/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef CELL_TEXTURE_H #define CELL_TEXTURE_H #include "cell/common.h" struct cell_context; struct pipe_resource; /** * Subclass of pipe_resource */ struct cell_resource { struct pipe_resource base; unsigned long level_offset[CELL_MAX_TEXTURE_LEVELS]; unsigned long stride[CELL_MAX_TEXTURE_LEVELS]; /** * Display target, for textures with the PIPE_BIND_DISPLAY_TARGET * usage. */ struct sw_displaytarget *dt; unsigned dt_stride; /** * Malloc'ed data for regular textures, or a mapping to dt above. */ void *data; boolean userBuffer; /* Size of the linear buffer?? */ unsigned long buffer_size; /** The buffer above, mapped. This is the memory from which the * SPUs will fetch texels. This texture data is in the tiled layout. */ ubyte *mapped; }; struct cell_transfer { struct pipe_transfer base; unsigned long offset; void *map; }; /** cast wrapper */ static INLINE struct cell_resource * cell_resource(struct pipe_resource *pt) { return (struct cell_resource *) pt; } /** cast wrapper */ static INLINE struct cell_transfer * cell_transfer(struct pipe_transfer *pt) { return (struct cell_transfer *) pt; } extern void cell_init_screen_texture_funcs(struct pipe_screen *screen); extern void cell_init_texture_transfer_funcs(struct cell_context *cell); #endif /* CELL_TEXTURE_H */