/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef SPU_COLORPACK_H #define SPU_COLORPACK_H #include #include static INLINE unsigned int spu_pack_R8G8B8A8(vector float rgba) { vector unsigned int out = spu_convtu(rgba, 32); out = spu_shuffle(out, out, ((vector unsigned char) { 0, 4, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }) ); return spu_extract(out, 0); } static INLINE unsigned int spu_pack_A8R8G8B8(vector float rgba) { vector unsigned int out = spu_convtu(rgba, 32); out = spu_shuffle(out, out, ((vector unsigned char) { 12, 0, 4, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}) ); return spu_extract(out, 0); } static INLINE unsigned int spu_pack_B8G8R8A8(vector float rgba) { vector unsigned int out = spu_convtu(rgba, 32); out = spu_shuffle(out, out, ((vector unsigned char) { 8, 4, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}) ); return spu_extract(out, 0); } static INLINE unsigned int spu_pack_color_shuffle(vector float rgba, vector unsigned char shuffle) { vector unsigned int out = spu_convtu(rgba, 32); out = spu_shuffle(out, out, shuffle); return spu_extract(out, 0); } static INLINE vector float spu_unpack_B8G8R8A8(uint color) { vector unsigned int color_u4 = spu_splats(color); color_u4 = spu_shuffle(color_u4, color_u4, ((vector unsigned char) { 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3, 3}) ); return spu_convtf(color_u4, 32); } static INLINE vector float spu_unpack_A8R8G8B8(uint color) { vector unsigned int color_u4 = spu_splats(color); color_u4 = spu_shuffle(color_u4, color_u4, ((vector unsigned char) { 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) ); return spu_convtf(color_u4, 32); } /** * \param color_in - array of 32-bit packed ARGB colors * \param color_out - returns float colors in RRRR, GGGG, BBBB, AAAA order */ static INLINE void spu_unpack_A8R8G8B8_transpose4(const vector unsigned int color_in[4], vector float color_out[4]) { vector unsigned int c0; c0 = spu_shuffle(color_in[0], color_in[0], ((vector unsigned char) { 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) ); color_out[0] = spu_convtf(c0, 32); c0 = spu_shuffle(color_in[1], color_in[1], ((vector unsigned char) { 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) ); color_out[1] = spu_convtf(c0, 32); c0 = spu_shuffle(color_in[2], color_in[2], ((vector unsigned char) { 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) ); color_out[2] = spu_convtf(c0, 32); c0 = spu_shuffle(color_in[3], color_in[3], ((vector unsigned char) { 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) ); color_out[3] = spu_convtf(c0, 32); _transpose_matrix4x4(color_out, color_out); } #endif /* SPU_COLORPACK_H */