/************************************************************************** * * Copyright 2007-2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Rasterization for binned triangles within a tile */ #include "util/u_math.h" #include "lp_rast_priv.h" #include "lp_tile_soa.h" #define BLOCKSIZE 4 /* Render a 4x4 unmasked block: */ static void block_full_4( struct lp_rasterizer *rast, int x, int y ) { int i = rast->nr_blocks; rast->blocks[i].x = x; rast->blocks[i].y = y; rast->blocks[i].mask = ~0; rast->nr_blocks++; } static void block_full_16( struct lp_rasterizer *rast, int x, int y ) { unsigned ix, iy; for (iy = 0; iy < 16; iy+=4) for (ix = 0; ix < 16; ix+=4) block_full_4(rast, x + ix, y + iy); } /* Evaluate each pixel in a block, generate a mask and possibly render * the quad: */ static void do_block_4( struct lp_rasterizer *rast, const struct lp_rast_triangle *tri, int x, int y, int c1, int c2, int c3 ) { int i; unsigned mask = 0; for (i = 0; i < 16; i++) mask |= (~(((c1 + tri->step[0][i]) | (c2 + tri->step[1][i]) | (c3 + tri->step[2][i])) >> 31)) & (1 << i); /* As we do trivial reject already, masks should rarely be all * zero: */ if (mask) { int i = rast->nr_blocks; rast->blocks[i].x = x; rast->blocks[i].y = y; rast->blocks[i].mask = mask; rast->nr_blocks++; } } static void do_block_16( struct lp_rasterizer *rast, const struct lp_rast_triangle *tri, int x, int y, int c1, int c2, int c3 ) { int ix,iy,i = 0; int ei1 = tri->ei1 << 2; int ei2 = tri->ei2 << 2; int ei3 = tri->ei3 << 2; int eo1 = tri->eo1 << 2; int eo2 = tri->eo2 << 2; int eo3 = tri->eo3 << 2; for (iy = 0; iy < 16; iy+=4) { for (ix = 0; ix < 16; ix+=4, i++) { int cx1 = c1 + (tri->step[0][i] << 2); int cx2 = c2 + (tri->step[1][i] << 2); int cx3 = c3 + (tri->step[2][i] << 2); if (cx1 + eo1 < 0 || cx2 + eo2 < 0 || cx3 + eo3 < 0) { } else if (cx1 + ei1 > 0 && cx2 + ei2 > 0 && cx3 + ei3 > 0) { block_full_4(rast, x+ix, y+iy); /* trivial accept */ } else { do_block_4(rast, tri, x+ix, y+iy, cx1, cx2, cx3); } } } } /* Scan the tile in chunks and figure out which pixels to rasterize * for this triangle: */ void lp_rast_triangle( struct lp_rasterizer *rast, const union lp_rast_cmd_arg arg ) { const struct lp_rast_triangle *tri = arg.triangle; int x = rast->x; int y = rast->y; int ix,iy,i = 0; int c1 = tri->c1 + tri->dx12 * y - tri->dy12 * x; int c2 = tri->c2 + tri->dx23 * y - tri->dy23 * x; int c3 = tri->c3 + tri->dx31 * y - tri->dy31 * x; int ei1 = tri->ei1 << 4; int ei2 = tri->ei2 << 4; int ei3 = tri->ei3 << 4; int eo1 = tri->eo1 << 4; int eo2 = tri->eo2 << 4; int eo3 = tri->eo3 << 4; debug_printf("%s\n", __FUNCTION__); rast->nr_blocks = 0; for (iy = 0; iy < 64; iy+=16) { for (ix = 0; ix < 64; ix+=16, i++) { int cx1 = c1 + (tri->step[0][i] << 4); int cx2 = c2 + (tri->step[1][i] << 4); int cx3 = c3 + (tri->step[2][i] << 4); if (cx1 + eo1 < 0 || cx2 + eo2 < 0 || cx3 + eo3 < 0) { } else if (cx1 + ei1 > 0 && cx2 + ei2 > 0 && cx3 + ei3 > 0) { block_full_16(rast, x+ix, y+iy); /* trivial accept */ } else { do_block_16(rast, tri, x+ix, y+iy, cx1, cx2, cx3); } } } for (i = 0; i < rast->nr_blocks; i++) lp_rast_shade_quads(rast, &tri->inputs, rast->blocks[i].x, rast->blocks[i].y, rast->blocks[i].mask); }