/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Keith Whitwell * Brian Paul */ #include "util/u_memory.h" #include "util/u_inlines.h" #include "draw/draw_context.h" #include "cell_context.h" #include "cell_flush.h" #include "cell_pipe_state.h" #include "cell_state.h" #include "cell_texture.h" static void * cell_create_blend_state(struct pipe_context *pipe, const struct pipe_blend_state *blend) { return mem_dup(blend, sizeof(*blend)); } static void cell_bind_blend_state(struct pipe_context *pipe, void *blend) { struct cell_context *cell = cell_context(pipe); draw_flush(cell->draw); cell->blend = (struct pipe_blend_state *) blend; cell->dirty |= CELL_NEW_BLEND; } static void cell_delete_blend_state(struct pipe_context *pipe, void *blend) { FREE(blend); } static void cell_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *blend_color) { struct cell_context *cell = cell_context(pipe); draw_flush(cell->draw); cell->blend_color = *blend_color; cell->dirty |= CELL_NEW_BLEND; } static void * cell_create_depth_stencil_alpha_state(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *dsa) { return mem_dup(dsa, sizeof(*dsa)); } static void cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa) { struct cell_context *cell = cell_context(pipe); draw_flush(cell->draw); cell->depth_stencil = (struct pipe_depth_stencil_alpha_state *) dsa; cell->dirty |= CELL_NEW_DEPTH_STENCIL; } static void cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa) { FREE(dsa); } static void cell_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *stencil_ref) { struct cell_context *cell = cell_context(pipe); draw_flush(cell->draw); cell->stencil_ref = *stencil_ref; cell->dirty |= CELL_NEW_DEPTH_STENCIL; } static void cell_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { struct cell_context *cell = cell_context(pipe); /* pass the clip state to the draw module */ draw_set_clip_state(cell->draw, clip); } static void cell_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { } /* Called when driver state tracker notices changes to the viewport * matrix: */ static void cell_set_viewport_state( struct pipe_context *pipe, const struct pipe_viewport_state *viewport ) { struct cell_context *cell = cell_context(pipe); cell->viewport = *viewport; /* struct copy */ cell->dirty |= CELL_NEW_VIEWPORT; /* pass the viewport info to the draw module */ draw_set_viewport_state(cell->draw, viewport); /* Using tnl/ and vf/ modules is temporary while getting started. * Full pipe will have vertex shader, vertex fetch of its own. */ } static void cell_set_scissor_state( struct pipe_context *pipe, const struct pipe_scissor_state *scissor ) { struct cell_context *cell = cell_context(pipe); memcpy( &cell->scissor, scissor, sizeof(*scissor) ); cell->dirty |= CELL_NEW_SCISSOR; } static void cell_set_polygon_stipple( struct pipe_context *pipe, const struct pipe_poly_stipple *stipple ) { struct cell_context *cell = cell_context(pipe); memcpy( &cell->poly_stipple, stipple, sizeof(*stipple) ); cell->dirty |= CELL_NEW_STIPPLE; } static void * cell_create_rasterizer_state(struct pipe_context *pipe, const struct pipe_rasterizer_state *rasterizer) { return mem_dup(rasterizer, sizeof(*rasterizer)); } static void cell_bind_rasterizer_state(struct pipe_context *pipe, void *rast) { struct pipe_rasterizer_state *rasterizer = (struct pipe_rasterizer_state *) rast; struct cell_context *cell = cell_context(pipe); /* pass-through to draw module */ draw_set_rasterizer_state(cell->draw, rasterizer, rast); cell->rasterizer = rasterizer; cell->dirty |= CELL_NEW_RASTERIZER; } static void cell_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer) { FREE(rasterizer); } static void * cell_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) { return mem_dup(sampler, sizeof(*sampler)); } static void cell_bind_sampler_states(struct pipe_context *pipe, unsigned num, void **samplers) { struct cell_context *cell = cell_context(pipe); uint i, changed = 0x0; assert(num <= CELL_MAX_SAMPLERS); draw_flush(cell->draw); for (i = 0; i < CELL_MAX_SAMPLERS; i++) { struct pipe_sampler_state *new_samp = i < num ? samplers[i] : NULL; if (cell->sampler[i] != new_samp) { cell->sampler[i] = new_samp; changed |= (1 << i); } } if (changed) { cell->dirty |= CELL_NEW_SAMPLER; cell->dirty_samplers |= changed; } } static void cell_delete_sampler_state(struct pipe_context *pipe, void *sampler) { FREE( sampler ); } static void cell_set_fragment_sampler_views(struct pipe_context *pipe, unsigned num, struct pipe_sampler_view **views) { struct cell_context *cell = cell_context(pipe); uint i, changed = 0x0; assert(num <= CELL_MAX_SAMPLERS); for (i = 0; i < CELL_MAX_SAMPLERS; i++) { struct