/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "lp_context.h" #include "lp_state.h" #include "pipe/p_shader_tokens.h" static void lp_push_quad_first( struct llvmpipe_context *lp, struct quad_stage *quad ) { quad->next = lp->quad.first; lp->quad.first = quad; } static void lp_build_depth_stencil( struct llvmpipe_context *lp ) { if (lp->depth_stencil->stencil[0].enabled || lp->depth_stencil->stencil[1].enabled) { lp_push_quad_first( lp, lp->quad.stencil_test ); } else if (lp->depth_stencil->depth.enabled && lp->framebuffer.zsbuf) { lp_push_quad_first( lp, lp->quad.depth_test ); } } void lp_build_quad_pipeline(struct llvmpipe_context *lp) { boolean early_depth_test = lp->depth_stencil->depth.enabled && lp->framebuffer.zsbuf && !lp->depth_stencil->alpha.enabled && !lp->fs->info.uses_kill && !lp->fs->info.writes_z; /* build up the pipeline in reverse order... */ /* Color combine */ lp->quad.first = lp->quad.blend; /* Shade/Depth/Stencil/Alpha */ if ((lp->rasterizer->poly_smooth && lp->reduced_prim == PIPE_PRIM_TRIANGLES) || (lp->rasterizer->line_smooth && lp->reduced_prim == PIPE_PRIM_LINES) || (lp->rasterizer->point_smooth && lp->reduced_prim == PIPE_PRIM_POINTS)) { lp_push_quad_first( lp, lp->quad.coverage ); } if (lp->active_query_count) { lp_push_quad_first( lp, lp->quad.occlusion ); } if (!early_depth_test) { lp_build_depth_stencil( lp ); } if (lp->depth_stencil->alpha.enabled) { lp_push_quad_first( lp, lp->quad.alpha_test ); } lp_push_quad_first( lp, lp->quad.shade ); if (early_depth_test) { lp_build_depth_stencil( lp ); lp_push_quad_first( lp, lp->quad.earlyz ); } }