/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #define CMD_MI (0x0 << 29) #define CMD_2D (0x2 << 29) #define CMD_3D (0x3 << 29) #define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23) /* Stalls command execution waiting for the given events to have occurred. */ #define MI_WAIT_FOR_EVENT (CMD_MI | (0x3 << 23)) #define MI_WAIT_FOR_PLANE_B_FLIP (1<<6) #define MI_WAIT_FOR_PLANE_A_FLIP (1<<2) /* Primitive dispatch on 830-945 */ #define _3DPRIMITIVE (CMD_3D | (0x1f << 24)) #define PRIM_INDIRECT (1<<23) #define PRIM_INLINE (0<<23) #define PRIM_INDIRECT_SEQUENTIAL (0<<17) #define PRIM_INDIRECT_ELTS (1<<17) #define PRIM3D_TRILIST (0x0<<18) #define PRIM3D_TRISTRIP (0x1<<18) #define PRIM3D_TRISTRIP_RVRSE (0x2<<18) #define PRIM3D_TRIFAN (0x3<<18) #define PRIM3D_POLY (0x4<<18) #define PRIM3D_LINELIST (0x5<<18) #define PRIM3D_LINESTRIP (0x6<<18) #define PRIM3D_RECTLIST (0x7<<18) #define PRIM3D_POINTLIST (0x8<<18) #define PRIM3D_DIB (0x9<<18) #define PRIM3D_MASK (0x1f<<18) #define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22) | 6) #define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22) | 4) #define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22) | 6) /* BR00 */ #define XY_BLT_WRITE_ALPHA (1 << 21) #define XY_BLT_WRITE_RGB (1 << 20) #define XY_SRC_TILED (1 << 15) #define XY_DST_TILED (1 << 11) /* BR13 */ #define BR13_565 (0x1 << 24) #define BR13_8888 (0x3 << 24) #define FENCE_LINEAR 0 #define FENCE_XMAJOR 1 #define FENCE_YMAJOR 2