/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef SPU_MAIN_H #define SPU_MAIN_H #include #include "cell/common.h" #include "draw/draw_vertex.h" #include "pipe/p_state.h" #define MAX_WIDTH 1024 #define MAX_HEIGHT 1024 typedef union { ushort us[TILE_SIZE][TILE_SIZE]; uint ui[TILE_SIZE][TILE_SIZE]; vector unsigned short us8[TILE_SIZE/2][TILE_SIZE/4]; vector unsigned int ui4[TILE_SIZE/2][TILE_SIZE/2]; } tile_t; #define TILE_STATUS_CLEAR 1 #define TILE_STATUS_DEFINED 2 /**< defined in FB, but not in local store */ #define TILE_STATUS_CLEAN 3 /**< in local store, but not changed */ #define TILE_STATUS_DIRTY 4 /**< modified locally, but not put back yet */ #define TILE_STATUS_GETTING 5 /**< mfc_get() called but not yet arrived */ struct spu_frag_test_results { qword mask; qword depth; qword stencil; }; typedef struct spu_frag_test_results (*frag_test_func)(qword frag_mask, qword pixel_depth, qword pixel_stencil, qword frag_depth, qword frag_alpha, qword facing); struct spu_blend_results { qword r; qword g; qword b; qword a; }; typedef struct spu_blend_results (*blend_func)( qword frag_r, qword frag_g, qword frag_b, qword frag_a, qword pixel_r, qword pixel_g, qword pixel_b, qword pixel_a, qword const_r, qword const_g, qword const_b, qword const_a); typedef struct spu_blend_results (*logicop_func)( qword pixel_r, qword pixel_g, qword pixel_b, qword pixel_a, qword frag_r, qword frag_g, qword frag_b, qword frag_a, qword frag_mask); typedef vector float (*sample_texture_func)(uint unit, vector float texcoord); struct spu_framebuffer { void *color_start; /**< addr of color surface in main memory */ void *depth_start; /**< addr of depth surface in main memory */ enum pipe_format color_format; enum pipe_format depth_format; uint width, height; /**< size in pixels */ uint width_tiles, height_tiles; /**< width and height in tiles */ uint color_clear_value; uint depth_clear_value; uint zsize; /**< 0, 2 or 4 bytes per Z */ } ALIGN16_ATTRIB; struct spu_texture { void *start; ushort width, height; ushort tiles_per_row; vector float tex_size; vector unsigned int tex_size_mask; /**< == int(size - 1) */ vector unsigned int tex_size_x_mask; /**< == int(size - 1) */ vector unsigned int tex_size_y_mask; /**< == int(size - 1) */ } ALIGN16_ATTRIB; /** * All SPU global/context state will be in singleton object of this type: */ struct spu_global { struct cell_init_info init; struct spu_framebuffer fb; boolean read_depth; boolean read_stencil; frag_test_func frag_test; boolean read_fb; blend_func blend; qword const_blend_color[4] ALIGN16_ATTRIB; logicop_func logicop; struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS]; struct spu_texture texture[PIPE_MAX_SAMPLERS]; struct vertex_info vertex_info; /* XXX more state to come */ /** current color and Z tiles */ tile_t ctile ALIGN16_ATTRIB; tile_t ztile ALIGN16_ATTRIB; /** Current tiles' status */ ubyte cur_ctile_status, cur_ztile_status; /** Status of all tiles in framebuffer */ ubyte ctile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB; ubyte ztile_status[MAX_HEIGHT/TILE_SIZE][MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB; /** for converting RGBA to PIPE_FORMAT_x colors */ vector unsigned char color_shuffle; sample_texture_func sample_texture[CELL_MAX_SAMPLERS]; } ALIGN16_ATTRIB; extern struct spu_global spu; extern boolean Debug; /* DMA TAGS */ #define TAG_SURFACE_CLEAR 10 #define TAG_VERTEX_BUFFER 11 #define TAG_READ_TILE_COLOR 12 #define TAG_READ_TILE_Z 13 #define TAG_WRITE_TILE_COLOR 14 #define TAG_WRITE_TILE_Z 15 #define TAG_INDEX_BUFFER 16 #define TAG_BATCH_BUFFER 17 #define TAG_MISC 18 #define TAG_DCACHE0 20 #define TAG_DCACHE1 21 #define TAG_DCACHE2 22 #define TAG_DCACHE3 23 static INLINE void wait_on_mask(unsigned tagMask) { mfc_write_tag_mask( tagMask ); /* wait for completion of _any_ DMAs specified by tagMask */ mfc_read_tag_status_any(); } static INLINE void wait_on_mask_all(unsigned tagMask) { mfc_write_tag_mask( tagMask ); /* wait for completion of _any_ DMAs specified by tagMask */ mfc_read_tag_status_all(); } static INLINE void memset16(ushort *d, ushort value, uint count) { uint i; for (i = 0; i < count; i++) d[i] = value; } static INLINE void memset32(uint *d, uint value, uint count) { uint i; for (i = 0; i < count; i++) d[i] = value; } #endif /* SPU_MAIN_H */