/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef LP_RAST_PRIV_H #define LP_RAST_PRIV_H #include "lp_rast.h" struct pipe_transfer; struct pipe_screen; /** * A tile's color and depth memory. * We can choose whatever layout for the internal tile storage we prefer. */ struct lp_rast_tile { uint8_t *color; uint32_t *depth; }; /** * This is the state required while rasterizing a tile. * The tile size is TILE_SIZE x TILE_SIZE pixels. */ struct lp_rasterizer { struct lp_rast_tile tile; /** Tile color/z/stencil memory */ unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ unsigned width, height; /**< Size of framebuffer, in pixels */ boolean clipped_tile; boolean check_for_clipped_tiles; /* Framebuffer stuff */ struct pipe_screen *screen; struct pipe_transfer *cbuf_transfer; struct pipe_transfer *zsbuf_transfer; void *cbuf_map; void *zsbuf_map; struct { struct pipe_surface *cbuf; struct pipe_surface *zsbuf; boolean write_color; boolean write_zstencil; unsigned clear_color; unsigned clear_depth; char clear_stencil; } state; /* Pixel blocks produced during rasterization */ unsigned nr_blocks; struct { unsigned x; unsigned y; unsigned mask; } blocks[256]; const struct lp_rast_state *current_state; }; void lp_rast_shade_quads( struct lp_rasterizer *rast, const struct lp_rast_shader_inputs *inputs, unsigned x, unsigned y, unsigned masks); #endif