/************************************************************************** * * Copyright 2010 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_debug.h" #include "lp_limits.h" #include "lp_memory.h" /** * 32bpp RGBA swizzled tiles. One for for each thread and each * possible colorbuf. Adds up to quite a bit 8*8*64*64*4 == 1MB. * Several schemes exist to reduce this, such as scaling back the * number of threads or using a smaller tilesize when multiple * colorbuffers are bound. */ PIPE_ALIGN_VAR(16) uint8_t lp_swizzled_cbuf[LP_MAX_THREADS][PIPE_MAX_COLOR_BUFS][TILE_SIZE * TILE_SIZE * 4]; /* A single dummy tile used in a couple of out-of-memory situations. */ PIPE_ALIGN_VAR(16) uint8_t lp_dummy_tile[TILE_SIZE * TILE_SIZE * 4];