/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_defines.h" #include "util/u_memory.h" #include "pipe/p_context.h" #include "fo_context.h" #include "fo_winsys.h" static void failover_destroy( struct pipe_context *pipe ) { struct failover_context *failover = failover_context( pipe ); free( failover ); } void failover_fail_over( struct failover_context *failover ) { failover->dirty = TRUE; failover->mode = FO_SW; } static void failover_draw_elements( struct pipe_context *pipe, struct pipe_resource *indexResource, unsigned indexSize, int indexBias, unsigned prim, unsigned start, unsigned count) { struct failover_context *failover = failover_context( pipe ); /* If there has been any statechange since last time, try hardware * rendering again: */ if (failover->dirty) { failover->mode = FO_HW; } /* Try hardware: */ if (failover->mode == FO_HW) { failover->hw->draw_elements( failover->hw, indexResource, indexSize, indexBias, prim, start, count ); } /* Possibly try software: */ if (failover->mode == FO_SW) { if (failover->dirty) { failover->hw->flush( failover->hw, ~0, NULL ); failover_state_emit( failover ); } failover->sw->draw_elements( failover->sw, indexResource, indexSize, indexBias, prim, start, count ); /* Be ready to switch back to hardware rendering without an * intervening flush. Unlikely to be much performance impact to * this: */ failover->sw->flush( failover->sw, ~0, NULL ); } } static void failover_draw_arrays( struct pipe_context *pipe, unsigned prim, unsigned start, unsigned count) { failover_draw_elements(pipe, NULL, 0, 0, prim, start, count); } static unsigned int failover_is_resource_referenced( struct pipe_context *_pipe, struct pipe_resource *resource, unsigned face, unsigned level) { struct failover_context *failover = failover_context( _pipe ); struct pipe_context *pipe = (failover->mode == FO_HW) ? failover->hw : failover->sw; return pipe->is_resource_referenced(pipe, resource, face, level); } struct pipe_context *failover_create( struct pipe_context *hw, struct pipe_context *sw ) { struct failover_context *failover = CALLOC_STRUCT(failover_context); if (failover == NULL) return NULL; failover->hw = hw; failover->sw = sw; failover->pipe.winsys = hw->winsys; failover->pipe.screen = hw->screen; failover->pipe.destroy = failover_destroy; #if 0 failover->pipe.is_format_supported = hw->is_format_supported; failover->pipe.get_name = hw->get_name; failover->pipe.get_vendor = hw->get_vendor; failover->pipe.get_param = hw->get_param; failover->pipe.get_paramf = hw->get_paramf; #endif failover->pipe.draw_arrays = failover_draw_arrays; failover->pipe.draw_elements = failover_draw_elements; failover->pipe.clear = hw->clear; /* No software occlusion fallback (or other optional functionality) * at this point - if the hardware doesn't support it, don't * advertise it to the application. */ failover->pipe.begin_query = hw->begin_query; failover->pipe.end_query = hw->end_query; failover_init_state_functions( failover ); failover->pipe.surface_copy = hw->surface_copy; failover->pipe.surface_fill = hw->surface_fill; #if 0 failover->pipe.texture_create = hw->texture_create; failover->pipe.texture_destroy = hw->texture_destroy; failover->pipe.get_tex_surface = hw->get_tex_surface; failover->pipe.texture_update = hw->texture_update; #endif failover->pipe.flush = hw->flush; failover->pipe.is_resource_referenced = failover_is_resource_referenced; failover->dirty = 0; return &failover->pipe; }