pipe_sampler_view *new_view = i < num ? views[i] : NULL; struct pipe_sampler_view *old_view = cell->fragment_sampler_views[i]; if (old_view != new_view) { struct pipe_resource *new_tex = new_view ? new_view->texture : NULL; pipe_sampler_view_reference(&cell->fragment_sampler_views[i], new_view); pipe_resource_reference((struct pipe_resource **) &cell->texture[i], (struct pipe_resource *) new_tex); changed |= (1 << i); } } cell->num_textures = num; if (changed) { cell->dirty |= CELL_NEW_TEXTURE; cell->dirty_textures |= changed; } } static struct pipe_sampler_view * cell_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) { struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); if (view) { *view = *templ; view->reference.count = 1; view->texture = NULL; pipe_resource_reference(&view->texture, texture); view->context = pipe; } return view; } static void cell_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } /** * Map color and z/stencil framebuffer surfaces. */ static void cell_map_surfaces(struct cell_context *cell) { #if 0 struct pipe_screen *screen = cell->pipe.screen; #endif uint i; for (i = 0; i < 1; i++) { struct pipe_surface *ps = cell->framebuffer.cbufs[i]; if (ps) { struct cell_resource *ct = cell_resource(ps->texture); #if 0 cell->cbuf_map[i] = screen->buffer_map(screen, ct->buffer, (PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE)); #else cell->cbuf_map[i] = ct->data; #endif } } { struct pipe_surface *ps = cell->framebuffer.zsbuf; if (ps) { struct cell_resource *ct = cell_resource(ps->texture); #if 0 cell->zsbuf_map = screen->buffer_map(screen, ct->buffer, (PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE)); #else cell->zsbuf_map = ct->data; #endif } } } /** * Unmap color and z/stencil framebuffer surfaces. */ static void cell_unmap_surfaces(struct cell_context *cell) { /*struct pipe_screen *screen = cell->pipe.screen;*/ uint i; for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { struct pipe_surface *ps = cell->framebuffer.cbufs[i]; if (ps && cell->cbuf_map[i]) { /*struct cell_resource *ct = cell_resource(ps->texture);*/ assert(ps->texture); /*assert(ct->buffer);*/ /*screen->buffer_unmap(screen, ct->buffer);*/ cell->cbuf_map[i] = NULL; } } { struct pipe_surface *ps = cell->framebuffer.zsbuf; if (ps && cell->zsbuf_map) { /*struct cell_resource *ct = cell_resource(ps->texture);*/ /*screen->buffer_unmap(screen, ct->buffer);*/ cell->zsbuf_map = NULL; } } } static void cell_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct cell_context *cell = cell_context(pipe); if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) { uint i; /* unmap old surfaces */ cell_unmap_surfaces(cell); /* Finish any pending rendering to the current surface before * installing a new surface! */ cell_flush_int(cell, CELL_FLUSH_WAIT); /* update my state * (this is also where old surfaces will finally get freed) */ cell->framebuffer.width = fb->width; cell->framebuffer.height = fb->height; cell->framebuffer.nr_cbufs = fb->nr_cbufs; for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]); } pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf); /* map new surfaces */ cell_map_surfaces(cell); cell->dirty |= CELL_NEW_FRAMEBUFFER; } } void cell_init_state_functions(struct cell_context *cell) { cell->pipe.create_blend_state = cell_create_blend_state; cell->pipe.bind_blend_state = cell_bind_blend_state; cell->pipe.delete_blend_state = cell_delete_blend_state; cell->pipe.create_sampler_state = cell_create_sampler_state; cell->pipe.bind_fragment_sampler_states = cell_bind_sampler_states; cell->pipe.delete_sampler_state = cell_delete_sampler_state; cell->pipe.set_fragment_sampler_views = cell_set_fragment_sampler_views; cell->pipe.create_sampler_view = cell_create_sampler_view; cell->pipe.sampler_view_destroy = cell_sampler_view_destroy; cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state; cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state; cell->pipe.delete_depth_stencil_alpha_state = cell_delete_depth_stencil_alpha_state; cell->pipe.create_rasterizer_state = cell_create_rasterizer_state; cell->pipe.bind_rasterizer_state = cell_bind_rasterizer_state; cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state; cell->pipe.set_blend_color = cell_set_blend_color; cell->pipe.set_stencil_ref = cell_set_stencil_ref; cell->pipe.set_clip_state = cell_set_clip_state; cell->pipe.set_sample_mask = cell_set_sample_mask; cell->pipe.set_framebuffer_state = cell_set_framebuffer_state; cell->pipe.set_polygon_stipple = cell_set_polygon_stipple; cell->pipe.set_scissor_state = cell_set_scissor_state; cell->pipe.set_viewport_state = cell_set_viewport_state; }