/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef LP_CONTEXT_H #define LP_CONTEXT_H #include "pipe/p_context.h" #include "draw/draw_vertex.h" #include "lp_tex_sample.h" #include "lp_jit.h" struct llvmpipe_vbuf_render; struct draw_context; struct draw_stage; struct lp_fragment_shader; struct lp_vertex_shader; struct lp_blend_state; struct setup_context; struct llvmpipe_context { struct pipe_context pipe; /**< base class */ /** Constant state objects */ const struct pipe_blend_state *blend; const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_alpha_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; struct lp_fragment_shader *fs; const struct lp_vertex_shader *vs; /** Other rendering state */ struct pipe_blend_color blend_color[4][16]; struct pipe_clip_state clip; struct pipe_constant_buffer constants[PIPE_SHADER_TYPES]; struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; unsigned num_samplers; unsigned num_textures; unsigned num_vertex_elements; unsigned num_vertex_buffers; unsigned dirty; /**< Mask of LP_NEW_x flags */ /* Counter for occlusion queries. Note this supports overlapping * queries. */ uint64_t occlusion_count; unsigned active_query_count; /** Mapped vertex buffers */ ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; /** Mapped constant buffers */ void *mapped_constants[PIPE_SHADER_TYPES]; /** Vertex format */ struct vertex_info vertex_info; struct vertex_info vertex_info_vbuf; /** Which vertex shader output slot contains point size */ int psize_slot; /* The reduced version of the primitive supplied by the state * tracker. */ unsigned reduced_api_prim; /* The reduced primitive after unfilled triangles, wide-line * decomposition, etc, are taken into account. This is the * primitive actually rasterized. */ unsigned reduced_prim; /** Derived from scissor and surface bounds: */ struct pipe_scissor_state cliprect; /** The tiling engine */ struct setup_context *setup; /** The primitive drawing context */ struct draw_context *draw; /** Draw module backend */ struct vbuf_render *vbuf_backend; struct draw_stage *vbuf; unsigned tex_timestamp; boolean no_rast; struct lp_jit_context jit_context; }; static INLINE struct llvmpipe_context * llvmpipe_context( struct pipe_context *pipe ) { return (struct llvmpipe_context *)pipe; } #endif /* LP_CONTEXT_H */