport ) { struct cell_context *cell = cell_context(pipe); cell->viewport = *viewport; /* struct copy */ cell->dirty |= CELL_NEW_VIEWPORT; /* pass the viewport info to the draw module */ draw_set_viewport_state(cell->draw, viewport); /* Using tnl/ and vf/ modules is temporary while getting started. * Full pipe will have vertex shader, vertex fetch of its own. */ } static void cell_set_scissor_state( struct pipe_context *pipe, const struct pipe_scissor_state *scissor ) { struct cell_context *cell = cell_context(pipe); memcpy( &cell->scissor, scissor, sizeof(*scissor) ); cell->dirty |= CELL_NEW_SCISSOR; } static void cell_set_polygon_stipple( struct pipe_context *pipe, const struct pipe_poly_stipple *stipple ) { struct cell_context *cell = cell_context(pipe); memcpy( &cell->poly_stipple, stipple, sizeof(*stipple) ); cell->dirty |= CELL_NEW_STIPPLE; } static void * cell_create_rasterizer_state(struct pipe_context *pipe, const struct pipe_rasterizer_state *setup) { struct pipe_rasterizer_state *state = MALLOC(sizeof(struct pipe_rasterizer_state)); memcpy(state, setup, sizeof(struct pipe_rasterizer_state)); return state; } static void cell_bind_rasterizer_state(struct pipe_context *pipe, void *setup) { struct cell_context *cell = cell_context(pipe); /* pass-through to draw module */ draw_set_rasterizer_state(cell->draw, setup); cell->rasterizer = (struct pipe_rasterizer_state *)setup; cell->dirty |= CELL_NEW_RASTERIZER; } static void cell_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer) { FREE(rasterizer); } static void * cell_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) { return mem_dup(sampler, sizeof(*sampler)); } static void cell_bind_sampler_states(struct pipe_context *pipe, unsigned num, void **samplers) { struct cell_context *cell = cell_context(pipe); assert(num <= CELL_MAX_SAMPLERS); draw_flush(cell->draw); memcpy(cell->sampler, samplers, num * sizeof(void *)); memset(&cell->sampler[num], 0, (CELL_MAX_SAMPLERS - num) * sizeof(void *)); cell->num_samplers = num; cell->dirty |= CELL_NEW_SAMPLER; } static void cell_delete_sampler_state(struct pipe_context *pipe, void *sampler) { FREE( sampler ); } static void cell_set_sampler_textures(struct pipe_context *pipe, unsigned num, struct pipe_texture **texture) { struct cell_context *cell = cell_context(pipe); uint i; assert(num <= CELL_MAX_SAMPLERS); /* Check for no-op */ if (num == cell->num_textures && !memcmp(cell->texture, texture, num * sizeof(struct pipe_texture *))) return; draw_flush(cell->draw); for (i = 0; i < CELL_MAX_SAMPLERS; i++) { struct pipe_texture *tex = i < num ? texture[i] : NULL; pipe_texture_reference((struct pipe_texture **) &cell->texture[i], tex); } cell->num_textures = num; cell_update_texture_mapping(cell); cell->dirty |= CELL_NEW_TEXTURE; } static void cell_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct cell_context *cell = cell_context(pipe); if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) { struct pipe_surface *csurf = fb->cbufs[0]; struct pipe_surface *zsurf = fb->zsbuf; uint i; uint flags = (PIPE_BUFFER_USAGE_GPU_WRITE | PIPE_BUFFER_USAGE_GPU_READ); /* unmap old surfaces */ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { if (cell->framebuffer.cbufs[i] && cell->cbuf_map[i]) { pipe_surface_unmap(cell->framebuffer.cbufs[i]); cell->cbuf_map[i] = NULL; } } if (cell->framebuffer.zsbuf && cell->zsbuf_map) { pipe_surface_unmap(cell->framebuffer.zsbuf); cell->zsbuf_map = NULL; } /* update my state */ cell->framebuffer = *fb; /* map new surfaces */ if (csurf) cell->cbuf_map[0] = pipe_surface_map(csurf, flags); if (zsurf) cell->zsbuf_map = pipe_surface_map(zsurf, flags); cell->dirty |= CELL_NEW_FRAMEBUFFER; } } void cell_init_state_functions(struct cell_context *cell) { cell->pipe.create_blend_state = cell_create_blend_state; cell->pipe.bind_blend_state = cell_bind_blend_state; cell->pipe.delete_blend_state = cell_delete_blend_state; cell->pipe.create_sampler_state = cell_create_sampler_state; cell->pipe.bind_sampler_states = cell_bind_sampler_states; cell->pipe.delete_sampler_state = cell_delete_sampler_state; cell->pipe.set_sampler_textures = cell_set_sampler_textures; cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state; cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state; cell->pipe.delete_depth_stencil_alpha_state = cell_delete_depth_stencil_alpha_state; cell->pipe.create_rasterizer_state = cell_create_rasterizer_state; cell->pipe.bind_rasterizer_state = cell_bind_rasterizer_state; cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state; cell->pipe.set_blend_color = cell_set_blend_color; cell->pipe.set_clip_state = cell_set_clip_state; cell->pipe.set_framebuffer_state = cell_set_framebuffer_state; cell->pipe.set_polygon_stipple = cell_set_polygon_stipple; cell->pipe.set_scissor_state = cell_set_scissor_state; cell->pipe.set_viewport_state = cell_set_viewport_state; }