/* * (C) Copyright IBM Corporation 2008 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file cell_vertex_shader.c * Vertex shader interface routines for Cell. * * \author Ian Romanick */ #include "pipe/p_defines.h" #include "pipe/p_context.h" #include "util/u_math.h" #include "cell_context.h" #include "cell_draw_arrays.h" #include "cell_flush.h" #include "cell_spu.h" #include "cell_batch.h" #include "cell/common.h" #include "draw/draw_context.h" #include "draw/draw_private.h" /** * Run the vertex shader on all vertices in the vertex queue. * Called by the draw module when the vertx cache needs to be flushed. */ void cell_vertex_shader_queue_flush(struct draw_context *draw) { #if 0 struct cell_context *const cell = (struct cell_context *) draw->driver_private; struct cell_command_vs *const vs = &cell_global.command[0].vs; uint64_t *batch; struct cell_array_info *array_info; unsigned i, j; struct cell_attribute_fetch_code *cf; assert(draw->vs.queue_nr != 0); /* XXX: do this on statechange: */ draw_update_vertex_fetch(draw); cell_update_vertex_fetch(draw); batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(*cf)); batch[0] = CELL_CMD_STATE_ATTRIB_FETCH; cf = (struct cell_attribute_fetch_code *) (&batch[1]); cf->base = (uint64_t) cell->attrib_fetch.store; cf->size = ROUNDUP16((unsigned)((void *) cell->attrib_fetch.csr - (void *) cell->attrib_fetch.store)); for (i = 0; i < draw->vertex_fetch.nr_attrs; i++) { const enum pipe_format format = draw->vertex_element[i].src_format; const unsigned count = ((pf_size_x(format) != 0) + (pf_size_y(format) != 0) + (pf_size_z(format) != 0) + (pf_size_w(format) != 0)); const unsigned size = pf_size_x(format) * count; batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(*array_info)); batch[0] = CELL_CMD_STATE_VS_ARRAY_INFO; array_info = (struct cell_array_info *) &batch[1]; assert(draw->vertex_fetch.src_ptr[i] != NULL); array_info->base = (uintptr_t) draw->vertex_fetch.src_ptr[i]; array_info->attr = i; array_info->pitch = draw->vertex_fetch.pitch[i]; array_info->size = size; array_info->function_offset = cell->attrib_fetch_offsets[i]; } batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(struct pipe_viewport_state)); batch[0] = CELL_CMD_STATE_VIEWPORT; (void) memcpy(&batch[1], &draw->viewport, sizeof(struct pipe_viewport_state)); { uint64_t uniforms = (uintptr_t) draw->user.constants; batch = cell_batch_alloc(cell, 2 *sizeof(batch[0])); batch[0] = CELL_CMD_STATE_UNIFORMS; batch[1] = uniforms; } cell_batch_flush(cell); vs->opcode = CELL_CMD_VS_EXECUTE; vs->nr_attrs = draw->vertex_fetch.nr_attrs; (void) memcpy(vs->plane, draw->plane, sizeof(draw->plane)); vs->nr_planes = draw->nr_planes; for (i = 0; i < draw->vs.queue_nr; i += SPU_VERTS_PER_BATCH) { const unsigned n = MIN2(SPU_VERTS_PER_BATCH, draw->vs.queue_nr - i); for (j = 0; j < n; j++) { vs->elts[j] = draw->vs.queue[i + j].elt; vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex; } for (/* empty */; j < SPU_VERTS_PER_BATCH; j++) { vs->elts[j] = vs->elts[0]; vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex; } vs->num_elts = n; send_mbox_message(cell_global.spe_contexts[0], CELL_CMD_VS_EXECUTE); cell_flush_int(cell, CELL_FLUSH_WAIT); } draw->vs.post_nr = draw->vs.queue_nr; draw->vs.queue_nr = 0; #else assert(0); #endif }