/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * Texture sampling -- common code. * * @author Jose Fonseca */ #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_format.h" #include "util/u_math.h" #include "lp_bld_debug.h" #include "lp_bld_format.h" #include "lp_bld_sample.h" void lp_sampler_static_state(struct lp_sampler_static_state *state, const struct pipe_texture *texture, const struct pipe_sampler_state *sampler) { memset(state, 0, sizeof *state); if(!texture) return; if(!sampler) return; state->format = texture->format; state->target = texture->target; state->pot_width = util_is_pot(texture->width[0]); state->pot_height = util_is_pot(texture->height[0]); state->pot_depth = util_is_pot(texture->depth[0]); state->wrap_s = sampler->wrap_s; state->wrap_t = sampler->wrap_t; state->wrap_r = sampler->wrap_r; state->min_img_filter = sampler->min_img_filter; state->min_mip_filter = sampler->min_mip_filter; state->mag_img_filter = sampler->mag_img_filter; if(sampler->compare_mode) { state->compare_mode = sampler->compare_mode; state->compare_func = sampler->compare_func; } state->normalized_coords = sampler->normalized_coords; state->prefilter = sampler->prefilter; } /** * Gather elements from scatter positions in memory into a single vector. * * @param src_width src element width * @param dst_width result element width (source will be expanded to fit) * @param length length of the offsets, * @param base_ptr base pointer, should be a i8 pointer type. * @param offsets vector with offsets */ LLVMValueRef lp_build_gather(LLVMBuilderRef builder, unsigned length, unsigned src_width, unsigned dst_width, LLVMValueRef base_ptr, LLVMValueRef offsets) { LLVMTypeRef src_type = LLVMIntType(src_width); LLVMTypeRef src_ptr_type = LLVMPointerType(src_type, 0); LLVMTypeRef dst_elem_type = LLVMIntType(dst_width); LLVMTypeRef dst_vec_type = LLVMVectorType(dst_elem_type, length); LLVMValueRef res; unsigned i; res = LLVMGetUndef(dst_vec_type); for(i = 0; i < length; ++i) { LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0); LLVMValueRef elem_offset; LLVMValueRef elem_ptr; LLVMValueRef elem; elem_offset = LLVMBuildExtractElement(builder, offsets, index, ""); elem_ptr = LLVMBuildGEP(builder, base_ptr, &elem_offset, 1, ""); elem_ptr = LLVMBuildBitCast(builder, elem_ptr, src_ptr_type, ""); elem = LLVMBuildLoad(builder, elem_ptr, ""); assert(src_width <= dst_width); if(src_width > dst_width) elem = LLVMBuildTrunc(builder, elem, dst_elem_type, ""); if(src_width < dst_width) elem = LLVMBuildZExt(builder, elem, dst_elem_type, ""); res = LLVMBuildInsertElement(builder, res, elem, index, ""); } return res; }