/* Copyright (C) Intel Corp. 2006. All Rights Reserved. Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to develop this 3D driver. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **********************************************************************/ /* * Authors: * Keith Whitwell */ #include "util/u_math.h" #include "pipe/p_state.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_debug.h" #include "brw_pipe_rast.h" static int upload_sf_vp(struct brw_context *brw) { const struct pipe_viewport_state *vp = &brw->curr.vp; const struct pipe_scissor_state *scissor = &brw->curr.scissor; struct brw_sf_viewport sfv; memset(&sfv, 0, sizeof(sfv)); /* PIPE_NEW_VIEWPORT, PIPE_NEW_SCISSOR */ sfv.viewport.m00 = vp->scale[0]; sfv.viewport.m11 = vp->scale[1]; sfv.viewport.m22 = vp->scale[2]; sfv.viewport.m30 = vp->translate[0]; sfv.viewport.m31 = vp->translate[1]; sfv.viewport.m32 = vp->translate[2]; sfv.scissor.xmin = scissor->minx; sfv.scissor.xmax = scissor->maxx; /* -1 ?? */ sfv.scissor.ymin = scissor->miny; sfv.scissor.ymax = scissor->maxy; /* -1 ?? */ brw->sws->bo_unreference(brw->sf.vp_bo); brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 ); return 0; } const struct brw_tracked_state brw_sf_vp = { .dirty = { .mesa = (PIPE_NEW_VIEWPORT | PIPE_NEW_SCISSOR), .brw = 0, .cache = 0 }, .prepare = upload_sf_vp }; struct brw_sf_unit_key { unsigned int total_grf; unsigned int urb_entry_read_length; unsigned int nr_urb_entries, urb_size, sfsize; unsigned scissor:1; unsigned line_smooth:1; unsigned point_sprite:1; unsigned point_attenuated:1; unsigned front_face:2; unsigned cull_mode:2; unsigned flatshade_first:1; unsigned gl_rasterization_rules:1; unsigned line_last_pixel_enable:1; float line_width; float point_size; }; static void sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key) { const struct pipe_rasterizer_state *rast = &brw->curr.rast->templ; memset(key, 0, sizeof(*key)); /* CACHE_NEW_SF_PROG */ key->total_grf = brw->sf.prog_data->total_grf; key->urb_entry_read_length = brw->sf.prog_data->urb_read_length; /* BRW_NEW_URB_FENCE */ key->nr_urb_entries = brw->urb.nr_sf_entries; key->urb_size = brw->urb.vsize; key->sfsize = brw->urb.sfsize; /* PIPE_NEW_RAST */ key->scissor = rast->scissor; key->front_face = rast->front_winding; key->cull_mode = rast->cull_mode; key->line_smooth = rast->line_smooth; key->line_width = rast->line_width; key->flatshade_first = rast->flatshade_first; key->line_last_pixel_enable = rast->line_last_pixel; key->gl_rasterization_rules = rast->gl_rasterization_rules; key->point_sprite = rast->point_sprite; key->point_attenuated = rast->point_size_per_vertex; key->point_size = CLAMP(rast->point_size, rast->point_size_min, rast->point_size_max); } static struct brw_winsys_buffer * sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key, struct brw_winsys_buffer **reloc_bufs) { struct brw_sf_unit_state sf; struct brw_winsys_buffer *bo; int chipset_max_threads; memset(&sf, 0, sizeof(sf)); sf.thread0.grf_reg_count = align(key->total_grf, 16) / 16 - 1; sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset[0] >> 6; /* reloc */ sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; sf.thread3.dispatch_grf_start_reg = 3; if (BRW_IS_IGDNG(brw)) sf.thread3.urb_entry_read_offset = 3; else sf.thread3.urb_entry_read_offset = 1; sf.thread3.urb_entry_read_length = key->urb_entry_read_length; sf.thread4.nr_urb_entries = key->nr_urb_entries; sf.thread4.urb_entry_allocation_size = key->sfsize - 1; /* Each SF thread produces 1 PUE, and there can be up to 24(Pre-IGDNG) or * 48(IGDNG) threads */ if (BRW_IS_IGDNG(brw)) chipset_max_threads = 48; else chipset_max_threads = 24; sf.thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1; if (BRW_DEBUG & DEBUG_SINGLE_THREAD) sf.thread4.max_threads = 0; if (BRW_DEBUG & DEBUG_STATS) sf.thread4.stats_enable = 1; /* CACHE_NEW_SF_VP */ sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset[0] >> 5; /* reloc */ sf.sf5.viewport_transform = 