/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef FO_CONTEXT_H #define FO_CONTEXT_H #include "pipe/p_state.h" #include "pipe/p_context.h" #define FO_NEW_VIEWPORT 0x1 #define FO_NEW_RASTERIZER 0x2 #define FO_NEW_FRAGMENT_SHADER 0x4 #define FO_NEW_BLEND 0x8 #define FO_NEW_CLIP 0x10 #define FO_NEW_SCISSOR 0x20 #define FO_NEW_STIPPLE 0x40 #define FO_NEW_FRAMEBUFFER 0x80 #define FO_NEW_ALPHA_TEST 0x100 #define FO_NEW_DEPTH_STENCIL 0x200 #define FO_NEW_SAMPLER 0x400 #define FO_NEW_SAMPLER_VIEW 0x800 #define FO_NEW_VERTEX 0x2000 #define FO_NEW_VERTEX_SHADER 0x4000 #define FO_NEW_BLEND_COLOR 0x8000 #define FO_NEW_STENCIL_REF 0x10000 #define FO_NEW_CLEAR_COLOR 0x20000 #define FO_NEW_VERTEX_BUFFER 0x40000 #define FO_NEW_VERTEX_ELEMENT 0x80000 #define FO_NEW_SAMPLE_MASK 0x100000 #define FO_NEW_INDEX_BUFFER 0x200000 #define FO_HW 0 #define FO_SW 1 struct fo_state { void *sw_state; void *hw_state; }; struct fo_sampler_view { struct pipe_sampler_view base; struct pipe_sampler_view *sw; struct pipe_sampler_view *hw; }; struct failover_context { struct pipe_context pipe; /**< base class */ /* The most recent drawing state as set by the driver: */ const struct fo_state *blend; const struct fo_state *sampler[PIPE_MAX_SAMPLERS]; const struct fo_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; const struct fo_state *depth_stencil; const struct fo_state *rasterizer; const struct fo_state *fragment_shader; const struct fo_state *vertex_shader; const struct fo_state *vertex_elements; struct pipe_blend_color blend_color; struct pipe_stencil_ref stencil_ref; struct pipe_clip_state clip; unsigned sample_mask; struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; struct pipe_index_buffer index_buffer; uint num_vertex_buffers; void *sw_sampler_state[PIPE_MAX_SAMPLERS]; void *hw_sampler_state[PIPE_MAX_SAMPLERS]; void *sw_vertex_sampler_state[PIPE_MAX_VERTEX_SAMPLERS]; void *hw_vertex_sampler_state[PIPE_MAX_VERTEX_SAMPLERS]; struct fo_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS]; struct fo_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS]; unsigned num_fragment_sampler_views; unsigned num_vertex_sampler_views; unsigned dirty; unsigned num_samplers; unsigned num_vertex_samplers; unsigned mode; struct pipe_context *hw; struct pipe_context *sw; }; void failover_init_state_functions( struct failover_context *failover ); void failover_state_emit( struct failover_context *failover ); static INLINE struct failover_context * failover_context( struct pipe_context *pipe ) { return (struct failover_context *)pipe; } /* Internal functions */ void failover_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_resource *resource); #endif /* FO_CONTEXT_H */