/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "i915_state_inlines.h" #include "i915_context.h" #include "i915_state.h" #include "i915_reg.h" #include "util/u_memory.h" /* All state expressable with the LOAD_STATE_IMMEDIATE_1 packet. * Would like to opportunistically recombine all these fragments into * a single packet containing only what has changed, but for now emit * as multiple packets. */ /*********************************************************************** * S0,S1: Vertex buffer state. */ static void upload_S0S1(struct i915_context *i915) { unsigned LIS0, LIS1; /* INTEL_NEW_VBO */ /* TODO: re-use vertex buffers here? */ LIS0 = i915->vbo_offset; /* INTEL_NEW_VERTEX_SIZE -- do this where the vertex size is calculated! */ { unsigned vertex_size = i915->current.vertex_info.size; LIS1 = ((vertex_size << 24) | (vertex_size << 16)); } /* INTEL_NEW_VBO */ /* TODO: use a vertex generation number to track vbo changes */ if (1 || i915->current.immediate[I915_IMMEDIATE_S0] != LIS0 || i915->current.immediate[I915_IMMEDIATE_S1] != LIS1) { i915->current.immediate[I915_IMMEDIATE_S0] = LIS0; i915->current.immediate[I915_IMMEDIATE_S1] = LIS1; i915->hardware_dirty |= I915_HW_IMMEDIATE; } } const struct i915_tracked_state i915_upload_S0S1 = { I915_NEW_VBO | I915_NEW_VERTEX_FORMAT, upload_S0S1 }; /*********************************************************************** * S4: Vertex format, rasterization state */ static void upload_S2S4(struct i915_context *i915) { unsigned LIS2, LIS4; /* I915_NEW_VERTEX_FORMAT */ { LIS2 = i915->current.vertex_info.hwfmt[1]; LIS4 = i915->current.vertex_info.hwfmt[0]; /* debug_printf("LIS2: 0x%x LIS4: 0x%x\n", LIS2, LIS4); */ assert(LIS4); /* should never be zero? */ } LIS4 |= i915->rasterizer->LIS4; if (LIS2 != i915->current.immediate[I915_IMMEDIATE_S2] || LIS4 != i915->current.immediate[I915_IMMEDIATE_S4]) { i915->current.immediate[I915_IMMEDIATE_S2] = LIS2; i915->current.immediate[I915_IMMEDIATE_S4] = LIS4; i915->hardware_dirty |= I915_HW_IMMEDIATE; } } const struct i915_tracked_state i915_upload_S2S4 = { I915_NEW_RASTERIZER | I915_NEW_VERTEX_FORMAT, upload_S2S4 }; /*********************************************************************** * */ static void upload_S5( struct i915_context *i915 ) { unsigned LIS5 = 0; LIS5 |= i915->depth_stencil->stencil_LIS5; LIS5 |= i915->blend->LIS5; #if 0 /* I915_NEW_RASTERIZER */ if (i915->state.Polygon->OffsetFill) { LIS5 |= S5_GLOBAL_DEPTH_OFFSET_ENABLE; } #endif if (LIS5 != i915->current.immediate[I915_IMMEDIATE_S5]) { i915->current.immediate[I915_IMMEDIATE_S5] = LIS5; i915->hardware_dirty |= I915_HW_IMMEDIATE; } } const struct i915_tracked_state i915_upload_S5 = { (I915_NEW_DEPTH_STENCIL | I915_NEW_BLEND | I915_NEW_RASTERIZER), upload_S5 }; /*********************************************************************** */ static void upload_S6( struct i915_context *i915 ) { unsigned LIS6 = (2 << S6_TRISTRIP_PV_SHIFT); /* I915_NEW_FRAMEBUFFER */ if (i915->framebuffer.cbufs[0]) LIS6 |= S6_COLOR_WRITE_ENABLE; /* I915_NEW_BLEND */ LIS6 |= i915->blend->LIS6; /* I915_NEW_DEPTH */ LIS6 |= i915->depth_stencil->depth_LIS6; if (LIS6 != i915->current.immediate[I915_IMMEDIATE_S6]) { i915->current.immediate[I915_IMMEDIATE_S6] = LIS6; i915->hardware_dirty |= I915_HW_IMMEDIATE; } } const struct i915_tracked_state i915_upload_S6 = { I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL | I915_NEW_FRAMEBUFFER, upload_S6 }; /*********************************************************************** */ static void upload_S7( struct i915_context *i915 ) { unsigned LIS7; /* I915_NEW_RASTERIZER */ LIS7 = i915->rasterizer->LIS7; if (LIS7 != i915->current.immediate[I915_IMMEDIATE_S7]) { i915->current.immediate[I915_IMMEDIATE_S7] = LIS7; i915->hardware_dirty |= I915_HW_IMMEDIATE; } } const struct i915_tracked_state i915_upload_S7 = { I915_NEW_RASTERIZER, upload_S7 }; static const struct i915_tracked_state *atoms[] = { &i915_upload_S0S1, &i915_upload_S2S4, &i915_upload_S5, &i915_upload_S6, &i915_upload_S7 }; /* */ void i915_update_immediate( struct i915_context *i915 ) { int i; for (i = 0; i < Elements(atoms); i++) if (i915->dirty & atoms[i]->dirty) atoms[i]->update( i915 ); }