/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \brief Last stage of 'draw' pipeline: send tris to SPUs. * \author Brian Paul */ #include "cell_context.h" #include "cell_render.h" #include "cell_spu.h" #include "util/u_memory.h" #include "draw/draw_private.h" struct render_stage { struct draw_stage stage; /**< This must be first (base class) */ struct cell_context *cell; }; static INLINE struct render_stage * render_stage(struct draw_stage *stage) { return (struct render_stage *) stage; } static void render_begin( struct draw_stage *stage ) { #if 0 struct render_stage *render = render_stage(stage); struct cell_context *sp = render->cell; const struct pipe_shader_state *fs = &render->cell->fs->shader; render->quad.nr_attrs = render->cell->nr_frag_attrs; render->firstFpInput = fs->input_semantic_name[0]; sp->quad.first->begin(sp->quad.first); #endif } static void render_end( struct draw_stage *stage ) { } static void reset_stipple_counter( struct draw_stage *stage ) { struct render_stage *render = render_stage(stage); /*render->cell->line_stipple_counter = 0;*/ } static void render_point(struct draw_stage *stage, struct prim_header *prim) { } static void render_line(struct draw_stage *stage, struct prim_header *prim) { } /** Write a vertex into the prim buffer */ static void save_vertex(struct cell_prim_buffer *buf, uint pos, const struct vertex_header *vert) { uint attr, j; for (attr = 0; attr < 2; attr++) { for (j = 0; j < 4; j++) { buf->vertex[pos][attr][j] = vert->data[attr][j]; } } /* update bounding box */ if (vert->data[0][0] < buf->xmin) buf->xmin = vert->data[0][0]; if (vert->data[0][0] > buf->xmax) buf->xmax = vert->data[0][0]; if (vert->data[0][1] < buf->ymin) buf->ymin = vert->data[0][1]; if (vert->data[0][1] > buf->ymax) buf->ymax = vert->data[0][1]; } static void render_tri(struct draw_stage *stage, struct prim_header *prim) { struct render_stage *rs = render_stage(stage); struct cell_context *cell = rs->cell; struct cell_prim_buffer *buf = &cell->prim_buffer; uint i; if (buf->num_verts + 3 > CELL_MAX_VERTS) { cell_flush_prim_buffer(cell); } i = buf->num_verts; assert(i+2 <= CELL_MAX_VERTS); save_vertex(buf, i+0, prim->v[0]); save_vertex(buf, i+1, prim->v[1]); save_vertex(buf, i+2, prim->v[2]); buf->num_verts += 3; } /** * Send the a RENDER command to all SPUs to have them render the prims * in the current prim_buffer. */ void cell_flush_prim_buffer(struct cell_context *cell) { uint i; if (cell->prim_buffer.num_verts == 0) return; for (i = 0; i < cell->num_spus; i++) { struct cell_command_render *render = &cell_global.command[i].render; render->prim_type = PIPE_PRIM_TRIANGLES; render->num_verts = cell->prim_buffer.num_verts; render->front_ccw = cell->rasterizer->front_ccw; render->vertex_size = cell->vertex_info->size * 4; render->xmin = cell->prim_buffer.xmin; render->ymin = cell->prim_buffer.ymin; render->xmax = cell->prim_buffer.xmax; render->ymax = cell->prim_buffer.ymax; render->vertex_data = &cell->prim_buffer.vertex; ASSERT_ALIGN16(render->vertex_data); send_mbox_message(cell_global.spe_contexts[i], CELL_CMD_RENDER); } cell->prim_buffer.num_verts = 0; cell->prim_buffer.xmin = 1e100; cell->prim_buffer.ymin = 1e100; cell->prim_buffer.xmax = -1e100; cell->prim_buffer.ymax = -1e100; /* XXX temporary, need to double-buffer the prim buffer until we get * a real command buffer/list system. */ cell_flush(&cell->pipe, 0x0); } static void render_destroy( struct draw_stage *stage ) { FREE( stage ); } /** * Create a new draw/render stage. This will be plugged into the * draw module as the last pipeline stage. */ struct draw_stage *cell_draw_render_stage( struct cell_context *cell ) { struct render_stage *render = CALLOC_STRUCT(render_stage); render->cell = cell; render->stage.draw = cell->draw; render->stage.begin = render_begin; render->stage.point = render_point; render->stage.line = render_line; render->stage.tri = render_tri; render->stage.end = render_end; render->stage.reset_stipple_counter = reset_stipple_counter; render->stage.destroy = render_destroy; /* render->quad.coef = render->coef; render->quad.posCoef = &render->posCoef; */ return &render->stage; }