#include "util/u_debug.h" #include "util/u_surface.h" #include "brw_resource.h" #include "brw_context.h" #include "brw_screen.h" static struct pipe_resource * brw_resource_create(struct pipe_screen *screen, const struct pipe_resource *template) { if (template->target == PIPE_BUFFER) return brw_buffer_create(screen, template); else return brw_texture_create(screen, template); } static struct pipe_resource * brw_resource_from_handle(struct pipe_screen * screen, const struct pipe_resource *template, struct winsys_handle *whandle) { if (template->target == PIPE_BUFFER) return NULL; else return brw_texture_from_handle(screen, template, whandle); } void brw_init_resource_functions(struct brw_context *brw ) { brw->base.get_transfer = u_get_transfer_vtbl; brw->base.transfer_map = u_transfer_map_vtbl; brw->base.transfer_flush_region = u_transfer_flush_region_vtbl; brw->base.transfer_unmap = u_transfer_unmap_vtbl; brw->base.transfer_destroy = u_transfer_destroy_vtbl; brw->base.transfer_inline_write = u_transfer_inline_write_vtbl; brw->base.resource_copy_region = util_resource_copy_region; } void brw_init_screen_resource_functions(struct brw_screen *is) { is->base.resource_create = brw_resource_create; is->base.resource_from_handle = brw_resource_from_handle; is->base.resource_get_handle = u_resource_get_handle_vtbl; is->base.resource_destroy = u_resource_destroy_vtbl; is->base.user_buffer_create = brw_user_buffer_create; }