/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "spu_main.h" #include "spu_blend.h" #include "spu_colorpack.h" void blend_quad(uint itx, uint ity, vector float colors[4]) { /* simple SRC_ALPHA, ONE_MINUS_SRC_ALPHA blending */ vector float fbc00 = spu_unpack_color(spu.ctile.ui[ity][itx]); vector float fbc01 = spu_unpack_color(spu.ctile.ui[ity][itx+1]); vector float fbc10 = spu_unpack_color(spu.ctile.ui[ity+1][itx]); vector float fbc11 = spu_unpack_color(spu.ctile.ui[ity+1][itx+1]); vector float alpha00 = spu_splats(spu_extract(colors[0], 3)); vector float alpha01 = spu_splats(spu_extract(colors[1], 3)); vector float alpha10 = spu_splats(spu_extract(colors[2], 3)); vector float alpha11 = spu_splats(spu_extract(colors[3], 3)); vector float one_minus_alpha00 = spu_sub(spu_splats(1.0f), alpha00); vector float one_minus_alpha01 = spu_sub(spu_splats(1.0f), alpha01); vector float one_minus_alpha10 = spu_sub(spu_splats(1.0f), alpha10); vector float one_minus_alpha11 = spu_sub(spu_splats(1.0f), alpha11); colors[0] = spu_add(spu_mul(colors[0], alpha00), spu_mul(fbc00, one_minus_alpha00)); colors[1] = spu_add(spu_mul(colors[1], alpha01), spu_mul(fbc01, one_minus_alpha01)); colors[2] = spu_add(spu_mul(colors[2], alpha10), spu_mul(fbc10, one_minus_alpha10)); colors[3] = spu_add(spu_mul(colors[3], alpha11), spu_mul(fbc11, one_minus_alpha11)); }