/* XXX: Constant buffers disabled */ /** * Create the constant buffer surface. Vertex/fragment shader constants will be * read from this buffer with Data Port Read instructions/messages. */ enum pipe_error brw_create_constant_surface( struct brw_context *brw, struct brw_surface_key *key, struct brw_winsys_buffer **bo_out ) { const GLint w = key->width - 1; struct brw_winsys_buffer *bo; struct brw_winsys_reloc reloc[1]; enum pipe_error ret; /* Emit relocation to surface contents */ make_reloc(&reloc[0], BRW_USAGE_SAMPLER, 0, offsetof(struct brw_surface_state, ss1), key->bo); memset(&surf, 0, sizeof(surf)); surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; surf.ss0.surface_type = BRW_SURFACE_BUFFER; surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; surf.ss1.base_addr = 0; /* reloc */ surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */ surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */ surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */ surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */ brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */ ret = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE, key, sizeof(*key), reloc, Elements(reloc), &surf, sizeof(surf), NULL, NULL, &bo_out); if (ret) return ret; return PIPE_OK; } /** * Update the surface state for a WM constant buffer. * The constant buffer will be (re)allocated here if needed. */ static enum pipe_error brw_update_wm_constant_surface( struct brw_context *brw, GLuint surf) { struct brw_surface_key key; struct brw_fragment_shader *fp = brw->curr.fragment_shader; struct pipe_resource *cbuf = brw->curr.fragment_constants; int pitch = cbuf->size / (4 * sizeof(float)); enum pipe_error ret; /* If we're in this state update atom, we need to update WM constants, so * free the old buffer and create a new one for the new contents. */ ret = brw_wm_update_constant_buffer(brw, &fp->const_buffer); if (ret) return ret; /* If there's no constant buffer, then no surface BO is needed to point at * it. */ if (cbuf == NULL) { bo_reference(&brw->wm.surf_bo[surf], NULL); return PIPE_OK; } memset(&key, 0, sizeof(key)); key.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; key.ss0.surface_type = BRW_SURFACE_BUFFER; key.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; key.bo = brw_buffer(cbuf)->bo; key.ss2.width = (pitch-1) & 0x7f; /* bits 6:0 of size or width */ key.ss2.height = ((pitch-1) >> 7) & 0x1fff; /* bits 19:7 of size or width */ key.ss3.depth = ((pitch-1) >> 20) & 0x7f; /* bits 26:20 of size or width */ key.ss3.pitch = (pitch * 4 * sizeof(float)) - 1; /* ignored?? */ brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */ /* printf("%s:\n", __FUNCTION__); printf(" width %d height %d depth %d cpp %d pitch %d\n", key.width, key.height, key.depth, key.cpp, key.pitch); */ if (brw_search_cache(&brw->surface_cache, BRW_SS_SURFACE, &key, sizeof(key), &key.bo, 1, NULL, &brw->wm.surf_bo[surf])) return PIPE_OK; ret = brw_create_constant_surface(brw, &key, &brw->wm.surf_bo[surf]); if (ret) return ret; brw->state.dirty.brw |= BRW_NEW_WM_SURFACES; return PIPE_OK; } /** * Updates surface / buffer for fragment shader constant buffer, if * one is required. * * This consumes the state updates for the constant buffer, and produces * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for * inclusion in the binding table. */ static enum pipe_error prepare_wm_constant_surface(struct brw_context *brw ) { struct brw_fragment_program *fp = (struct brw_fragment_program *) brw->fragment_program; GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER; ret = brw_wm_update_constant_buffer(brw, &fp->const_buffer); if (ret) return ret; /* If there's no constant buffer, then no surface BO is needed to point at * it. */ if (fp->const_buffer == 0) { if (brw->wm.surf_bo[surf] != NULL) { bo_reference(&brw->wm.surf_bo[surf], NULL); brw->state.dirty.brw |= BRW_NEW_WM_SURFACES; } return PIPE_OK; } ret = brw_update_wm_constant_surface(ctx, surf); if (ret) return ret; return PIPE_OK } const struct brw_tracked_state brw_wm_constant_surface = { .dirty = { .mesa = (_NEW_PROGRAM_CONSTANTS), .brw = (BRW_NEW_FRAGMENT_PROGRAM), .cache = 0 }, .prepare = prepare_wm_constant_surface, };