/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "brw_batchbuffer.h" #include "brw_decode.h" #include "brw_reg.h" #include "brw_winsys.h" void brw_batchbuffer_reset(struct brw_batchbuffer *batch) { struct intel_context *intel = batch->intel; if (batch->buf != NULL) { brw->sws->bo_unreference(batch->buf); batch->buf = NULL; } if (!batch->buffer && intel->ttm == GL_TRUE) batch->buffer = malloc (intel->maxBatchSize); batch->buf = batch->sws->bo_alloc(batch->sws, BRW_BUFFER_TYPE_BATCH, intel->maxBatchSize, 4096); if (batch->buffer) batch->map = batch->buffer; else { batch->sws->bo_map(batch->buf, GL_TRUE); batch->map = batch->buf->virtual; } batch->size = intel->maxBatchSize; batch->ptr = batch->map; batch->dirty_state = ~0; batch->cliprect_mode = IGNORE_CLIPRECTS; } struct brw_batchbuffer * brw_batchbuffer_alloc(struct brw_winsys_screen *sws) { struct brw_batchbuffer *batch = CALLOC_STRUCT(brw_batchbuffer); batch->sws = sws; brw_batchbuffer_reset(batch); return batch; } void brw_batchbuffer_free(struct brw_batchbuffer *batch) { if (batch->map) { dri_bo_unmap(batch->buf); batch->map = NULL; } brw->sws->bo_unreference(batch->buf); batch->buf = NULL; FREE(batch); } void _brw_batchbuffer_flush(struct brw_batchbuffer *batch, const char *file, int line) { struct intel_context *intel = batch->intel; GLuint used = batch->ptr - batch->map; if (used == 0) return; if (intel->first_post_swapbuffers_batch == NULL) { intel->first_post_swapbuffers_batch = intel->batch->buf; batch->sws->bo_reference(intel->first_post_swapbuffers_batch); } if (intel->first_post_swapbuffers_batch == NULL) { intel->first_post_swapbuffers_batch = intel->batch->buf; batch->sws->bo_reference(intel->first_post_swapbuffers_batch); } if (BRW_DEBUG & DEBUG_BATCH) debug_printf("%s:%d: Batchbuffer flush with %db used\n", file, line, used); /* Emit a flush if the bufmgr doesn't do it for us. */ if (intel->always_flush_cache || !intel->ttm) { *(GLuint *) (batch->ptr) = ((CMD_MI_FLUSH << 16) | BRW_FLUSH_STATE_CACHE); batch->ptr += 4; used = batch->ptr - batch->map; } /* Round batchbuffer usage to 2 DWORDs. */ if ((used & 4) == 0) { *(GLuint *) (batch->ptr) = 0; /* noop */ batch->ptr += 4; used = batch->ptr - batch->map; } /* Mark the end of the buffer. */ *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; /* noop */ batch->ptr += 4; used = batch->ptr - batch->map; batch->sws->bo_unmap(batch->buf); batch->map = NULL; batch->ptr = NULL; batch->sws->bo_exec(batch->buf, used, NULL, 0, 0 ); if (BRW_DEBUG & DEBUG_BATCH) { dri_bo_map(batch->buf, GL_FALSE); intel_decode(batch->buf->virtual, used / 4, batch->buf->offset, brw->brw_screen->pci_id); dri_bo_unmap(batch->buf); } if (BRW_DEBUG & DEBUG_SYNC) { debug_printf("waiting for idle\n"); dri_bo_map(batch->buf, GL_TRUE); dri_bo_unmap(batch->buf); } /* Reset the buffer: */ brw_batchbuffer_reset(batch); } /* This is the only way buffers get added to the validate list. */ GLboolean brw_batchbuffer_emit_reloc(struct brw_batchbuffer *batch, struct brw_winsys_buffer *buffer, uint32_t read_domains, uint32_t write_domain, uint32_t delta) { int ret; if (batch->ptr - batch->map > batch->buf->size) debug_printf ("bad relocation ptr %p map %p offset %d size %d\n", batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size); ret = batch->sws->bo_emit_reloc(batch->buf, read_domains, write_domain, delta, batch->ptr - batch->map, buffer); /* * Using the old buffer offset, write in what the right data would be, in case * the buffer doesn't move and we can short-circuit the relocation processing * in the kernel */ brw_batchbuffer_emit_dword (batch, buffer->offset + delta); return GL_TRUE; } void brw_batchbuffer_data(struct brw_batchbuffer *batch, const void *data, GLuint bytes, enum cliprect_mode cliprect_mode) { assert((bytes & 3) == 0); brw_batchbuffer_require_space(batch, bytes); __memcpy(batch->ptr, data, bytes); batch->ptr += bytes; }