LLVMPIPE -- a fork of softpipe that employs LLVM for code generation. Requirements ============ - A x86 or amd64 processor. 64bit mode is preferred. Support for sse2 is strongly encouraged. Support for ssse3, and sse4.1 will yield the most efficient code. The less features the CPU has the more likely is that you ran into underperforming, buggy, or incomplete code. See /proc/cpuinfo to know what your CPU supports. - LLVM. Version 2.8 recommended. 2.6 or later required. For Linux, on a recent Debian based distribution do: aptitude install llvm-dev For Windows download pre-built MSVC 9.0 or MinGW binaries from http://people.freedesktop.org/~jrfonseca/llvm/ and set the LLVM environment variable to the extracted path. For MSVC there are two set of binaries: llvm-x.x-msvc32mt.7z and llvm-x.x-msvc32mtd.7z . You have to set the LLVM=/path/to/llvm-x.x-msvc32mtd env var when passing debug=yes to scons, and LLVM=/path/to/llvm-x.x-msvc32mt when building with debug=no. This is necessary as LLVM builds as static library so the chosen MS CRT must match. - scons (optional) Building ======== To build everything on Linux invoke scons as: scons build=debug libgl-xlib Alternatively, you can build it with GNU make, if you prefer, by invoking it as make linux-llvm but the rest of these instructions assume that scons is used. For windows is everything the except except the winsys: scons build=debug libgl-gdi Using ===== On Linux, building will create a drop-in alternative for libGL.so into build/foo/gallium/targets/libgl-xlib/libGL.so To use it set the LD_LIBRARY_PATH environment variable accordingly. For performance evaluation pass debug=no to scons, and use the corresponding lib directory without the "-debug" suffix. On Windows, building will create a drop-in alternative for opengl32.dll. To use it put it in the same directory as the application. It can also be used by replacing the native ICD driver, but it's quite an advanced usage, so if you need to ask, don't even try it. Profiling ========= To profile llvmpipe you should pass the options scons build=profile This will ensure that frame pointers are used both in C and JIT functions, and that no tail call optimizations are done by gcc. To better profile JIT code you'll need to build LLVM with oprofile integration. ./configure \ --prefix=$install_dir \ --enable-optimized \ --disable-profiling \ --enable-targets=host-only \ --with-oprofile make -C "$build_dir" make -C "$build_dir" install find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug The you should define export LLVM=/path/to/llvm-2.6-profile and rebuild. Unit testing ============ Building will also create several unit tests in build/linux-???-debug/gallium/drivers/llvmpipe: - lp_test_blend: blending - lp_test_conv: SIMD vector conversion - lp_test_format: pixel unpacking/packing Some of this tests can output results and benchmarks to a tab-separated-file for posterior analysis, e.g.: build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv Development Notes ================= - When looking to this code by the first time start in lp_state_fs.c, and then skim through the lp_bld_* functions called in there, and the comments at the top of the lp_bld_*.c functions. - The driver-independent parts of the LLVM / Gallium code are found in src/gallium/auxiliary/gallivm/. The filenames and function prefixes need to be renamed from "lp_bld_" to something else though. - We use LLVM-C bindings for now. They are not documented, but follow the C++ interfaces very closely, and appear to be complete enough for code generation. See http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html for a stand-alone example. See the llvm-c/Core.h file for reference.