/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include #include "brw_batch.h" #include "brw_draw.h" #include "brw_defines.h" #include "brw_context.h" #include "brw_state.h" #include "pipe/p_context.h" #include "pipe/p_winsys.h" static unsigned hw_prim[PIPE_PRIM_POLYGON+1] = { _3DPRIM_POINTLIST, _3DPRIM_LINELIST, _3DPRIM_LINELOOP, _3DPRIM_LINESTRIP, _3DPRIM_TRILIST, _3DPRIM_TRISTRIP, _3DPRIM_TRIFAN, _3DPRIM_QUADLIST, _3DPRIM_QUADSTRIP, _3DPRIM_POLYGON }; static const int reduced_prim[PIPE_PRIM_POLYGON+1] = { PIPE_PRIM_POINTS, PIPE_PRIM_LINES, PIPE_PRIM_LINES, PIPE_PRIM_LINES, PIPE_PRIM_TRIANGLES, PIPE_PRIM_TRIANGLES, PIPE_PRIM_TRIANGLES, PIPE_PRIM_TRIANGLES, PIPE_PRIM_TRIANGLES, PIPE_PRIM_TRIANGLES }; /* When the primitive changes, set a state bit and re-validate. Not * the nicest and would rather deal with this by having all the * programs be immune to the active primitive (ie. cope with all * possibilities). That may not be realistic however. */ static void brw_set_prim(struct brw_context *brw, int prim) { PRINT("PRIM: %d\n", prim); /* Slight optimization to avoid the GS program when not needed: */ if (prim == PIPE_PRIM_QUAD_STRIP && brw->attribs.Raster->flatshade && brw->attribs.Raster->fill_cw == PIPE_POLYGON_MODE_FILL && brw->attribs.Raster->fill_ccw == PIPE_POLYGON_MODE_FILL) prim = PIPE_PRIM_TRIANGLE_STRIP; if (prim != brw->primitive) { brw->primitive = prim; brw->state.dirty.brw |= BRW_NEW_PRIMITIVE; if (reduced_prim[prim] != brw->reduced_primitive) { brw->reduced_primitive = reduced_prim[prim]; brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE; } brw_validate_state(brw); } } static unsigned trim(int prim, unsigned length) { if (prim == PIPE_PRIM_QUAD_STRIP) return length > 3 ? (length - length % 2) : 0; else if (prim == PIPE_PRIM_QUADS) return length - length % 4; else return length; } static boolean brw_emit_prim( struct brw_context *brw, boolean indexed, unsigned start, unsigned count ) { struct brw_3d_primitive prim_packet; if (BRW_DEBUG & DEBUG_PRIMS) PRINT("PRIM: %d %d %d\n", brw->primitive, start, count); prim_packet.header.opcode = CMD_3D_PRIM; prim_packet.header.length = sizeof(prim_packet)/4 - 2; prim_packet.header.pad = 0; prim_packet.header.topology = hw_prim[brw->primitive]; prim_packet.header.indexed = indexed; prim_packet.verts_per_instance = trim(brw->primitive, count); prim_packet.start_vert_location = start; prim_packet.instance_count = 1; prim_packet.start_instance_location = 0; prim_packet.base_vert_location = 0; if (prim_packet.verts_per_instance == 0) return TRUE; return brw_batchbuffer_data( brw->winsys, &prim_packet, sizeof(prim_packet) ); } /* May fail if out of video memory for texture or vbo upload, or on * fallback conditions. */ static boolean brw_try_draw_elements( struct pipe_context *pipe, struct pipe_buffer *index_buffer, unsigned index_size, unsigned mode, unsigned start, unsigned count ) { struct brw_context *brw = brw_context(pipe); /* Set the first primitive ahead of validate_state: */ brw_set_prim(brw, mode); /* Upload index, vertex data: */ if (index_buffer && !brw_upload_indices( brw, index_buffer, index_size, start, count )) return FALSE; if (!brw_upload_vertex_buffers(brw)) return FALSE; if (!brw_upload_vertex_elements( brw )) return FALSE; /* XXX: Need to separate validate and upload of state. */ if (brw->state.dirty.brw) brw_validate_state( brw ); if (!brw_emit_prim(brw, index_buffer != NULL, start, count)) return FALSE; return TRUE; } static boolean brw_draw_elements( struct pipe_context *pipe, struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned mode, unsigned start, unsigned count ) { if (!brw_try_draw_elements( pipe, indexBuffer, indexSize, mode, start, count )) { /* flush ? */ if (!brw_try_draw_elements( pipe, indexBuffer, indexSize, mode, start, count )) { assert(0); return FALSE; } } return TRUE; } static boolean brw_draw_arrays( struct pipe_context *pipe, unsigned mode, unsigned start, unsigned count ) { if (!brw_try_draw_elements( pipe, NULL, 0, mode, start, count )) { /* flush ? */ if (!brw_try_draw_elements( pipe, NULL, 0, mode, start, count )) { assert(0); return FALSE; } } return TRUE; } void brw_init_draw_functions( struct brw_context *brw ) { brw->pipe.draw_arrays = brw_draw_arrays; brw->pipe.draw_elements = brw_draw_elements; }