/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * C - JIT interfaces * * @author Jose Fonseca */ #ifndef LP_JIT_H #define LP_JIT_H #include "gallivm/lp_bld_struct.h" #include "pipe/p_state.h" #include "lp_texture.h" struct llvmpipe_screen; struct lp_jit_texture { uint32_t width; uint32_t height; uint32_t depth; uint32_t last_level; uint32_t stride; const void *data[LP_MAX_TEXTURE_2D_LEVELS]; }; enum { LP_JIT_TEXTURE_WIDTH = 0, LP_JIT_TEXTURE_HEIGHT, LP_JIT_TEXTURE_DEPTH, LP_JIT_TEXTURE_LAST_LEVEL, LP_JIT_TEXTURE_STRIDE, LP_JIT_TEXTURE_DATA }; /** * This structure is passed directly to the generated fragment shader. * * It contains the derived state. * * Changes here must be reflected in the lp_jit_context_* macros and * lp_jit_init_types function. Changes to the ordering should be avoided. * * Only use types with a clear size and padding here, in particular prefer the * stdint.h types to the basic integer types. */ struct lp_jit_context { const float *constants; float alpha_ref_value; /** floats, not ints */ float scissor_xmin, scissor_ymin, scissor_xmax, scissor_ymax; /* FIXME: store (also?) in floats */ uint8_t *blend_color; struct lp_jit_texture textures[PIPE_MAX_SAMPLERS]; }; #define lp_jit_context_constants(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 0, "constants") #define lp_jit_context_alpha_ref_value(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 1, "alpha_ref_value") #define lp_jit_context_scissor_xmin_value(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 2, "scissor_xmin") #define lp_jit_context_scissor_ymin_value(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 3, "scissor_ymin") #define lp_jit_context_scissor_xmax_value(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 4, "scissor_xmax") #define lp_jit_context_scissor_ymax_value(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 5, "scissor_ymax") #define lp_jit_context_blend_color(_builder, _ptr) \ lp_build_struct_get(_builder, _ptr, 6, "blend_color") #define LP_JIT_CONTEXT_TEXTURES_INDEX 7 #define lp_jit_context_textures(_builder, _ptr) \ lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CONTEXT_TEXTURES_INDEX, "textures") typedef void (*lp_jit_frag_func)(const struct lp_jit_context *context, uint32_t x, uint32_t y, const void *a0, const void *dadx, const void *dady, uint8_t **color, void *depth, const int32_t c1, const int32_t c2, const int32_t c3, const int32_t *step1, const int32_t *step2, const int32_t *step3); void lp_jit_screen_cleanup(struct llvmpipe_screen *screen); void lp_jit_screen_init(struct llvmpipe_screen *screen); #endif /* LP_JIT_H */