/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_util.h" #include "cell_context.h" #include "cell_state.h" #include "cell_state_emit.h" #include "cell_batch.h" #include "cell_texture.h" #include "draw/draw_context.h" #include "draw/draw_private.h" static void emit_state_cmd(struct cell_context *cell, uint cmd, const void *state, uint state_size) { uint64_t *dst = (uint64_t *) cell_batch_alloc(cell, ROUNDUP8(sizeof(uint64_t) + state_size)); *dst = cmd; memcpy(dst + 1, state, state_size); } void cell_emit_state(struct cell_context *cell) { if (cell->dirty & CELL_NEW_FRAMEBUFFER) { struct pipe_surface *cbuf = cell->framebuffer.cbufs[0]; struct pipe_surface *zbuf = cell->framebuffer.zsbuf; struct cell_command_framebuffer *fb = cell_batch_alloc(cell, sizeof(*fb)); fb->opcode = CELL_CMD_STATE_FRAMEBUFFER; fb->color_start = cell->cbuf_map[0]; fb->color_format = cbuf->format; fb->depth_start = cell->zsbuf_map; fb->depth_format = zbuf ? zbuf->format : PIPE_FORMAT_NONE; fb->width = cell->framebuffer.cbufs[0]->width; fb->height = cell->framebuffer.cbufs[0]->height; } if (cell->dirty & CELL_NEW_BLEND) { emit_state_cmd(cell, CELL_CMD_STATE_BLEND, cell->blend, sizeof(struct pipe_blend_state)); } if (cell->dirty & CELL_NEW_DEPTH_STENCIL) { struct cell_command_depth_stencil_alpha_test dsat; dsat.base = (intptr_t) cell->depth_stencil->code.store; dsat.size = (char *) cell->depth_stencil->code.csr - (char *) cell->depth_stencil->code.store; dsat.read_depth = TRUE; dsat.read_stencil = FALSE; { uint32_t *p = cell->depth_stencil->code.store; printf("\t.text\n"); for (/* empty */; p < cell->depth_stencil->code.csr; p++) { printf("\t.long\t0x%04x\n", *p); } fflush(stdout); } emit_state_cmd(cell, CELL_CMD_STATE_DEPTH_STENCIL, &dsat, sizeof(dsat)); } if (cell->dirty & CELL_NEW_SAMPLER) { if (cell->sampler[0]) { emit_state_cmd(cell, CELL_CMD_STATE_SAMPLER, cell->sampler[0], sizeof(struct pipe_sampler_state)); } } if (cell->dirty & CELL_NEW_TEXTURE) { struct cell_command_texture texture; if (cell->texture[0]) { texture.start = cell->texture[0]->tiled_data; texture.width = cell->texture[0]->base.width[0]; texture.height = cell->texture[0]->base.height[0]; } else { texture.start = NULL; texture.width = 0; texture.height = 0; } emit_state_cmd(cell, CELL_CMD_STATE_TEXTURE, &texture, sizeof(struct cell_command_texture)); } if (cell->dirty & CELL_NEW_VERTEX_INFO) { emit_state_cmd(cell, CELL_CMD_STATE_VERTEX_INFO, &cell->vertex_info, sizeof(struct vertex_info)); } if (cell->dirty & CELL_NEW_VS) { const struct draw_context *const draw = cell->draw; struct cell_shader_info info; info.num_outputs = draw->num_vs_outputs; info.declarations = (uintptr_t) draw->machine.Declarations; info.num_declarations = draw->machine.NumDeclarations; info.instructions = (uintptr_t) draw->machine.Instructions; info.num_instructions = draw->machine.NumInstructions; info.immediates = (uintptr_t) draw->machine.Imms; info.num_immediates = draw->machine.ImmLimit / 4; emit_state_cmd(cell, CELL_CMD_STATE_BIND_VS, & info, sizeof(info)); } }