/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_memory.h" #include "cell_context.h" #include "cell_gen_fragment.h" #include "cell_state.h" #include "cell_state_emit.h" #include "cell_state_per_fragment.h" #include "cell_batch.h" #include "cell_texture.h" #include "draw/draw_context.h" #include "draw/draw_private.h" static void emit_state_cmd(struct cell_context *cell, uint cmd, const void *state, uint state_size) { uint64_t *dst = (uint64_t *) cell_batch_alloc(cell, ROUNDUP8(sizeof(uint64_t) + state_size)); *dst = cmd; memcpy(dst + 1, state, state_size); } /** * For state marked as 'dirty', construct a state-update command block * and insert it into the current batch buffer. */ void cell_emit_state(struct cell_context *cell) { if (cell->dirty & CELL_NEW_FRAMEBUFFER) { struct pipe_surface *cbuf = cell->framebuffer.cbufs[0]; struct pipe_surface *zbuf = cell->framebuffer.zsbuf; struct cell_command_framebuffer *fb = cell_batch_alloc(cell, sizeof(*fb)); fb->opcode = CELL_CMD_STATE_FRAMEBUFFER; fb->color_start = cell->cbuf_map[0]; fb->color_format = cbuf->format; fb->depth_start = cell->zsbuf_map; fb->depth_format = zbuf ? zbuf->format : PIPE_FORMAT_NONE; fb->width = cell->framebuffer.width; fb->height = cell->framebuffer.height; #if 0 printf("EMIT color format %s\n", pf_name(fb->color_format)); printf("EMIT depth format %s\n", pf_name(fb->depth_format)); #endif } if (cell->dirty & (CELL_NEW_FS)) { /* Send new fragment program to SPUs */ struct cell_command_fragment_program *fp = cell_batch_alloc(cell, sizeof(*fp)); fp->opcode = CELL_CMD_STATE_FRAGMENT_PROGRAM; fp->num_inst = cell->fs->code.num_inst; memcpy(&fp->code, cell->fs->code.store, SPU_MAX_FRAGMENT_PROGRAM_INSTS * SPE_INST_SIZE); if (0) { int i; printf("PPU Emit CELL_CMD_STATE_FRAGMENT_PROGRAM:\n"); for (i = 0; i < fp->num_inst; i++) { printf(" %3d: 0x%08x\n", i, fp->code[i]); } } } if (cell->dirty & (CELL_NEW_FRAMEBUFFER | CELL_NEW_DEPTH_STENCIL | CELL_NEW_BLEND)) { /* XXX we don't want to always do codegen here. We should have * a hash/lookup table to cache previous results... */ struct cell_command_fragment_ops *fops = cell_batch_alloc(cell, sizeof(*fops)); struct spe_function spe_code; /* generate new code */ cell_gen_fragment_function(cell, &spe_code); /* put the new code into the batch buffer */ fops->opcode = CELL_CMD_STATE_FRAGMENT_OPS; memcpy(&fops->code, spe_code.store, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE); fops->dsa = cell->depth_stencil->base; fops->blend = cell->blend->base; /* free codegen buffer */ spe_release_func(&spe_code); } if (cell->dirty & CELL_NEW_SAMPLER) { uint i; for (i = 0; i < CELL_MAX_SAMPLERS; i++) { if (cell->sampler[i]) { struct cell_command_sampler *sampler = cell_batch_alloc(cell, sizeof(*sampler)); sampler->opcode = CELL_CMD_STATE_SAMPLER; sampler->unit = i; sampler->state = *cell->sampler[i]; } } } if (cell->dirty & CELL_NEW_TEXTURE) { uint i; for (i = 0;i < CELL_MAX_SAMPLERS; i++) { struct cell_command_texture *texture = cell_batch_alloc(cell, sizeof(*texture)); texture->opcode = CELL_CMD_STATE_TEXTURE; texture->unit = i; if (cell->texture[i]) { texture->start = cell->texture[i]->tiled_data; texture->width = cell->texture[i]->base.width[0]; texture->height = cell->texture[i]->base.height[0]; } else { texture->start = NULL; texture->width = 1; texture->height = 1; } } } if (cell->dirty & CELL_NEW_VERTEX_INFO) { emit_state_cmd(cell, CELL_CMD_STATE_VERTEX_INFO, &cell->vertex_info, sizeof(struct vertex_info)); } #if 0 if (cell->dirty & CELL_NEW_VS) { const struct draw_context *const draw = cell->draw; struct cell_shader_info info; info.num_outputs = draw_num_vs_outputs(draw); info.declarations = (uintptr_t) draw->vs.machine.Declarations; info.num_declarations = draw->vs.machine.NumDeclarations; info.instructions = (uintptr_t) draw->vs.machine.Instructions; info.num_instructions = draw->vs.machine.NumInstructions; info.immediates = (uintptr_t) draw->vs.machine.Imms; info.num_immediates = draw->vs.machine.ImmLimit / 4; emit_state_cmd(cell, CELL_CMD_STATE_BIND_VS, &info, sizeof(info)); } #endif }