1; if (key->scissor) sf.sf6.scissor = 1; if (key->front_face == PIPE_WINDING_CCW) sf.sf5.front_winding = BRW_FRONTWINDING_CCW; else sf.sf5.front_winding = BRW_FRONTWINDING_CW; switch (key->cull_mode) { case PIPE_WINDING_CCW: case PIPE_WINDING_CW: sf.sf6.cull_mode = (key->front_face == key->cull_mode ? BRW_CULLMODE_FRONT : BRW_CULLMODE_BACK); break; case PIPE_WINDING_BOTH: sf.sf6.cull_mode = BRW_CULLMODE_BOTH; break; case PIPE_WINDING_NONE: sf.sf6.cull_mode = BRW_CULLMODE_NONE; break; default: assert(0); sf.sf6.cull_mode = BRW_CULLMODE_NONE; break; } /* _NEW_LINE */ /* XXX use ctx->Const.Min/MaxLineWidth here */ sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1); sf.sf6.line_endcap_aa_region_width = 1; if (key->line_smooth) sf.sf6.aa_enable = 1; else if (sf.sf6.line_width <= 0x2) sf.sf6.line_width = 0; /* XXX: gl_rasterization_rules? something else? */ if (0) { /* Rendering to an OpenGL window */ sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT; } else { /* If rendering to an FBO, the pixel coordinate system is * inverted with respect to the normal OpenGL coordinate * system, so BRW_RASTRULE_LOWER_RIGHT is correct. * But this value is listed as "Reserved, but not seen as useful" * in Intel documentation (page 212, "Point Rasterization Rule", * section 7.4 "SF Pipeline State Summary", of document * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express * Chipset Graphics Controller Programmer's Reference Manual, * Volume 2: 3D/Media", Revision 1.0b as of January 2008, * available at * http://intellinuxgraphics.org/documentation.html * at the time of this writing). * * It does work on at least some devices, if not all; * if devices that don't support it can be identified, * the likely failure case is that points are rasterized * incorrectly, which is no worse than occurs without * the value, so we're using it here. */ sf.sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT; } /* XXX clamp max depends on AA vs. non-AA */ /* _NEW_POINT */ sf.sf7.sprite_point = key->point_sprite; sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3); sf.sf7.use_point_size_state = !key->point_attenuated; sf.sf7.aa_line_distance_mode = 0; /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: */ if (!key->flatshade_first) { sf.sf7.trifan_pv = 2; sf.sf7.linestrip_pv = 1; sf.sf7.tristrip_pv = 2; } else { sf.sf7.trifan_pv = 1; sf.sf7.linestrip_pv = 0; sf.sf7.tristrip_pv = 0; } sf.sf7.line_last_pixel_enable = key->line_last_pixel_enable; /* Set bias for OpenGL rasterization rules: */ if (key->gl_rasterization_rules) { sf.sf6.dest_org_vbias = 0x8; sf.sf6.dest_org_hbias = 0x8; } else { sf.sf6.dest_org_vbias = 0x0; sf.sf6.dest_org_hbias = 0x0; } bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT, key, sizeof(*key), reloc_bufs, 2, &sf, sizeof(sf), NULL, NULL); /* STATE_PREFETCH command description describes this state as being * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain. */ /* Emit SF program relocation */ brw->sws->bo_emit_reloc(bo, BRW_USAGE_STATE, sf.thread0.grf_reg_count << 1, offsetof(struct brw_sf_unit_state, thread0), brw->sf.prog_bo); /* Emit SF viewport relocation */ brw->sws->bo_emit_reloc(bo, BRW_USAGE_STATE, sf.sf5.front_winding | (sf.sf5.viewport_transform << 1), offsetof(struct brw_sf_unit_state, sf5), brw->sf.vp_bo); return bo; } static int upload_sf_unit( struct brw_context *brw ) { struct brw_sf_unit_key key; struct brw_winsys_buffer *reloc_bufs[2]; sf_unit_populate_key(brw, &key); reloc_bufs[0] = brw->sf.prog_bo; reloc_bufs[1] = brw->sf.vp_bo; brw->sws->bo_unreference(brw->sf.state_bo); brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT, &key, sizeof(key), reloc_bufs, 2, NULL); if (brw->sf.state_bo == NULL) { brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs); } return 0; } const struct brw_tracked_state brw_sf_unit = { .dirty = { .mesa = (PIPE_NEW_RAST), .brw = BRW_NEW_URB_FENCE, .cache = (CACHE_NEW_SF_VP | CACHE_NEW_SF_PROG) }, .prepare = upload_sf_unit, };