/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #include "cell_context.h" #include "cell_state.h" #include "draw/draw_context.h" static void cell_set_vertex_elements(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_element *elements) { struct cell_context *cell = cell_context(pipe); assert(count <= PIPE_MAX_ATTRIBS); memcpy(cell->vertex_element, elements, count * sizeof(elements[0])); cell->num_vertex_elements = count; cell->dirty |= CELL_NEW_VERTEX; draw_set_vertex_elements(cell->draw, count, elements); } static void cell_set_vertex_buffers(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *buffers) { struct cell_context *cell = cell_context(pipe); assert(count <= PIPE_MAX_ATTRIBS); memcpy(cell->vertex_buffer, buffers, count * sizeof(buffers[0])); cell->num_vertex_buffers = count; cell->dirty |= CELL_NEW_VERTEX; draw_set_vertex_buffers(cell->draw, count, buffers); } void cell_init_vertex_functions(struct cell_context *cell) { cell->pipe.set_vertex_buffers = cell_set_vertex_buffers; cell->pipe.set_vertex_elements = cell_set_vertex_elements; }